Drow

Quick Reference

Racial Statistics
Hand to Hand Combat
Description
History and Culture
Magic Abilities
Drow Patrols
Social Organization
Merchant Clans
Noble Houses
Droqua (Aquatic Drow)
Drey (Half-Drow/Human)
Vupdrax (Winged Drow/Bat Hybrid)
Drider (Drow/Spider Hybrid)
Spiderling (Drow/Spider Hybrid)
Surface Drow
Drow Customs
Drow Resource Page

Number of 6 sided Dice:
RaceI.Q.M.E.M.A.P.S.P.P.P.E.P.B.SPDPERLUCK
Drow:Ssri`Tel`Quessir4+2323534353
Droqua
(Aquatic Drow):Seqk`Tel`Quessir
4+13245343(10 swimming)53
Drey
(Half-Drow/Human):Krri`Tel`Quessir
3+2323433+3343
Vupdrax
(Winged Drow/Bat Hybrid):Bazr`Tel`Quessir
33145333(10)53
Drider
(Drow/Spider Hybrid): Drie`Tel`Quessir
4+2314643553
Spiderling
(Drow/Spider Hybrid):Duzx`Tel`Quessir
3313533653


Alignment: Any
Hit Points: Standard
S.D.C. Base: 10
Natural A.R.: 5
Horror Factor: 10
O.C.C.'s Available: Any
Special/Natural Abilities: Night vision 120', Natural Spell Like Abilities--Dancing Lights, Faerie Fire, Darkness, and at 4th level--Levitate, Know Alignment, Detect Magic.
# Of Attacks: As per Hand to Hand, plus one additional attack
Damage/Attack: By Weapon
Bonuses: +2 vs. Magic, +7 vs. spider venoms, +6 vs. other sleep poisons & drugs/insect & arachnid toxin, +5 vs. all other injected poisons, +4 vs.ingested poisons. (These are due to a regimen dosing themselves with poisons daily, a drow that doesn't continue to dose will gradually lose the benefits of immunity. For each month of skipped dosing a penalty of -1 applies to all poison saving throws until they reach standard levels. Reapplying the dosing schedule will halt further degradation for a month after a second month's dosage, the level increases by +1 for every month until the maximums listed above are reached.)
Magic: As per O.C.C.
Psionics: Standard
Average Lifespan: 1000 years
Value: None
Languages: Drow and any other can be learned
Habitat: Underdark
Frequency: Rare
Organization: Houses and Clans
Activity Cycle: Any
Diet: Omnivore
Enemies: Everyone
Allies: Demons and evil denizens of the underground world.
Height: 5'8" to 6'6" tall
Weight: 125 to 175 lbs, and females weigh between 95 and 130 pounds.
Treasure: Individual: N; GST in lair
# Appearing: 5-20 above ground, 20-200 in the Underdark.
Favourite Weapons: Short Sword, Hand Crossbow.
Racial Skills:
  1. Sign Language: Drow 98%
  2. Locate Secret Compartments and Doors (+10%)
  3. Prowl (+20%)
  4. Recognize Precious Metals and Stones (+10%)
  5. Blind Fighting (+5 to fighter classes)
  6. Paired Weapons (Fighters and Clerics only)
  7. Hand to Hand Combat

    • Drow: (Replaces all other Hand to Hands, regardless of O.C.C., with the exception of the Drow Paladin, Assasin and the Weapons Master.)
      1. Starts with 3 attacks per melee, +3 to roll with punch/fall/impact, +3 to pull punch.
      2. +3 to strike/parry/dodge.
      3. Kick attacks: Karate style kick(does 2d6 damage) and any 4 of choice
      4. 1 additional attack per melee.
      5. Jump Kicks (all).
      6. Critical Strike 18-20.
      7. Paired Weapons.
      8. Leap Attack (critical strike).
      9. 1 additional attack per melee.
      10. Body throw/flip and +1 on initiative
      11. +4 to damage
      12. +2 to Strike/parry/dodge
      13. Knockout/stun on 17-20
      14. 1 additional attack per melee.
      15. Death Blow on natural 19-20
    • Drow: Assasin (Replaces the Assasin Hand to Hand for Drow Assasins.)
      1. Starts with 4 Attacks/Melee, +3 to Roll with Punch/Fall/Impact, +3 to Pull Punch.
      2. +4 to Strike/Parry/Dodge.
      3. Kick Attacks: Karate Style Kick (does 2d6 damage) and any 4 of choice
      4. 1 Additional Attack/Melee, +4 Damage
      5. Jump Kicks (all).
      6. Critical Strike 17-20, +3 to Parry/Dodge, Body Flip/Throw
      7. Paired Weapons.
      8. Leap Attack (Critical Strike).
      9. 1 additional Attack/Melee.
      10. Body Throw/Flip and +1 on Initiative
      11. +4 to Damage
      12. Death Blow: 19-20
      13. +1 Attack/Melee
      14. +2 Damage
      15. +4 to Strike/Parry/Dodge
    • Drow: Spider Style (Replaces the Hand to Hand for Drow Paladin and the Weapons Master.)
      1. Starts with 3 attacks per melee, +4 to roll with punch/fall/impact, +4 to pull punch.
      2. +4 to strike/parry/dodge.
      3. Kick attacks (does 2d6 damage)(all)
      4. 2 additional attack per melee.
      5. Critical Strike 17-20.
      6. Kick Attacks (critical).
      7. Paired Weapons.
      8. Leap Attack (critical strike).
      9. 2 additional attack per melee.
      10. Body throw/flip and +2 on initiative
      11. +5 to damage
      12. +4 to Strike/parry/dodge
      13. Death Blow on natural 18-20
      14. 2 additional attack per melee.
      15. Knockout/stun on 17-20

In addition to the Drow Hand to Hand Combats that are common to most all drow, some speciality Martial forms have been developed over the millenia. The aggressive cultural attitudes of the drow, along with their natural agility and grace, make for formidable martial traditions. Much like their surface cousins they have developed styles that suppliment their more common combat styles. These Martial Art Styles are practiced by true Drow Masters such as the Deathsingers, Blade Masters and Shadow Assasins.

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Description: The Drow are a striking and distinctive race with features adapted to their subterranean existence. Their skin is typically a deep black, akin to the void of the caverns they inhabit, providing a natural camouflage in their dark world. A few Drow are exceptions to this, exhibiting bone-white, albino skin that stands out starkly against their usual dark complexion. The vast majority of Drow possess pale hair, which ranges from silvery white to shades of pure bone white. While naturally silver or copper-hued hair is rare, there are individuals who choose to dye their hair silver, either to mark status or align with cultural aesthetics. Eye color in Drow varies significantly; red is the most common hue, reflecting their inner turmoil or anger. However, green, brown, and black eyes are also found among them. Less frequently, eyes can appear in shades of amber or rose. A peculiar trait of Drow eyes is their tendency to redden with intense emotions, particularly anger. Yellow eyes are often indicative of illness, disease, poisoning, or the influence of harmful magic. The most unusual eye colors are blue and purple, often suggesting a mix of human or surface-Elven ancestry.

The Drow possess exceptional night vision, enabling them to see clearly up to 120 feet in complete darkness. This adaptation is crucial for their survival in the unlit depths of their world. Their movements are nearly silent, a trait that enhances their stealth and ability to blend into shadows with a 75% success rate, though this is typically effective only in subterranean or very familiar environments. Highly coordinated and ambidextrous, Drow are adept at tasks requiring precision and finesse, reflected in their ability to handle weapons and tools with equal skill in both hands. Additionally, their natural affinity for magic grants them a +2 bonus on all magical saving throws, making them resilient against magical attacks and effects.

Physically, Drow are slight of build, with delicate fingers and toes that belie their strength and dexterity. Their features are often sharp and angular, adding to their distinctive, otherworldly appearance. Their ears are notably large and pointed, a characteristic that emphasizes their Elven heritage. Drow do not show signs of aging until they reach well past their 600th year, maintaining a youthful appearance well into their extended lifespan.

The typical attire of a Drow is both functional and elaborate, reflecting their culture and status. They commonly wear finely tailored silks, which are both practical and luxurious. Black boots and ankle-length black silk cloaks are standard, providing both protection and a dramatic appearance. For armor, Drow favor mesh chainmail of exquisite craftsmanship, designed to offer protection while maintaining flexibility and a sleek, sophisticated look. Most Drow carry a small amount of personal wealth in a soft leather bag worn around their neck, a practical measure that allows them to keep essential items close and secure.

Having lived in the dim, labyrinthine depths for so long, Drow have developed a strong aversion to bright light. They generally avoid daylight, preferring the cloudiest or gloomiest days if they must venture above ground. When exposed to daylight, Drow suffer a -2 penalty to their strike, parry, and dodge abilities. They are 75% likely to retreat from situations involving bright light. Additionally, they face a -10% penalty on all skills due to difficulty concentrating and a -1 penalty to all saving throws. Torches, lanterns, or faerie fire do not affect them as much as full daylight. However, after spending a year on the surface world, Drow can begin to acclimatize to brighter conditions, experiencing only half the penalties described. From this point, their saving throws against magic are reduced to +1 until they spend another year back underground. After two years on the surface, they no longer suffer any of the aforementioned penalties, though their reduced magic saving throw bonus persists.


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History and Culture:

Ages past, when the Elven folk were newly emerged upon the world, their society was rife with discord and division. The Elves, in their nascent state, were divided into two starkly contrasting factions. Those of moral disposition, known for their benevolence, wisdom, and profound connection with nature, sought to cultivate a society of harmony and order. They were deeply attuned to the rhythms of the natural world, revering the forests, rivers, and skies. In contrast, the other faction comprised those who were selfish and cruel, driven by personal ambitions and a disregard for the well-being of others. This schism ignited a protracted and brutal conflict between these two Elven factions. The righteous Elves, steadfast in their virtues, consistently emerged victorious in battle and diplomacy. Their victories were not merely about physical conquest but also about imposing a moral order on their world. Eventually, the forces of darkness, overwhelmed and defeated, were driven from the sunlit lands and forced to seek refuge in the hidden and treacherous realms of the underworld.

In these vast, lightless caverns, the dark Elven folk, now stripped of their former glory and freedom, were thrust into a new realm of existence. The underworld was a labyrinthine expanse of endless twisting passages, adorned with gleaming icicles of stone and bathed in the eerie bioluminescence of subterranean fungi. These caverns, though initially alien and hostile, offered both refuge and an unexpected solace. The dark Elves, whose survival had become contingent upon adaptation, immersed themselves in this subterranean world. They built intricate cities and fortresses, their architecture reflecting their new environment. These structures often mirrored the natural patterns of the underground: sprawling networks of chambers and corridors that mimicked the organic growth of fungal clusters and crystalline formations. Over the centuries, the dark Elves not only adapted to their new home but began to thrive within it. They mastered the arcane arts, learning to harness the unique energies of the underground world, energies that were vastly different from those of the surface. This profound connection with their environment allowed them to develop powerful and dark magics, turning their former exile into a source of strength.

As the dark Elves' magical prowess grew, so did their ambitions. They became formidable opponents, capable of challenging and ultimately defeating their former kin. However, despite their newfound strength and the victory they achieved, the dark Elves chose not to seek reconciliation or return to the surface lands. Their experiences of betrayal and exile had imbued them with a deep-seated resentment towards their surface-dwelling cousins, both the Elves who had driven them away and the faerie who had allied with them. This enmity became a core aspect of their identity, fueling a relentless desire for vengeance. The dark Elves' primary focus shifted to reclaiming their perceived rightful place in the world above, as well as exacting retribution upon those who had wronged them. They forged alliances with other denizens of the dark realms, creatures who shared their grievances or had their own reasons for opposing the surface world. These alliances were marked by a pragmatic approach to power and influence, often characterized by manipulation, subterfuge, and strategic warfare.

Their culture, forged through centuries of conflict and survival, is marked by a pervasive sense of grievance and a determination to challenge the surface-dwelling races. This cultural identity is deeply intertwined with their historical narrative of betrayal and revenge. The dark Elves are driven by an overarching objective to dominate all other subterranean races and to control all access to and from the underworld. Their secondary goal, equally ambitious, is the extermination of all other Elven races, with the ultimate aim of seizing their surface lands and holdings. This drive for dominance and retribution shapes their interactions with both their subterranean allies and the surface world, influencing their political, social, and military strategies. Their society remains a bastion of both ancient grievances and calculated ambitions, continuously seeking to overturn the balance of power and reclaim their lost legacy.

Drow society is characterized by a rigidly matriarchal system, with females occupying all positions of power and responsibility across government, military, and domestic spheres. This matriarchy is a cornerstone of Drow culture, although individual Drow houses or cities may exhibit some variation in this structure. The supremacy of female Drow is not merely a cultural norm but a deeply ingrained societal principle, influencing every aspect of their existence.

The Drow worship a complex pantheon of deities, with Lolth, the Spider-Demon Goddess, at the forefront. Lolth's worship is central to Drow culture, reflecting her status as the supreme deity among them. Her influence permeates all aspects of Drow life, from governance to religious practices. Despite Lolth's dominance, the veneration of Nocticula, the Queen of the Succubi, is on the rise, signaling a shift in religious dynamics within Drow society. This growing reverence for Nocticula suggests an evolving spiritual landscape, where new powers and influences are beginning to challenge the traditional worship of Lolth.

Even among those Drow who do not openly worship Lolth, there is a pervasive affinity for arachnids. This reverence is manifest in the daily lives and societal structures of the Drow. Their cities and architectural designs are meticulously crafted in intricate web patterns, symbolizing their deep-seated respect for spiders. The layout of Drow buildings and cavern networks is often arranged to resemble vast webs, with traps and defensive mechanisms designed to channel intruders towards the center of these webs. Once there, they are ensnared by the myriad of traps that mirror the predatory nature of spiders.

Spiders and related creatures are not only common but celebrated within Drow communities. They feature prominently in Drow art, sculpture, and fashion, reflecting their cultural significance. Architectural elements such as door carvings and frames are frequently adorned with repetitive spider motifs, creating a visual representation of their reverence. Homes are decorated with translucent, draped grey hangings that mimic the appearance of spider-webs, reinforcing the thematic connection to arachnids throughout their living spaces.

Social games among the Drow, particularly those involving the younger generation, are often referred to as "spider hunts." These games, including variations of hide and seek, reflect the cultural importance of arachnids in their society. The term "last bite" is used to describe any battle or endeavor in which a Drow perishes, emphasizing the martial and predatory aspects associated with their culture.

Due to their continual interaction with spiders and the extensive use of toxins and poisons, the Drow have developed a remarkable resistance to these substances. They enjoy significant bonuses against various types of poisons: +7 vs. spider venoms, +6 vs. other sleep poisons, drugs, insect toxins, and arachnids, +5 vs. all other injected poisons, and +4 vs. ingested poisons. Their resistance to contact poisons and gases remains at normal levels. However, maintaining this resistance requires a daily regimen of exposure and adaptation; failure to adhere to this routine results in a loss of these protective bonuses, highlighting the importance of their continuous interaction with their environment.

The Drow culture is one of the most pervasive and deeply entrenched underground civilizations. Originating from their exile into the depths of the world, the Drow have meticulously crafted a society that thrives in the dark recesses of the earth. Their influence extends far beyond their own subterranean cities through a complex web of political and social machinations. The Drow are adept diplomats, using their cunning and strategic acumen to forge treaties with a variety of races when it aligns with their interests. These alliances, however, are frequently ephemeral, as the Drow are notoriously fickle and opportunistic. They are quick to dissolve agreements or betray allies if the terms no longer serve their advantage. This characteristic unreliability fosters a deep mistrust among other races, who often find themselves cautious or outright hostile towards any potential dealings with the Drow.

The Drow's long-term objectives are both grand and malevolent. They aspire to dominate all other subterranean races, viewing themselves as the rightful rulers of the underworld. This ambition drives them to manipulate and control various subterranean factions, from the fierce duergar to the enigmatic deep gnomes. They seek to control all access points to and from the underworld, ensuring that no other race can challenge their supremacy or impede their plans. This quest for dominance is not limited to their immediate domain; it extends to manipulating trade routes, enforcing their will over subterranean settlements, and conducting covert operations to undermine their rivals.

In addition to their aspirations for subterranean hegemony, the Drow harbor a deep-seated enmity towards all other Elven races. Their secondary goal is the complete extermination of these surface-dwelling kin. They are driven by a desire to reclaim what they perceive as their rightful place in the world, seizing the surface lands and holdings of their Elven adversaries. This ambition fuels their relentless pursuit of power, as they engage in a variety of schemes and plots to weaken and ultimately destroy their Elven rivals. Their efforts include covert sabotage, targeted assassinations, and large-scale invasions designed to destabilize Elven territories.

The Drow's relentless pursuit of these objectives shapes their interactions with both the surface world and the subterranean realms. They are constantly engaged in espionage, subterfuge, and intrigue, employing a range of tactics from subtle manipulations to outright warfare to achieve their goals. Their society is built upon a foundation of betrayal, power struggles, and ruthless ambition, which drives their unending quest for dominance and revenge. As such, the Drow remain a formidable and dangerous force in the subterranean world, ever scheming and ever vigilant in their pursuit of supremacy.


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Natural Magic Abilities:

All dark elves possess the following spell-like abilities, usable once per day:

  • Dancing Lights
  • Faerie Fire
  • Darkness

Those above 4th level can also cast:

  • Detect Magic
  • Know Alignment
  • Levitate

Drow Clerics can cast the following spells at their respective levels:

  1. Detect Lie
  2. Detect Undead
  3. Suggestion
  4. Clairvoyance
  5. E.S.P. (Extra-Sensory Perception)
  6. Invisibility to Undead
  7. Dispel Magic

Drow Clerics have a 20% chance per level of improving their previous level magic, such as casting more times per day, but not exceeding the base spell-like abilities.

Drow of noble blood or name have the ability to use all of their base and mature powers more than once per day. An additional daily use is granted at the end of each decade of life. Additionally, all Drow with an I.Q. of 16 or higher, and of 6th level or greater, can wield a natural spell-like power and a spell simultaneously, or employ a maximum of two natural spell-like powers.

Drow Patrols:

There are three types of Drow patrols:

  1. Male
  2. Female
  3. Mixed

Each patrol type is detailed as follows:

  1. Male:
    • 7-10 soldiers of 2nd level
    • 1 soldier of 4th level
    • 1 Knight/Wizard of 5th/3rd level
    • 1 Priest of 7th level or higher as leader
  2. Female:
    • 7-10 soldiers of 3rd level
    • 1 Knight of 5th level
    • 1 Knight/Wizard of 5th/3rd level
    • 1 Priestess of 7th level or higher as leader
  3. Mixed:
    • 4-12 soldiers of 2nd level
    • 1 soldier of 4th level
    • 1 Knight of 5th level
    • 1 Paladin/Priest(ess) of 7th level or higher to lead
    • 11-16 bugbear slaves of 2nd level
    • 2 troll slaves of 4th level
    • 11-16 goblin slaves of 2nd level
    • 4 ghasts of 6 hit dice
    • 7-12 ghouls of 4 hit dice

A Drow war party will be made up of:

  • 7-10 Type 1 patrols
  • 7-10 Type 2 patrols
  • 10-15 Type 3 patrols
  • 8-14 wizards of 8th level
  • 8-14 Priest(ess) of 8th level
  • 12-17 knights of 9th level
  • 1 Paladin or Priest(ess)/Wizard/Noble of 10th/7th/5th level as leader

In each of these patrol/war groups, all Drow will be mounted on special lizard mounts:

  • Lizard Mounts:
  • A.R.: 10
  • Speed: 30
  • H.P.: 4-40
  • Number of Attacks: 2
  • Damage: 2-8 (Claws)

Drow Noble's Hunting Party (used to track and kill escaped slaves) consists of:

  • 3-6 Bugbear trackers armed with heavy morning stars and spears
  • 2-4 displacer beasts as bloodhounds
  • 5-8 Soldiers of 3rd level
  • 2-3 Soldiers of Noble standing of 6-8th level
  • 1 Knight/Priest(ess) of Noble standing of 7th/5th level

All Drow in the Noble's Hunting Party are mounted on lizard mounts as detailed earlier. The knight is armed with a death lance, which discharges a negative force that deals 5-30 damage in addition to weapon damage and bonuses.

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Social Organization

In Drow society, social station is paramount. Ascending to greater power is considered the ultimate goal, and assassination is the preferred method for achieving it. While assassination is a common tool for climbing the social ladder, it must be conducted discreetly within the city. Openly murdering or waging war against a rival House is heavily frowned upon and will incur the harsh punishment of Drow justice,not necessarily because of the act itself, but due to the sheer audacity of such public displays of violence.

Outside the patrol range of cities, however, the rules change. Might makes right in the wild Underdark, and Houses and merchant clans often engage in open battles. These conflicts are a way to demonstrate power and assert dominance in the more lawless and chaotic regions of the Underdark.

There are two major social groupings among the Drow:

  • Merchant Clans: These are relatively less important in the eyes of the priestesses of Lolth, who often view them with disdain. However, these clans play a crucial role in the economy and trade of the Drow. They manage commerce both within the cities and in the wild Underdark, facilitating the exchange of goods and resources.
  • Noble Houses: The staid and monolithic noble houses hold significant power and influence. They are the backbone of Drow society, and their internal politics and power struggles are central to the Drow way of life. These Houses are deeply intertwined with the religious and political structures that govern Drow society.

In truth, both the merchant clans and the noble houses are vital to the survival and functioning of Drow society. Each plays a distinct yet complementary role in the complex social and political landscape of the Underdark.

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Merchant Clans

Merchant clans in Drow society are highly organized and vary in their internal structure. These clans are essential for the economic vitality of Drow settlements and play a crucial role in their interactions with the outside world. Typically, these clans are led by an "inner ring" or council composed of the most experienced and wealthy merchant members. This inner circle is usually dominated by males, reflecting the dangerous and demeaning nature of trading with outsiders, a role predominantly occupied by men in Drow society.

The inner ring generally includes male wizards and priests of 4th level or lower. These individuals are not only adept at managing the clan's wealth and influence but also skilled in the use of magic and trade strategies. Their expertise allows them to navigate the complex and often perilous world of Drow commerce. The merchant clans operate with a certain level of autonomy from traditional Drow societal norms, granting them greater freedom in their dealings with the surface world. This sometimes includes forming alliances with non-Drow races, which can further expand their trade networks and opportunities. Indeed, some members of the "second ring" or managerial tier of these clans may even be non-Drow, adding diversity and flexibility to their operations.

The lowest rank within the merchant clan is occupied by the "assets," who are a mix of Drow and non-Drow. These individuals fulfill roles as laborers, soldiers, and support staff for the merchant house. They handle essential day-to-day operations that facilitate the clan's trade activities, including managing goods, protecting convoys, and performing administrative tasks. Their contributions are crucial for maintaining the merchant house's functionality and supporting the economic needs of the Noble Houses.

Merchant trains, which are organized groups of traders transporting goods between locations, vary in size and composition depending on the scale of their operations:

  1. Small Mercantile Train:
    • 1-2 merchants: These are the primary traders responsible for handling and negotiating goods.
    • Type 1 Drow patrol: A small security force to protect the train from potential threats.
    • 5-8 slaves and 1 slave master: Slaves serve as laborers and are overseen by a master to ensure compliance and manage their work.
    • 1-2 pack beasts: Animals used for carrying goods and supplies.
  2. Medium Mercantile Train:
    • 3-4 merchants: More traders are involved to handle a larger volume of goods and transactions.
    • Type 3 Drow patrol: A more substantial security detail to protect against greater threats.
    • 9-16 slaves and 2 slave masters: A larger number of slaves managed by additional overseers for efficiency and control.
    • 3-4 pack beasts: Increased number of animals to support the larger scale of the operation.
  3. Large Mercantile Train:
    • 5-8 merchants: A significant number of traders involved in handling extensive and varied goods.
    • 1 Type 1 Drow patrol: Provides basic security for the train.
    • 1 Type 3 Drow patrol: Additional security to manage larger risks and threats.
    • 17-24 slaves and 3 slave masters: A substantial workforce with multiple overseers to ensure the smooth operation of the train.
    • 8 pack beasts: A large number of animals to accommodate the extensive cargo and supplies.

Slavery

In Drow society, slavery is an ingrained aspect of daily life. The Drow view themselves as the superior race, destined to dominate others. Consequently, they consider slavery not only natural but necessary for maintaining their position of power. Most Drow communities have a designated slave market, located outside the main city to avoid contaminating the city's more prestigious areas with its foul odors.

In the slave market, captured individuals are auctioned off by slavers. The process is deliberately designed to degrade and demoralize the slaves. Before being put up for auction, slaves are stripped naked, chained, and forced to run in circles while carrying a weighted spiked iron bar. This treatment causes severe physical strain, and further abuse is inflicted to break their spirit. By the time they reach the auction block, many slaves are grateful merely to be able to stand upright.

Drow treatment of slaves is brutal and disrespectful. Slaves are often maimed or scarred for minor infractions or simply for the pleasure of their masters. Punishments include the removal of limbs, eyes, or genitalia, and slaves are subjected to physical and psychological abuse. The value of a slave varies based on their health, strength, skills, and race, but age is less important as Drow seldom expect slaves to live beyond a few years. Most slaves are acquired through raids and conquest rather than breeding, which is seen as an inefficient and time-consuming practice.

Drow slavers rigorously test their stock for obedience and aptitude. Strong and capable slaves command higher prices, while troublesome ones are tortured into submission or killed. Slavers often make an example of rebellious slaves to deter others from resisting.

Here are some examples of different types of slaves and their costs:

  1. Athach: Cost: 800 gp
    Athachs are powerful creatures, stronger than most Drow. They are used primarily for labor requiring significant strength or as gladiatorial combatants. Despite their strength, they become docile with enough threats and pain.
  2. Bugbear: Cost: 200 gp
    Bugbears are strong and hardy, often employed as enforcers or guards. They are placed in positions of authority over other slaves, which helps to control them, though they can become surly when not in such roles.
  3. Choker: Cost: 80 gp
    Chokers are small, vicious predators used similarly to guard dogs. They are easy to train and are often used to manage unruly slaves.
  4. Drey: Cost: 300 gp
    Dreys are difficult to manage but are highly valued for harems and brothels due to their physical resemblance to Drow. They are often personally trained by Drow for these purposes.
  5. Drider: Cost: 200 gp
    Driders are rarely enslaved due to their difficulty in being controlled and their general unpopularity. When enslaved, they are often assigned to guard critical locations.
  6. Drow: Cost: 600 gp
    Other Drow are rarely enslaved but may be captured and sold as gladiators. Their combat skills make them valuable in arenas.
  7. Dwarf, Deep: Cost: 90 gp
    Deep Dwarves, with their night vision and resistance to magic, are challenging slaves. They are often used in arenas or as sacrifices due to their potential threat.
  8. Dwarf, Derro: Cost: 100 gp
    Derro, human-dwarf crossbreeds, are less desirable due to their resistance to magic and weak darkvision. They are occasionally used as spellcaster killers or assassins.
  9. Dwarf, Hill or Mountain: Cost: 100 gp
    These dwarves are skilled in stone and metal work and make valuable slaves despite their inherent stubbornness. They are highly sought after once trained.
  10. Elf: Cost: 300 gp
  11. Ettin: Cost: 600 gp
  12. Gnoll: Cost: 100 gp
  13. Gnome, Deep: Cost: 20 gp
  14. Gnome, Forest or Rock: Cost: 35 gp
  15. Goblin: Cost: 10 gp
  16. Grimlock: Cost: 200 gp
  17. Half-Elf: Cost: 300 gp
  18. Half-Orc: Cost: 40 gp
  19. Halfling: Cost: 30 gp
  20. Hobgoblin: Cost: 150 gp
  21. Human: Cost: 50 gp
  22. Kobold: Cost: 500 gp
  23. Ogre: Cost: 200 gp
  24. Orc: Cost: 40 gp
  25. Skum: Cost: 40 gp
  26. Spiderling: Cost: 80 gp
  27. Troglodyte: Cost: 100 gp
  28. Wolfen: Cost: 100 gp
  29. Troll: Cost: 800 gp

There are 9 Drow merchant clans, each with its own unique symbols and affiliations:

  1. The Black Claw: Known for their fierce reputation and shrewd business practices, the Black Claw clan's emblem is a black iron hook, symbolizing their power and influence in trade. They also use a green enamelled lozenge to mark their goods. The clan is sponsored by the house of Baenrae, which supports their ventures and ensures their dominance in the merchant world.
  2. Sloane: This clan specializes in rare and exotic goods. Their symbol is a violet enamelled urn, representing their role in the trade of precious artifacts and magical items. They also use a white enamelled morel mushroom as a secondary mark. Sloane is known for their discretion and high standards, attracting wealthy and influential clients.
  3. The Toiled Pleasures: Dedicated to luxury and indulgence, The Toiled Pleasures clan's emblem is a bronze coiled whip, signifying their association with opulent goods and services. They also use a pink enamelled horsetail mushroom to represent their exclusive clientele. Sponsored by the house of Noquar, they are renowned for their high-end merchandise and elite gatherings.
  4. The Silver Crescent: This clan deals primarily in precious metals and gemstones. Their symbol is a silver crescent, reflecting their focus on wealth and beauty. They also use red enamelled gemstones to mark their products. The Silver Crescent is a major player in the Drow economic sphere, known for their vast wealth and influential connections.
  5. The Brown Mushroom: Specializing in unique and rare magical items, the Brown Mushroom clan uses a tan enamelled puffball mushroom as their primary symbol, with a lilac enamelled pentagram as a secondary mark. Sponsored by the house of Fey-Branche, they are known for their expertise in alchemical and arcane goods.
  6. The Mystic Prism: This clan focuses on magical artifacts and enchanted objects. Their emblem is a blue enamelled prism, symbolizing their mastery of magic. They also use pewter bars to represent their goods. The Mystic Prism is sponsored by Sorcere, highlighting their strong ties to the magical community and their influence in arcane trade.
  7. The Skull: Known for dealing in the macabre and the unusual, The Skull clan's symbol is russet enamelled shelf fungi, reflecting their niche market in dark and occult items. They also use a white enamelled bone as a secondary mark. Their distinct focus makes them a prominent but enigmatic presence in the merchant world.
  8. The Flail and Chain: Specializing in weaponry and combat gear, The Flail and Chain clan's emblem is brass chain links, representing their expertise in arms and armor. They also use a silver flail to signify their primary trade. Their products are highly valued among warriors and adventurers, making them a respected clan in the martial trade.
  9. Pierced Mushroom: This clan deals in exotic and rare magical items, with their symbol being a yellow enamelled mushroom, symbolizing their focus on unique magical artifacts. They also use a gold crossbow as a secondary mark. Their specialization in rare items and enchantments makes them a sought-after partner in trade.

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Drow Noble Houses

Noble houses are led by a matron mother (or in extremely rare cases a patron father, however never in a House that follows Lloth), the senior priest(ess). In Lloth-worshipping Drow communities, her rule is absolute, enforced by the priestesses beneath her (usually her daughters). All females of the mother's blood, in order of their age, follow in rank, although they wield no authority until they are trained and of age (past puberty).

Below the daughters come the male officers of the House: the weapons master (leader of the fighters), the (chief) House wizard, and the patron (current consort of the matron mother). These ranks may be combined, and even held by the traditional next rank down in the hierarchy: the male heirs of the House.

Male heirs are also ranked by age: elderboy, secondboy, thirdboy, and so on. They are not allowed to look at the faces of other Drow or speak unless spoken to or bidden. This treatment teaches them their subordinate place in Drow society. (Of course, in cities where other gods hold power, this hierarchy is suitably altered.)

Below them come the "war-leaders" of the House (veteran warriors, who lead House patrols, attack squads, and guards under the command of the weapons master), and the House mages (under the command of the House wizard).

Beneath these "blood" members and officials of the House rank are its common warriors, its craftspeople, its servants, and its slaves. All ranks are decreed and can be changed at the whim of the matron mother. Her position changes at death--often at the hands of her eldest daughter.

(Even if freed from the authority of an established House, ruler, or realm, Drow instinctively band together in groups. Survival, to these warlike folk (so often at swords' points among themselves) is often a matter of numbers, trusted battle companions, and tactics.)

House Ranks

House Ranks (A - Allies, R - Rivals, G - God [secretly worshipped in house by at least one])

Ruling House: Noquar
A - 23, 27, 28
R - 1, 3, 4, 5, 6, 7, 8, 20, 22, 24, 26, 29
G - Nocticula

  1. Baenrae
    A - 4, 5, 6, 20
    R - 2, 3, 23, 27, 28
    G - Lloth
  2. Barrison Del'Armgo
    A - 3, 19
    R - 1, 3, 17
    G - Nocticula
  3. Oblodra
    A - 2, 24
    R - 1, 4
    G - Lloth
  4. Faen Tlabbar
    A - 1, 5
    R - 3, 6, 7
    G - Lloth
  5. Xorlarrin
    A - 1, 4, 22
    R - 6, 7
    G - Lloth
  6. Agrach Dyrr
    A - 1, 7
    R - 3, 6, 7
    G - Lloth
  7. Mizzrym
    A - 1, 5
    R - 4
    G - Lloth
  8. Fey-Branche
    R - 10
    G - Lloth
  9. Tuin'Tarl
    R - 10
    G - Vhaeraun (Eilistraee)
  10. Duskryn
    A - 11, 26
    R - 8, 9
    G - Lloth
  11. Srune'lett
    A - 4, 10, 25
    R - 14, 15
    G - Lloth
  12. Horlbar
    A - 13
    R - 9
    G - Vhaeraun
  13. Kenafin
    A - 12, 19, 29
    R - 8
    G - Lloth (Ghaunadaur)
  14. Druu'giir
    R - 11
    G - Vhaeraun
  15. Hunzrin
    A - 1
    R - 16
    G - Lloth
  16. Shobalar
    R - 17, 18, 19
    G - Lloth
  17. Vandree
    A - 1
    R - 2
    G - Lloth
  18. Symrivvin
    G - Lloth
  19. Rilynt'tar
    A - 2, 12, 25
    R - 16, 24
    G - Lloth
  20. Everhate
    A - 1, 22, 24
    R - N, 23
    G - Lloth
  21. Nurboinns
    R - 25
    G - Nocticula
  22. Despana
    A - 5, 20, 24
    R - N, 23
    G - Lloth
  23. Kilsek
    A - N, 27, 28
    R - 1, 22
    G - Nocticula
  24. Aleval
    A - 3, 20, 22
    R - N, 19
    G - Lloth
  25. Millithor
    A - 11, 19
    R - 21, 40, 41, 42, 43
    G - Lloth
  26. Tormtor
    A - 10, 29
    R - N, 28
    G - Ghaunadaur
  27. Godeep
    A - N, 23, 28
    R - 1, 29
    G - Nocticula
  28. Iasta
    A - N, 23, 27
    R - 1, 20, 26
    G - Nocticula
  29. Eilservs
    A - 13, 26
    R - N, 27
    G - Ghaunadaur
  30. Arabani
    G - Nocticula
  31. Arkhenneld
    G - Lloth
  32. Auvryndar
    G - Nocticula
  33. Claddath
    G - Nocticula
  34. Helviiryn
    R - 40, 41, 42, 43
    G - Lloth
  35. Hlaund
    G - Vhaeraun
  36. Maerret
    G - Lloth (Vhaeraun)
  37. Melarn
    A - 36, 39
    G - Lloth (Vhaeraun)
  38. Silver Thorn/Archill'kharkon
    A - 40, 41, 42, 43, 57, 58, 59, 60, 61
    R - 39
    G - Nocticula/Styphon
  39. Mylyl
    A - 37, 49
    R - 38, 40, 41, 42, 43
    G - Lloth
  40. Dreth
    A - 41, 42, 43
    R - 25, 34, 39, 48
    G - Nocticula
  41. Aleanrahel
    A - 40, 41, 42, 43
    R - 25, 34, 39, 48
    G - Nocticula
  42. Zauviir
    A - 40, 41, 42, 43
    R - 25, 34, 39, 47
    G - Nocticula
  43. Celebryl
    A - 30, 40, 41, 42
    R - 25, 34, 39, 47
    G - Nocticula
  44. Porador
    A - 46
    G - Vhaeraun
  45. Felistyr
    R - 46
    G - Lloth (Eilistraee)
  46. Gelbalf
    A - 44
    R - 48, 45
    G - Vhaeraun
  47. Gilfronden
    A - 48
    R - 40, 41, 42, 43
    G - Lloth
  48. Galeifel
    A - 47
    R - 46
    G - Ghaunadaur
  49. Chossum
    A - 39
    R - 40, 41, 42, 43
    G - Ghaunadaur
  50. Syrklist
    G - Nocticula
  51. Membrium
    G - Nocticula
  52. Drannor
    G - Vhaeraun
  53. Simbul
    G - Lloth
  54. Prakis
    G - Lloth
  55. Inglorion
    G - Vhaeraun
  56. Ousstyl
    G - Ghaunadaur
  57. Maaril
    G - Nocticula
  58. D'uranthor
    G - Nocticula
  59. Ledathiss
    G - Styphon
  60. Andahl
    G - Nocticula
  61. Roemossnep
    G - Nocticula
  62. Dellnnaoks
    G - Ghaunadaur

Extinct Houses: Devir, Do'Urden, Hun'ett, Freth, Teken'duis

Outside the hierarchy is the mercenary band Bregan D'aerthe, led by Jarlaxle (a 15th level Drow mercenary).

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Droqua (Aquatic Drow)

    Overview

    The Aquatic Drow are a unique offshoot of the drow, transformed by the blessings of a powerful sea goddess to survive and thrive in aquatic environments. They possess the cunning, intelligence, and adaptability typical of their subterranean kin, but have evolved to dominate the ocean's depths. This transformation has imbued them with physical and magical traits suited for underwater life, making them a fearsome and enigmatic race.

    Physical Traits

    • Skin Color: Dark, similar to traditional drow, with a bluish or greenish sheen under water.
    • Eyes: Vivid green, adapted to see clearly in the dim light of ocean depths.
    • Hair: Light green, flowing like seaweed, often tied back for practicality during underwater movement.
    • Height & Build: Slender and agile, allowing them to move gracefully in water.
    • Lifespan: Similar to other drow, their lifespan can extend several centuries, though their aquatic nature has subtly altered their physiology over time.

    Cultural Traits

    • Religion: Devout followers of a sea goddess, their faith revolves around the oceans and the storms, often involving rituals of sacrifice, control over water, and vengeance upon those who disrespect the sea.
    • Language: They speak a dialect of Elvish mixed with underwater languages, allowing them to communicate with other sea creatures such as kuo-toans and sahuagins. Many also speak Aquan, the language of the elemental plane of water.
    • Society: Structured similarly to other drow communities but with a strong naval and aquatic influence. They live in underwater caverns or submerged cities, often hidden from surface dwellers. Power is centered around priestesses, and their society is often driven by ambition, subterfuge, and loyalty to their goddess.

    Abilities

    • Amphibious: Aquatic drow can breathe both air and water, allowing them to live seamlessly between the surface and the ocean depths.
    • Water Affinity: They have an innate ability to swim with speed and agility, and their bodies are adapted to withstand the pressure and cold of deep-sea environments.
    • Darkvision: Like other drow, aquatic drow can see in darkness, an ability particularly useful in the dim, murky waters of the ocean depths.
    • Spellcasting: They possess natural magical abilities tied to water. Common spells include control water, create or destroy water, and various forms of aquatic summoning. Many aquatic drow priestesses are capable of summoning sea creatures to fight alongside them.
    • Poison Resistance: Like all drow, aquatic drow are resistant to poisons, both natural and magical.

    Combat Tactics

    • Guerrilla Warfare: Masters of ambush, aquatic drow prefer to strike from the shadows of the sea. They are adept at using the environment to their advantage, setting traps or using powerful currents to outmaneuver their foes.
    • Alliances: They often ally themselves with other aquatic races, including kuo-toans, sahuagins, and merfolk, creating a formidable coalition to control shipping lanes and disrupt surface commerce.
    • Magic and Summoning: In combat, they make heavy use of summoning creatures such as sea serpents, sharks, or water elementals to fight for them, while spellcasters manipulate water or unleash storms on enemies.

    Weaknesses

    • Surface Vulnerability: While they can breathe air, aquatic drow are most powerful and comfortable in water. Extended time on land can weaken their abilities, and they become vulnerable to dehydration if away from the ocean for too long.
    • Isolation: The aquatic drow’s underwater homes are hidden and isolated, limiting their access to surface resources. This can make them heavily dependent on raids, piracy, and alliances with other underwater races.
    • Sunlight Sensitivity: Like other drow, they suffer from sensitivity to bright light, making combat in full sunlight difficult without magical protection.

    Relations with Other Races

    • Surface Dwellers: Aquatic drow are feared and distrusted by surface-dwelling races, much like their subterranean counterparts. They are often seen as raiders and pirates who attack ships and coastal towns with little provocation.
    • Other Aquatic Races: They maintain complex relationships with other sea-dwelling races. While they often ally with kuo-toans and sahuagins, these alliances are typically built on mutual interest and rarely last beyond immediate goals.

    Drey (Half-Drow/Human)

      Half-drow are descendants of both human and drow ancestries. They typically have dusky skin, silver or white hair, and human eye colors. While they possess darkvision allowing them to see in low-light conditions, they do not have other drow-specific traits or abilities.

      Physical Traits

      • Skin Color: Dusky, ranging from light gray to dark brown.
      • Hair: Silver or white, often worn long or in practical styles depending on their lifestyle.
      • Eyes: Human eye colors, including shades of blue, green, brown, or gray.
      • Height & Build: Generally similar to humans in height and build, though they may exhibit some slenderness or grace reminiscent of their drow heritage.
      • Lifespan: Comparable to humans, with a lifespan of around 70 to 100 years, though this can vary.

      Society

      Half-drow are most commonly encountered in regions where drow and humans have historically interacted. In some places they have formed distinct social structures. The Crinti, for instance, are an aristocratic ruling caste descended from half-elven priestesses and drow. They often exhibit pride and a sense of superiority over humans. In contrast, half-drow from other origins might be seen as outcasts or adventurers seeking to prove themselves or escape prejudice.

      • Crinti Half-Drow: The Crinti are known for their aristocratic and proud nature, often involved in political intrigue and adventure as a means of asserting their superiority.
      • Other Half-Drow: Typically face bigotry and suspicion. They might seek adventure to escape societal prejudice or to find freedom and acceptance.
      • General Perception: Many view half-drow with the same distrust or disdain as full drow, which can lead to challenges in their interactions with others.

      Religion

      Half-drow's religious practices vary widely. They often worship deities associated with the drow pantheon or other dark powers. Some, particularly those who have moved away from drow societies, may venerate benevolent deities or seek redemption. For instance:

      • Common Deities: The Spider Queen and other dark gods are commonly worshipped among half-drow.
      • Good-Aligned Half-Drow: Those seeking redemption or a different path might worship deities like Eilistraee, particularly if they have distanced themselves from traditional drow beliefs.

      Vupdrax (Winged Drow/Bat Hybrid)

        Personality

        Vupdrax are feral creatures, behaving more like wild animals than sentient beings. They view nearly every other race as potential prey, driven by an insatiable hunger for flesh. However, within their colonies, they display a communal nature, where personal belongings are shared and conflicts over resources rarely lead to death. Their lack of ownership or privacy can make interactions with other races difficult and unpredictable.

        Physical Description

        Vupdrax are taller and more robust than typical drow, with bat-like features, including large ears and wings spanning 15 feet. Their wings fold behind them when not in use, giving the illusion of cloaks to surface dwellers. They possess sharp claws and fangs, with drow-like facial features, but are often bald. Despite their intelligence, they exhibit animalistic behaviors such as tilting their heads to locate sounds like bats. Vupdrax wear minimal clothing and equipment to maintain the ability to fly.

        Relations

        Vupdrax generally regard other races as potential prey or sacrifices for their god, Arrachnovoleth. On rare occasions, they may form strong bonds with others, treating them as part of their colony. These relationships can be difficult, as Vupdrax have no concept of personal space or property, sharing everything freely. Ensuring they are well-fed is often key to maintaining peaceful relations.

        Alignment

        Vupdrax have little regard for law or order and are poorly organized. Although not inherently evil, they show little concern for the well-being of others and tend to focus solely on survival and feeding.

        Vupdrax Lands

        Vupdrax live in large caverns and tunnels, preferring areas where they can use their ability to fly. They avoid building elaborate structures but may collapse small tunnels to block access to their enemies, creating labyrinthine lairs that are difficult to navigate for non-flying creatures.

        Religion

        Vupdrax worship Vhaeraun, The Masked Lord. Vupdrax praise him for the creation of tunnels in which they can fly. Vhaeraun’s influence is most prominent in Vupdrax colonies.

        Language

        Vupdrax speak Drow and Undercommon, though their speech is shrill and chittering. Writing is rare among them, but those who practice magic use stolen spell books.

        Names

        Vupdrax names are typically short and simple, often consisting of a single syllable. However, subtle distinctions in pronunciation are critical among their kind.

        • Male Names: Chot, Krey, Mrak, Seez, Tleyk
        • Female Names: Chut, Krea, Kree, Mraek, Seas, Tleak

        Vupdrax Racial Traits

        • Vupdrax are physically strong but prioritize their flying ability over carrying heavy loads, limiting their equipment usage.
        • They possess the ability to fly, making them highly mobile in combat and exploration.
        • Vupdrax have sharp claws and fangs, which they use in combat, as well as keen senses similar to those of bats.
        • They can see in darkness up to 60 feet and have heightened hearing for detecting sounds in their environment.
        • Due to their animalistic tendencies, Vupdrax can be difficult to control or reason with in non-combat situations.

        Drider (Drow/Spider Hybrid)

          Driders are a tragic and unique race within drow society, cursed by Lolth herself. These centaur-like creatures possess the torso of a drow and the lower body of a massive spider, a transformation that reflects both the cruelty of the Spider Queen and the failure of the drider in her eyes. Feared and reviled, they exist on the fringes of the Underdark, shunned by the very kin they once belonged to.

          The transformation into a drider is not voluntary, but a punishment. Drow who fail Lolth’s trials, or who displease her in some way, undergo a ritual overseen by her demonic handmaidens, the yochlols. In this excruciating process, their bodies are twisted into grotesque forms, a constant reminder of their failure. They are physically empowered by the transformation, retaining their magical abilities, and gaining increased strength and agility. However, they also lose any social status they once had, becoming exiles in drow society.

          Their existence is marked by shame and isolation. Driders are often found wandering alone or in small groups in the Underdark’s most desolate reaches. Though cursed, they are formidable predators, often hunting the very drow that cast them out. Their strength and magical prowess, coupled with a relentless drive to hunt and survive, make them dangerous foes to anyone who crosses their path.

          Description

          Driders retain the upper body of a drow, complete with their elegant yet coldly beautiful features, but from the waist down, their form becomes the abdomen and legs of a massive spider. This grotesque appearance grants them immense physical strength, heightened agility, and an intimidating presence in battle. Despite their monstrous form, driders still possess the intelligence, cunning, and magical abilities of the drow they once were.

          Unlike their drow kin, driders are sexless beings. This is a deliberate act by Lolth to prevent the formation of a race of driders who could rise against her or the drow. While they retain their drow memories and skills, their transformation renders them sterile, ensuring that they remain a small, cursed population.

          Personality

          The transformation into a drider brings about a drastic shift in personality. Driders carry with them the shame and anger of their failure in Lolth's eyes. This emotional weight makes them violent, bloodthirsty, and often suicidal in their hunting instincts. While they retain the memories and intelligence of their drow selves, the trauma of their transformation leads them to harbor a deep hatred for their former kin, particularly other drow.

          Many driders seek death in battle, particularly against drow, viewing it as the only honorable way to end their cursed existence. Their need to hunt is not only driven by this death wish but by biological necessity. Driders must drink blood at least once every four days. Failure to do so results in their bodies deteriorating, a painful process that adds further torment to their cursed lives.

          The constant betrayal and mistreatment driders face from drow have made them wary of trust. They often take extreme measures to ensure that if they are betrayed, they will take their betrayer down with them. This leads to elaborate traps and vengeful ambushes, particularly in dealings with other drow.

          Biology

          Driders possess a range of abilities tied to their spider-like physiology. They produce a potent venom that saps the strength of their victims and can paralyze them for up to 20 minutes. This venom can be delivered through their bite, or smeared on their weapons for use in combat. As a result of their transformation, driders are also immune to all types of poison.

          In terms of movement, driders are excellent climbers, capable of scaling walls and navigating uneven surfaces with ease. However, due to their size and weight, they are unable to walk upside down on ceilings, unlike true spiders. Approximately half of all driders possess the ability to spin webs, which they use to create traps for their prey. These webs function like ropes of entanglement, ensnaring any who are caught within them.

          Their senses are sharper than those of regular drow, particularly their hearing and sense of smell, which are more akin to predatory creatures. However, their darkvision is somewhat reduced compared to that of normal drow, although this is compensated by their enhanced stealth and patience as hunters.

          Abilities

          Despite their monstrous form, driders retain many of the magical abilities they had as drow. Each drider can cast the following spells once per day:

          • Clairaudience/Clairvoyance
          • Dancing Lights
          • Darkness
          • Detect Good
          • Detect Law
          • Detect Magic
          • Dispel Magic
          • Faerie Fire
          • Levitate
          • Suggestion

          These innate abilities are similar to those granted to powerful drow clerics and wizards, leading some to manipulate driders into believing they still retain Lolth’s favor. Some driders even delude themselves into thinking that their transformation was a twisted blessing rather than a curse.

          Driders who were clerics, sorcerers, or wizards prior to their transformation retain their spellcasting abilities. Those who follow the path of clerics typically cast spells from the Chaos, Destruction, Evil, and Trickery domains. Meanwhile, drider sorcerers commonly employ spells such as Invisibility, Magic Missile, Lightning Bolt, and Web, enhancing their already formidable combat capabilities.

          Combat

          In battle, driders rely on their ambush tactics and natural stealth to gain the upper hand. They are skilled at laying traps around their lairs, and their webs make for excellent defensive tools. In melee combat, they use their venomous bite and powerful spider legs to overwhelm their foes. Their intelligence allows them to adapt quickly to changing combat situations, making them formidable opponents for even experienced adventurers.

          Spiderling (Drow/Spider Hybrid)

            Personality

            Spiderlings often seem shy and skittish, but they can be as brave as anyone. Naturally cautious, they react quickly to danger. Living in the treacherous Underdark, their alertness and vigilance are essential for survival. While they rarely relax, Spiderlings value their independence and are cautious of alliances that could leave them vulnerable to manipulation, especially by the drow.

            Physical Description

            Spiderlings resemble small driders, with dog-sized spider bodies and halfling-like drow torsos where the spider's head would be. Their drow features are coldly beautiful, much like their dark elf cousins, but their small size and unique anatomy give them an otherworldly appearance.

            Relations

            Spiderlings avoid interaction with larger, more powerful races unless absolutely necessary. They are often enslaved by drow or drey and harbor a deep hatred for their oppressors. While they know of surface races, such as dwarves and halflings, their closest ties are with deep halflings, whom they view with both longing and revulsion, given their shared ancestry.

            Alignment

            Spiderlings are free spirits, appreciating the need for order in times of crisis but preferring independence and self-reliance otherwise. They don’t subscribe strongly to good or evil as moral concepts, instead favoring practicality. To them, survival and freedom are paramount.

            Spiderling Lands

            Spiderlings inhabit tight, winding tunnels in the Underdark. Their lairs, often mazelike, are designed to suit their small size and climbing prowess. These warrens are heavily fortified with ambush points to defend against the various predators and slavers of the Underdark, including drow, kuo-toa, and mind flayers.

            Religion

            Most Spiderlings worship Lolth. Others are loyal to Vhaeraun, The Masked Lord. Though these deities have competing goals, Spiderlings tend to avoid internal conflict, knowing that unity is vital to their survival in the perilous Underdark.

            Language

            Spiderlings speak Undercommon and use the Drow alphabet for writing. They prefer oral traditions over written histories, valuing the immediacy of storytelling. Written works are usually limited to magical scrolls or spell books.

            Names

            Spiderling names blend elements of halfling and drow culture. Below are examples of common Spiderling names:

            • Male Names: Bix, Jax, Meeriz, Rejez, Terryt, Zade, Zeldon
            • Female Names: Ammarylliss, Euxima, Serazina, Vernaz, Zora, Zyllian

            Spiderling Racial Traits

            • Size: Spiderlings are small, which makes them weaker than most races and ill-suited to direct combat. In the UV system, they carry a 2d.
            • Trance: Spiderlings do not sleep. Instead, they meditate deeply for four hours a day, gaining the same benefits as a human who sleeps for eight hours.
            • Darkvision: Spiderlings can see in non-magical darkness up to a range of 60 feet. Their vision is black and white, and they can be temporarily blinded by sudden bright light.

            Surface Drow

              The Surface Drow, or Black Sylvan Elves, are a distinct and intriguing subrace of Drow who have forsaken their subterranean origins for a life on the surface. Here's a comprehensive overview of their traits and characteristics:

              Overview

              The Surface Drow are former subterranean Drow who have escaped the dominion of Lolth, the Spider Queen. Their shift to the surface world represents a dramatic break from their dark past, embracing the teachings of Eilistraee, the goddess of freedom and redemption. Their new way of life is centered around peace and self-improvement, with a society that, while still matriarchal, is much less oppressive compared to their underground counterparts.

              Personality

              Surface Drow are more instinctive and attuned to nature than their underground relatives. They possess a fierce loyalty to those who earn their trust, though they can be deeply mistrustful of outsiders. Their personalities are shaped by a blend of redemption-seeking and a deep connection to their natural surroundings. Despite their tumultuous past, they are solemn yet kind, with a culture that values freedom and trust. They express their emotions through powerful art and music, often reflecting their complex history.

              Physical Description

              Surface Drow are typically tall and muscular, ranging between 6'0" and 6'10", with women often being more robust than men. Their skin is obsidian-black, with hair ranging from white to silver, though many choose vibrant dyes. Their eyes can be silver, gold, or even rare shades like lavender or ash-gray. Albino individuals among them have ivory skin and light-sensitive eyes in hues of blue, green, or pink. They often adorn themselves with intricate white tattoos and wear bright, colorful clothing that contrasts with their dark past.

              Society

              Surface Drow society is organized under a matriarchal system, where leadership is held by the strongest and most capable female, known as the Chieftainess. She is responsible for ensuring justice, maintaining order, and guiding the tribe through challenges. Although the society retains its matriarchal roots, it is significantly more flexible and egalitarian compared to their subterranean counterparts. This flexibility allows for greater freedom and equality, particularly in terms of the roles and opportunities available to individuals, including males. Loyalty to one's tribe and family is highly valued, and betrayal is met with severe consequences. The societal structure is designed to foster strong familial bonds within extended family units, known as houses. These houses are integral to the community, providing support and solidarity among their members. The Surface Drow emphasize personal honor and communal responsibility, which contributes to their cohesive and supportive social fabric.

              Relations

              The Surface Drow maintain a complex relationship with their subterranean relatives. They harbor a deep-seated resentment toward the Drow who remain in the Underdark, viewing them as corrupt and morally compromised. This antagonism stems from their desire to distance themselves from their dark past and build a new identity based on redemption and freedom. As a result, Surface Drow are cautious when forming alliances, carefully vetting potential allies to ensure trustworthiness and shared values. However, once trust is established, they demonstrate fierce loyalty and dedication. Their transition to worshiping Eilistraee and embracing the broader Elven pantheon of the Seldarine has improved their standing with other races. Many see them as honorable beings striving to overcome their past, although they are often misunderstood due to their complex history and unique customs. Their efforts to integrate into the surface world and build positive relationships with other races reflect their commitment to forging a new path and earning their place in the broader community.

              Environment

              Surface Drow prefer habitats that offer seclusion and safety while allowing them to maintain their unique way of life. They are drawn to dark, dense forests, swamps, mountain valleys, or canyons. These environments provide natural cover and help them avoid unwanted attention. Their homes are often built in natural caves or within the massive hollows of ancient trees, which blend seamlessly with their surroundings. These secluded areas offer protection from external threats and allow the Surface Drow to live in harmony with nature while preserving their cultural practices.

              Religion

              Primarily worshipping Eilistraee, the Surface Drow seek redemption and freedom from their tumultuous past. Eilistraee, the goddess of freedom, dance, and redemption, plays a central role in their religious practices. In addition to Eilistraee, Surface Drow revere other deities of the Seldarine, such as Corellon Larethian, the chief deity of the Elven pantheon, and Sehanine Moonbow, the goddess of dreams and the moon. Their faith promotes personal choice and freedom of worship, encouraging an inclusive environment within their matriarchal society. Religious practices are marked by rituals that celebrate life, light, and personal liberation, and they often involve song, dance, and offerings.

              Language

              Surface Drow speak a distinct dialect of Drowish, which has evolved to accommodate their new life above ground. They are also fluent in Elven, which aids in communication with other Elven races and integrates them into the broader Elven culture. Undercommon and Drow Sign Language are also part of their linguistic repertoire, reflecting their historical connections and the need for discrete communication. Additionally, many Surface Drow know Common, which facilitates interaction with other races and helps in diplomacy and trade.

              Racial Traits

              In addition to the regular traits of Drow, Surface Drow possess the following characteristics based on their exposure to surface environments:

              • Light Blindness:
                • Less than one year above ground: Surface Drow experience a -2 penalty to strike/parry/dodge in daylight and are 75% likely to retreat from situations due to light exposure. They suffer a -10% penalty on all skills due to decreased concentration and have a -1 penalty to all saving throws. They are not affected by torches, lanterns, or faerie fire but are blinded for 1 round if exposed to bright light and dazzled while in bright light. These effects can be mitigated by wearing smoked-glass goggles.
                • One to two years above ground: After one year on the surface, Drow begin to acclimate to bright light, suffering only half of the above penalties. From this time forward, they gain a +1 bonus to saving throws against magic until they spend one year below the surface.
                • More than two years above ground: After two years on the surface, Drow no longer suffer from the light penalties but retain the reduced magic saving throw bonus.
                • Born above ground: Drow born above ground are treated as Surface Elves, with no penalties related to light sensitivity.

            Culture and Traditions

            Surface Drow culture is rich and multifaceted, shaped by their transition from the depths of the Underdark to the surface world. Their unique traditions and practices reflect their new way of life and their commitment to redemption and harmony. Embracing their artistic talents and celebrating important milestones, the Surface Drow have developed a vibrant culture that reinforces their values and fosters community cohesion.

            • Art and Music: Art and music hold a significant place in Surface Drow society. They produce intricate carvings, tapestries, and paintings that often depict their journey from the darkness of the Underdark to the light of the surface world. These artistic creations are not only visually stunning but also serve as a means of storytelling and preserving their history. Their music encompasses a wide range of styles, from hauntingly beautiful melodies that evoke the trials of their past to vibrant and celebratory tunes that reflect their joy and optimism. Music and dance are integral to their rituals and ceremonies, acting as both a form of personal expression and a way to connect with their deities and communal identity.
            • Rites of Passage: Important life events and milestones are marked by elaborate rites of passage. These ceremonies are designed to test an individual's strength, wisdom, and loyalty, and often involve a series of trials that challenge participants in various ways. Successfully completing these rites of passage earns individuals a place of honor within their tribe and signifies their readiness to take on new responsibilities. The completion of these rites is celebrated with communal feasts, storytelling, and festivities that reaffirm their place within the community and their adherence to cultural values.
            • Tribal Festivals: Festivals are a cornerstone of Surface Drow culture, celebrating seasonal changes, religious holidays, and significant historical events. These festivals are characterized by their liveliness and colorfulness, featuring a rich tapestry of music, dance, and artistic displays. They serve as opportunities for the community to come together, strengthen social bonds, and renew their commitment to their values. Festivals often include elaborate decorations, performances, and communal activities that highlight the unique aspects of Surface Drow culture and foster a sense of unity and shared purpose.

            Daily Life and Occupations

            Surface Drow lead a life closely intertwined with nature, and their daily activities reflect their deep connection to the environment. Their occupations and routines are shaped by their values, skills, and the demands of their unique lifestyle.

            • Hunting and Foraging: Much of the Surface Drow's diet is based on hunting and foraging. They are adept hunters and gatherers, employing their extensive knowledge of the forest and its ecosystems to find food and resources. Their survival skills are finely tuned, allowing them to navigate the wilderness effectively. Hunting is not only a means of sustenance but also a rite of passage and a cultural tradition, reinforcing their bond with the land.
            • Craftsmanship: Craftsmanship holds a significant place in Surface Drow society. They are skilled artisans, producing a wide range of finely crafted items, including weapons, tools, and adornments. Their craftsmanship often incorporates natural elements, reflecting their appreciation for the beauty and utility of the materials they use. Items created by Surface Drow are renowned for their durability, functionality, and aesthetic appeal, and are highly valued both within their own communities and in trade with others.
            • Guardianship: The role of guardianship is central to Surface Drow life. They are vigilant protectors of their homes and territories, trained extensively in both combat and magic. Their duties involve defending their communities from external threats and maintaining the balance of nature. This role extends to environmental stewardship, as they work to preserve the health and integrity of their surroundings. Guardianship is a deeply ingrained aspect of their culture, symbolizing their commitment to safeguarding their way of life and the natural world they cherish.

            Challenges and Adaptation

            Living on the surface presents a unique set of challenges for the Surface Drow, who must navigate a world vastly different from their subterranean origins. Adapting to these new conditions requires resilience and innovation.

            • Light Sensitivity: Surface Drow have adapted better to the surface environment compared to their subterranean relatives, but they still face challenges with bright sunlight. Their eyes, accustomed to the dim, shadowy depths of the Underdark, are sensitive to the intensity of surface light. To manage this, they employ various methods to reduce discomfort and protect their vision. This includes the use of smoked-glass goggles, wide-brimmed hats, and clothing that provides shade. Additionally, they often seek out shaded areas or construct special dwellings that shield them from direct sunlight.
            • Integration: Establishing themselves within surface societies and building positive relationships with other races is a significant challenge for the Surface Drow. Their history and appearance can sometimes lead to mistrust or prejudice from other races. To address this, the Surface Drow engage in diplomacy, demonstrate their good intentions through acts of kindness and cooperation, and actively work to showcase their commitment to peaceful coexistence. They participate in cultural exchanges, contribute to local communities, and strive to prove their value as allies and friends.

            Despite these challenges, the Surface Drow are dedicated to overcoming obstacles and integrating successfully into their new environment. Their adaptability and determination reflect their resilience and commitment to forging a positive future on the surface.

            Governance and Leadership

            Matriarchal Structure

            Surface Drow societies are organized under a matriarchal system, where leadership is vested in the highest-ranking female, known as the Chieftainess. This position is not only ceremonial but carries significant responsibilities and powers.

            Chieftainess Role: The Chieftainess is responsible for making major decisions that affect the tribe, from diplomatic relations to internal policies and resource management. She ensures the enforcement of laws and the overall welfare of the community. Her role is deeply respected, and her decisions are pivotal in maintaining the tribe's stability and prosperity.

            Council of Elders: Supporting the Chieftainess is a council of elder women who bring wisdom and experience to governance. This council helps in crafting laws, settling disputes, and advising on important matters. Their role is crucial in providing a balanced perspective on issues, reflecting the collective wisdom of the tribe.

            Advisors: In addition to the council, the Chieftainess is advised by trusted individuals, who may include both males and females. These advisors provide insights and expertise on various aspects of governance, ensuring that the leadership remains well-informed and effective.

            Councils and Assemblies

            Surface Drow communities often have additional councils or assemblies beyond the central leadership. These bodies play an essential role in the governance and social structure of the tribe.

            Purpose: Councils and assemblies are composed of influential members of the tribe, including respected elders, warriors, and scholars. They assist in governance by addressing community concerns, handling disputes, and providing counsel on a range of issues.

            Decision-Making: These councils ensure that diverse perspectives are considered in decision-making processes. Meetings are held regularly to discuss and resolve issues, and their recommendations are often implemented in the tribe's policies and practices.

            Community Involvement: Assemblies may also include broader community participation, allowing members to voice their opinions and contribute to the decision-making process. This inclusivity helps maintain transparency and reinforces the tribe's commitment to collective well-being.

            Role of Males

            In contrast to their subterranean counterparts, Surface Drow males enjoy a greater degree of freedom and opportunity within their society. This reflects the tribe's emphasis on redemption and equality, which differentiates them from traditional Drow cultures.

            Leadership Opportunities: Surface Drow males can hold significant positions of authority and participate actively in leadership roles. Their contributions are valued in governance, military strategy, and community management. This inclusive approach allows for a more balanced and collaborative leadership structure.

            Merit-Based Advancement: Males can rise in status through merit, demonstrating their skills and abilities in various fields such as combat, diplomacy, or magic. This meritocratic system encourages individuals to excel and contribute meaningfully to the tribe's success.

            Gender Equality: The increased opportunities for males in Surface Drow society reflect a broader commitment to gender equality and the belief in individual worth and capability. This progressive stance supports a more equitable and harmonious community where all members can contribute to the tribe's growth and prosperity.

            Overall, the governance and leadership structure of the Surface Drow is designed to balance tradition with progressive values, ensuring effective management while promoting equality and cooperation among all members.

            Housing and Architecture

            Surface Caves and Tree Hollows

            The Surface Drow’s homes are artfully integrated into the natural environment, utilizing the landscape to create harmonious living spaces. They construct their dwellings within the expansive hollows of towering trees or in the cool, shadowed recesses of natural caves. These residences are designed with a deep respect for the natural world, ensuring that their presence enhances rather than disrupts the surrounding ecosystem.

            Integration with Nature: Homes are often adorned with living plants, such as climbing vines and flowering shrubs, which blend seamlessly with the structure. The natural features are not just decorative but serve practical purposes, such as providing insulation or creating natural light filters. The use of organic materials and eco-friendly construction techniques ensures that the dwellings harmonize with their environment.

            Interior Design: The interiors of Surface Drow homes are intricately designed to reflect their artistic and cultural values. Carvings and artwork depicting nature, mythology, and historical events adorn the walls. The use of natural materials such as wood, stone, and clay adds warmth and texture to the living spaces. Decorative elements often include woven fabrics, gemstone inlays, and handcrafted furniture that blend elegance with functionality.

            Communal Living

            Communal living is a cornerstone of Surface Drow society, fostering a strong sense of unity and mutual support among its members. Extended family units typically reside together in interconnected homes or larger communal spaces, which are designed to facilitate close interactions and cooperation.

            Extended Family Units: Families live in spacious, multi-generational homes that accommodate a wide range of activities and interactions. This arrangement supports the sharing of responsibilities, resources, and knowledge among family members, creating a nurturing and collaborative environment.

            Village-like Atmosphere: In larger settlements, homes are often linked by pathways or open courtyards, creating a village-like atmosphere. This design encourages social interaction and community events, such as festivals, communal meals, and ceremonies. The interconnected nature of the dwellings helps strengthen social bonds and provides a cohesive living experience.

            Defensive Structures

            Given the need for security in their often remote and vulnerable locations, Surface Drow incorporate various defensive features into their architecture to protect their communities from potential threats.

            Natural Fortifications: The strategic use of natural landscapes, such as cliffs, dense forests, and rugged terrain, provides built-in protection against intrusions. These natural barriers are enhanced by architectural elements designed to blend with and reinforce the existing terrain.

            Magical and Physical Defenses: To further safeguard their homes, the Surface Drow employ magical wards and enchantments that deter or repel invaders. These may include protective barriers, alarm spells, and illusionary traps. Physical defenses, such as concealed entryways and reinforced structures, are also utilized to fortify their settlements against attacks.

            Community Vigilance: The communal aspect of Surface Drow living extends to their defensive strategies, with members of the community participating in patrols, watch duties, and readiness drills. This collective vigilance ensures that the community remains prepared and responsive to any threats.

            Overall, the housing and architectural practices of the Surface Drow reflect their values of harmony with nature, communal support, and readiness to defend their way of life. Their homes are not only functional but also serve as a testament to their artistic and cultural heritage.

            Religion and Rituals

            Worship of Eilistraee

            Eilistraee, the goddess of freedom, redemption, and the moon, holds a central place in Surface Drow religion. Her worship represents a departure from the dark practices of the Underdark and a commitment to the values of light and liberation. Rituals dedicated to Eilistraee are vibrant and celebratory, reflecting her role as a beacon of hope and renewal for the Surface Drow.

            Ritual Celebrations: Celebrations in honor of Eilistraee often involve communal gatherings where the Surface Drow come together to express their gratitude and devotion. These events include spirited song and dance performances, where participants move gracefully to music that reflects themes of freedom and joy. The rituals are designed to uplift the community and reinforce their connection to the goddess.

            Offerings: Offerings to Eilistraee include a variety of items such as handcrafted art, food prepared with care, and symbols of light. These offerings are placed at sacred altars or within natural groves dedicated to the goddess. The act of giving is seen as a way to show reverence and seek her continued blessings in their lives.

            Other Deities

            While Eilistraee is the primary focus of worship for the Surface Drow, they also revere other deities of the Seldarine, the pantheon of Elven gods. Notable among these are Corellon Larethian, the god of magic and arts, and Sehanine Moonbow, the goddess of dreams and the moon.

            Corellon Larethian: As the patron of magic and artistic endeavors, Corellon Larethian's worship is associated with the pursuit of beauty, creativity, and mastery in the arcane arts. Surface Drow often honor Corellon through artistic expressions such as music, dance, and crafting, celebrating his influence on their cultural achievements.

            Sehanine Moonbow: Sehanine is venerated for her connection to the moon and dreams. Rituals in her honor often involve night-time ceremonies under the moonlight, where followers seek her guidance in matters of intuition and vision. Her worship reflects the Surface Drow's appreciation for the mystical and ethereal aspects of their existence.

            Ritual Practices

            Rituals are deeply woven into the fabric of Surface Drow life, serving to mark significant events, honor their deities, and maintain harmony with nature. These practices are both communal and individual, reflecting the importance of spirituality in their daily lives.

            Communal Feasts: Communal feasts are a common ritual, bringing the community together to share food and stories. These gatherings strengthen social bonds and allow individuals to celebrate their achievements and milestones in the company of their peers.

            Storytelling: Storytelling is a vital ritual practice, serving as a means to preserve cultural heritage and impart moral lessons. Elders and skilled raconteurs recount tales of heroes, deities, and historical events, reinforcing the values and traditions of the Surface Drow.

            Symbolic Acts: Symbolic acts are performed to honor deities and commemorate important life events. These may include ceremonial dances, the lighting of sacred fires, or the creation of art and symbols that reflect the divine influence in their lives. Each act is performed with intentionality and reverence, reinforcing the Surface Drow's connection to their spiritual beliefs and their environment.

            Overall, the religious practices of the Surface Drow are characterized by a deep commitment to the principles of light, freedom, and harmony. Through their rituals and ceremonies, they celebrate their deities, express their cultural identity, and maintain a balanced relationship with the natural world.

            Education and Training

            Skill Development

            Education among Surface Drow is a continuous and multifaceted process, deeply intertwined with their cultural values and societal needs. From an early age, Surface Drow are immersed in a rigorous education system designed to equip them with essential skills for their roles in society. This training emphasizes practical skills, survival techniques, and the preservation of cultural traditions.

            • Combat Training: Combat skills are a cornerstone of education for the Surface Drow. Young Drow are introduced to various forms of combat, including weapon mastery, hand-to-hand fighting, and tactical strategies. Training often begins with basic drills and progressively advances to more complex techniques and battlefield tactics. The goal is to develop proficiency in self-defense and offensive capabilities while instilling discipline and teamwork. Training is conducted by experienced warriors and instructors who impart both practical skills and the philosophies underlying combat strategies.

            • Magical Education: Magic holds a central place in Surface Drow society, and education in magical practices is integral to their training. Young Drow learn about different schools of magic, including nature-based enchantments, elemental spells, and protective wards. Instruction includes theoretical knowledge as well as hands-on practice, allowing students to experiment with spells and understand their practical applications. Mastery of magic is considered essential not only for personal empowerment but also for contributing to the community's well-being and defense.

            • Diplomacy and Negotiation: Given their focus on building positive relationships with other races and fostering alliances, diplomacy and negotiation are critical areas of training. Surface Drow are taught the art of diplomacy, including negotiation tactics, cultural sensitivity, and conflict resolution. Training often involves role-playing scenarios and real-world practice, allowing individuals to develop the skills needed to effectively represent their community and navigate complex interpersonal dynamics.

            • Cultural Traditions and Arts: In addition to practical skills, Surface Drow education emphasizes the importance of cultural traditions and artistic expression. Young Drow are educated in traditional crafts, music, dance, and storytelling, which are vital components of their cultural heritage. This education not only preserves their artistic legacy but also fosters a deep sense of identity and community pride. Participation in cultural practices helps individuals connect with their heritage and contributes to the vibrancy of communal life.

            • Survival Techniques: Living in harmony with nature is a key aspect of Surface Drow life, and survival techniques are an essential part of their education. Young Drow learn skills such as foraging, tracking, and wilderness navigation. This practical knowledge ensures that they can thrive in their natural environment and respond effectively to challenges and threats. Training in survival techniques is often complemented by lessons in environmental stewardship and sustainability.

            Cultural Transmission

            The Surface Drow place great importance on preserving and passing down their rich cultural heritage and traditions. This transmission of knowledge and values is essential for maintaining their identity and ensuring the continuity of their society. Their approach to cultural transmission is multifaceted, involving oral storytelling, mentorship, and hands-on experience.

            • Oral Storytelling: One of the primary methods of cultural transmission among the Surface Drow is oral storytelling. Elders and respected storytellers recount historical events, mythological tales, and moral lessons through engaging narratives. These stories serve not only as a means of preserving the history of their people but also as a way to instill cultural values and reinforce social norms. Storytelling sessions are often held during communal gatherings, festivals, and educational events, creating a dynamic and interactive way for younger generations to connect with their past.

            • Mentorship: Mentorship plays a crucial role in the development of young Surface Drow. Experienced individuals, including skilled artisans, warriors, and scholars, take on the responsibility of guiding and training the next generation. Through one-on-one mentoring, they impart practical skills, share wisdom, and provide personalized instruction. This mentorship is not limited to technical skills; it also encompasses the transmission of ethical principles, social customs, and the subtleties of cultural practices. The mentor-mentee relationship fosters a deep sense of connection and continuity within the community.

            • Hands-On Experience: Hands-on experience is a vital component of cultural transmission, allowing young Surface Drow to learn through active participation and practical application. This experiential learning approach is evident in various aspects of daily life, from participating in traditional crafts and rituals to engaging in communal activities and ceremonies. By actively engaging in these practices, younger generations gain a tangible understanding of their cultural heritage and develop a sense of ownership and pride in their traditions.

            The process of cultural transmission is designed to be inclusive and adaptive, ensuring that it resonates with the evolving needs and perspectives of the community. Elders and skilled individuals continually refine their methods to address contemporary challenges while preserving core values. This approach allows the Surface Drow to maintain a dynamic and evolving cultural identity, balancing respect for tradition with responsiveness to change. It is a deliberate and cherished practice that reinforces their connection to their heritage. Through oral storytelling, mentorship, and hands-on experience, they ensure that their traditions, values, and knowledge are passed down effectively, fostering a strong sense of identity and continuity within their society.

            Magic and Lore

            Surface Drow possess a profound and intricate relationship with magic, which is deeply intertwined with their cultural identity and daily life. This connection to magic is not only a reflection of their past but also a vital aspect of their current and future existence, shaping their practices, values, and interactions with the world around them.

            At the heart of Surface Drow magic is their emphasis on nature-based enchantments. Their magical practices are heavily influenced by their reverence for the natural world, and they harness the energies of the earth, flora, and fauna to perform a variety of spells and rituals. Nature-based magic among the Surface Drow often involves communing with natural spirits, manipulating elemental forces, and employing enchantments that align with the cycles of the moon and the rhythms of the land.

            The education of Surface Drow in magic is comprehensive and deeply ingrained in their upbringing. From a young age, they are introduced to the fundamentals of magical theory, spellcasting techniques, and the ethical considerations of using magic. Instruction often takes place in specialized academies or under the tutelage of experienced practitioners, where they learn to refine their skills and deepen their understanding of magical principles.

            In addition to practical spellcasting, Surface Drow study mystical lore that encompasses ancient texts, legendary tales, and arcane knowledge passed down through generations. This lore provides context for their magical practices, offering insights into the origins of their spells, the history of magical traditions, and the significance of various magical artifacts. This scholarly approach to magic helps preserve their cultural heritage and ensures that their magical practices remain both relevant and respectful of their traditions.

            Enchantment plays a crucial role in enhancing the lives of the Surface Drow and protecting their communities. They use enchantments to create powerful wards, safeguard their settlements, and imbue everyday objects with magical properties. These enchantments are often tailored to address specific needs, such as providing illumination, healing, or defensive capabilities. The ability to weave magic into their surroundings allows the Surface Drow to maintain a harmonious balance between their environment and their magical practices.

            Overall, the Surface Drow's connection to magic and lore is a defining feature of their culture. Their mastery of nature-based magic, combined with a deep appreciation for mystical knowledge, reflects their commitment to both honoring their heritage and adapting to their new life above ground. Through their magical practices and understanding of lore, the Surface Drow continue to enrich their society, safeguard their communities, and contribute to the broader tapestry of magical traditions.

            Relations with Other Races

            Diplomatic Efforts

            The Surface Drow are dedicated to establishing and nurturing positive relationships with other races as part of their broader goal of integration and acceptance. Their diplomatic efforts are multifaceted, encompassing a range of activities designed to build mutual respect, understanding, and cooperation.

            One of the primary methods the Surface Drow use to foster positive relationships is through diplomacy. They actively seek to engage in dialogue with leaders and representatives from other races, aiming to address concerns, negotiate agreements, and resolve conflicts amicably. These diplomatic engagements are often characterized by a focus on transparency, respect, and a genuine desire to find common ground.

            In addition to diplomatic discussions, the Surface Drow are keen participants in trade and economic exchanges. They recognize that economic interdependence can serve as a powerful tool for building trust and strengthening alliances. By establishing trade routes and engaging in commerce with neighboring races, the Surface Drow contribute to mutual prosperity and create opportunities for collaborative ventures. Their offerings in trade include unique goods crafted by their artisans, as well as resources and services that benefit their trading partners.

            Cultural exchanges also play a significant role in the Surface Drow's efforts to foster positive relations. They actively participate in and host events that showcase their cultural heritage, including festivals, artistic exhibitions, and communal gatherings. These events provide opportunities for other races to learn about and appreciate Surface Drow culture, traditions, and values. By sharing their rich cultural heritage, the Surface Drow aim to dispel misconceptions and build a greater sense of connection with their neighbors.

            The Surface Drow also emphasize collaborative projects that address shared goals and challenges. Whether working together on environmental conservation efforts, joint defense initiatives, or humanitarian aid, these collaborative projects demonstrate the Surface Drow's commitment to contributing positively to the wider community. By actively participating in such endeavors, they build goodwill and strengthen their reputation as reliable and valuable partners.

            Through these concerted diplomatic efforts, the Surface Drow strive to overcome historical prejudices and establish a strong foundation of trust and cooperation with other races. Their approach reflects their determination to be seen as allies and equals, dedicated to fostering harmonious relationships and contributing to a more interconnected and understanding world.

            Integration Challenges

            Despite their earnest efforts to integrate into the broader world, the Surface Drow encounter significant challenges in achieving full acceptance among other races. These challenges stem primarily from their shadowy past in the Underdark and the deep-seated mistrust that still lingers due to their historical associations.

            The Surface Drow's past, marked by their worship of Lolth and their reputation for treachery and cruelty, continues to cast a long shadow over their attempts at integration. Many races, particularly those who have suffered at the hands of Drow in the past, struggle to reconcile the Surface Drow's current quest for redemption with the memories of their former ways. This historical baggage often leads to skepticism and reluctance to fully embrace the Surface Drow as allies.

            In addition to historical mistrust, the Surface Drow must navigate the complexities of cultural differences and misunderstandings. Their unique customs, traditions, and values can sometimes be perceived as foreign or strange by other races, making it difficult for them to find common ground. Miscommunications and cultural clashes can exacerbate existing prejudices and hinder efforts to build meaningful relationships.

            To overcome these barriers, the Surface Drow are committed to demonstrating their goodwill and commitment to positive change. They actively engage in initiatives that promote mutual understanding and cooperation, such as participating in joint ventures, providing aid during times of crisis, and contributing to shared goals. Their efforts include hosting diplomatic events, engaging in cultural exchanges, and showcasing their contributions to the greater good of their allies.

            Additionally, the Surface Drow emphasize their adherence to values of peace and harmony, seeking to prove their dedication to these principles through their actions. They work to build trust by being transparent in their dealings, honoring their commitments, and showing respect for the customs and beliefs of other races.

            Despite these efforts, full integration remains an ongoing process. The Surface Drow understand that acceptance may take time and require persistent effort. They remain patient and resolute, continuing to build bridges and demonstrate their value as allies while addressing and mitigating the concerns of those who remain wary of their intentions.

            Ultimately, the Surface Drow's approach to overcoming integration challenges reflects their determination to be seen as genuine and trustworthy members of the broader community. Through their continued efforts to foster goodwill and address concerns, they strive to pave the way for greater acceptance and cooperation, contributing positively to the world around them.

            Alliances and Conflicts

            Despite their tumultuous past and the lingering shadows of mistrust, the Surface Drow are committed to fostering alliances with other races that resonate with their values of freedom, harmony, and mutual respect. Their experiences have made them cautious of potential threats, leading them to carefully navigate their diplomatic relationships while striving to build a network of trusted allies.

            The Surface Drow are particularly drawn to forming alliances with Elves, who share their deep connection to nature and their reverence for the natural world. The Elves' longstanding traditions of harmony with the environment and their pursuit of beauty and grace align closely with the Surface Drow's own values, creating a natural bond between the two races. These alliances are often built on shared goals, such as the preservation of sacred lands and the promotion of cultural exchanges.

            In addition to Elves, the Surface Drow seek to collaborate with other races that demonstrate a strong alignment with nature and freedom. This includes races such as the Centaurs and certain Fae beings, whose philosophies and ways of life complement the Surface Drow's own principles. By forging these alliances, the Surface Drow aim to strengthen their position in the world and contribute positively to a broader network of like-minded communities.

            However, the path to alliance is not without its challenges. The Surface Drow must navigate the complexities of their past and the inherent mistrust from other races due to their history in the Underdark. They work diligently to overcome these barriers by demonstrating their commitment to peaceful coexistence and their willingness to contribute to shared goals. Their efforts include participating in joint ventures, providing aid during conflicts, and engaging in cultural diplomacy to build bridges with other races.

            While their alliances are forged with care, the Surface Drow remain vigilant against potential conflicts. They understand that not all races may share their values or view their past with the same leniency. As such, they maintain a state of readiness and employ strategies of diplomacy and defense to safeguard their interests and protect their newly established way of life.

            Ultimately, the Surface Drow's approach to alliances and conflicts reflects their desire to build a harmonious and cooperative world, one that acknowledges their past but focuses on creating a positive and inclusive future. Through their strategic alliances and thoughtful diplomacy, they strive to make a meaningful impact on the broader world while securing their place as a respected and valued member of the global community.

            The Surface Drow represent a race deeply shaped by their tumultuous history and their ongoing quest for redemption. Emerging from the oppressive shadows of the Underdark, they have embarked on a transformative journey towards a life illuminated by the principles of freedom and light. Their culture is a rich tapestry woven from the threads of their past experiences and their new ideals.

            In their new world above ground, the Surface Drow are marked by a profound sense of resilience and hope. Their society is built around the ideals of community and mutual support, reflecting their shared experiences of struggle and their collective aspirations for a better future. They have embraced a way of life that prioritizes harmony with nature and the pursuit of beauty, both in their surroundings and in their personal expressions.

            Art and creativity are vital aspects of Surface Drow culture. Their artistic expressions, ranging from intricate sculptures to evocative music and dance, serve as both a celebration of their newfound freedom and a means of processing their past. These artistic endeavors are not merely for personal satisfaction but also act as communal activities that strengthen social bonds and affirm their collective identity.

            Their strong connection to nature is another defining characteristic. The Surface Drow live in harmony with their environment, cultivating a deep respect for the natural world that sustains them. This connection to nature is reflected in their architecture, which integrates seamlessly with the landscape, and in their lifestyle, which emphasizes sustainability and balance.

            As they navigate their new existence, the Surface Drow strive to reconcile the shadows of their past with their hopes for the future. Their journey from the darkness of their former lives to a vibrant and enlightened existence above ground represents both a personal and collective odyssey. Through their ongoing efforts, they aim to carve out a unique and positive place in the world, where their past hardships are acknowledged but not allowed to define their future.

            Overall, the Surface Drow are a testament to the power of transformation and the enduring elven spirit. Their culture, values, and way of life embody a complex interplay between their historical struggles and their hopeful aspirations, marking them as a people committed to building a brighter and more harmonious future.


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            Drow Customs:

            Drow customs are deeply rooted in their culture and society, reflecting their values, beliefs, and way of life. Here are some of the key customs observed by the Drow:

            • Gesture of Peace: The Drow gesture of peace is marked by crossing their arms over their chest. This symbolic action indicates a cessation of hostilities and a desire for calm. In addition, disarming an opponent and then ceasing the fight is seen as a strong indication of peaceful intent and respect for the other party.
            • Gesture of Surrender: Surrender among the Drow is demonstrated by dropping to one knee and letting fall any weapons before the being to whom one submits. This act of submission is typically performed by male Drow towards female Drow, showcasing deference and acknowledgment of their superior status.
            • Massage Rituals: Drow society places a high value on physical relaxation and personal care. Massages are a popular custom, often involving long, scented sessions with aromatic oils, hot water, and steam. These rituals are enjoyed by both givers and receivers as a form of social bonding and personal indulgence.
            • Fascination with Magic: Magic holds a revered place in Drow culture. They take great pleasure in wielding magical power and are constantly intrigued by new spells and magical effects. The pursuit of magical knowledge and the display of its power are central to their cultural identity.
            • Appreciation of Beauty: The Drow have a deep appreciation for beauty, which extends to sculptures, crafted items (especially weapons), and the physical form. They are proud of their physiques and often display them with pride. Children showing any physical deficiency are either slain or sacrificed, as physical perfection is highly valued.
            • Social Gatherings: Parties and social gatherings are a significant part of Drow life. These events are marked by festivity, music, and dance, serving as a means for socializing, celebrating, and reinforcing community bonds.
            • Hunting as a Rite of Passage: Hunting is not just a pastime but a rite of passage for the Drow. It is an important cultural tradition that symbolizes strength, skill, and the transition from youth to adulthood. Successful hunts are celebrated and often mark significant milestones in an individual's life.


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