MEDICAL SKILLSNote:Prerequisite Skills are shown in [italics] and Bonuses shown in () MEDICALAcupressure: Acupressure involves placing physical pressure by hand, elbow, or with the aid of various devices on different acupuncture points on the surface of the body to releive pain, etc. Taking this skill also give one the benefits of Pressure Point Control Techniques-Military.[Biology] Base Skill: 25+5% per level of experience.
Animal Husbandry: This area of study provides the character witha knowledge of the care, feeding, breeding, reproduction, treatment andbehavior of domestic animals. This includes cattle, sheep, goats, horses,ducks, chickens, and similar creatures (see horsemanship for breedinghorses). The percentile number indicates the degree of knowledge andskill one has about animals and their care. Reduce the skill ability byhalf when caring for captive or injured wild animals. Base Skill: 40+5% per level of experience.
Biology: Basic understanding of anatomy, physiology, reproduction,animal behavior, how to identify and classify new organisms, and thelocation, identification and function of known internal organs in manand many humanoids, monsters and animals. The character can alsoperform autopsies and remove and preserve specimens. Base Skill: 40+5% per level of experience.
Brewing/Vinting: Is the making of fermented alcoholic beverages from grains or fruits. This specifically includes brandy, rum, and whiskey, champagnes or fine wines, wine, mead, ale, beer and moonshine. The first percentile number indicates the chance of success (a failed roll means a ruined batch of booze). The second indicates the quality of the brew the higher the number rolled the tastier the drink. (+5% to Holistic Medicine) Base Skill: 20/30+5% per level of experience.
Dentistry:Take care of and treat the teeth and associated oral structures. Dentists are concerned with tooth decay, diseases of the supporting structures (such as gums,) faulty positioning of the teeth, and tooth replacements, as well as prevention of these problems. Specialized fields of dentistry include orthodontics (corrective dentistry) and periodontics (treatment of gum disease, such as gingivitis.) A failed roll means that the teeth are not cleaned properly, or the root canal was not done correctly, or braces were improperly placed. Note: Specializing in a specific type of Dentistry such as orthodontics, will add +15% to the skill, but the overall Dentistry skill stays the same. The skill would be listed like this Dentist/Orthodontics: 40%/55% You cannot choose a specialty until 2nd level. Base Skill: 25+5% per level of experience.
Diagnosis: This doctor of medicine is a specialist in diagnosing the causes of disease and illness. By selecting this skill the Medical Doctor increases treatment of their patients by +10%.[Medical Doctor] Base Skill:25+5% per level of experience.
Field Surgery: This skill reflects training in emergency, lifesaving surgical procedures that can be performed in the field to keep critically wounded characters alive. Given the proper tools, the surgeon can perform amputations, suture torn arteries, check internal bleeding, cauterize wounds, and give blood transfusions. Field expedient surgery is a dangerous proposition that too often results in the death of the patient. Because of the risk involved, field surgery is attempted only when it is the only chance the wounded character has for survival! If the operation is successful, the patient lives and can be evacuated to a hospital, but a failed roll results in the immediate death of the patient.[Medical Doctor] Base Skill: 25+5% per level of experience.
First Aid: Rudimentary medical treatment which includes how tostop bleeding, bandage wounds, administer CPR/artificial respiration,and the treatment of fevers, rashes, minor burns and minor cuts, bruisesand injury. Base Skill: 50+5% per level of experience.
Herb Lore: Ability to identify, produce and harvest useful or harmful plants, and to use such materials to concoct simple medicines(adds +5% to Mystic Herbology) Base Skill: 35+5% per level of experience.
Holistic Medicine: Training in the recognition, preparation, and applicationof natural medicines usually made from plants and their parts(roots, leaves, fruit). The holistic doctor is basically a natural pharmacistand naturalist who creates drugs from vegetation and studies commonailments. The character can find and use plants to create salves,balms, ointments, and lotions to soothe burns, boils, rashes, and insectbites, and reduce swelling, as well as create local anesthetics, and toheal wounds faster (twice as quick as normal). Potions and tonics arecreated to settle upset stomachs, reduce pain, negate poison, and inducedrowsiness or hallucinations. The individual can also make alcohol,herbal poisons (hemlock and mandrake for example), and antidotes forherbal poisons.The student of herbology also has a good knowledge of plant lore,when and where to find healing plants, edible fruit, berries, roots, andbark, as well as how to use and/or avoid dangerous flora. The charactercan also preserve foods and knows how to set and mend bones, bandagecuts, stop bleeding and suture cuts.Note: Plants are seasonal and the right root or leaf may not be readilyavailable at certain times of the year/season, or may be found exclusivelyin remote regions or distant places. Game Masters should use acertain amount of common sense and drama with this skill. The first percentage number is theherbologist's ability to accurately diagnose the problem. The secondpercentage number is the healer's skill at successfully treating the problemwith herbs and make healing teas, tonics and salves. A failed rollmeans the treatment or concoction did not work. Modifiers: -10% totreat disease, infection, and poison, -20% to treat internal injuries, -15%to cauterize, -10% to treat monster races (wolfen, ogres, trolls, etc.); cannot perform surgery or amputation. Bonus:This skill provides a bonus of +10% to the brewing and preservefood skills. Base Skill: 30/20+5% per level of experience.
Medical Doctor: The Medical Doctor of Otara is aprimitive version of our own modern, medical doctor. The character is trained with a knowledge of anatomy and a basic understanding of infection, the symptoms of disease and biology (also see holisticmedicine). Areas of training include: medical disciplines, code of ethics, physiology(muscle, tissue/skin, bones, respiratory system, blood, body fluids),basic pathology (disease, its structure and function; very limitedcompared to modern medicine), rudimentary pharmacology (use, reaction,and interaction of common herbs, ointments and potions), andtechniques and methods of data collection. The first percentagenumber is the Doctor's ability to accurately diagnose the problem.The second percentage number is the doctor's skill at successfully treatingthe problem. Modifiers: -20% to treat disease, -15% to treat internalinjuries and infection, -15% to amputate and cauterize, -10% to treatmonster races (wolfen, ogres, trolls, etc.).Reduce skill ability by half when trying to use or negate poisons andherbs (not applicable if holistic medicine is known). [Biology, Math: Advanced, Literacy, Writing] Base Skill: 60/50+5% per level of experience.
Midwiving: the art of assisting a woman through childbirth. Characters with this skill generally strive to help women have a healthy pregnancy and natural birth experience. Midwives are also primary care givers providing general women's health care. Midwives are trained to recognize and deal with deviations from the norm. Midwives refer to healers when a woman requires care beyond their areas of expertise. Base Skill: 40+5% per level of experience.
Nursing: Character is highly trained in the care of the sick and injured. Skills include: CPR, First Aid, the administering of drugs, and medication; fundamental use of common medical instruments and tools, knowledge of hospital and clinical procedure, and a working knowledge of anatomy and physiology (enabling them to recognize/interpret any symptoms of disease, drugs and laboratory tests.)[Math: advanced, Literacy, and Writing] Base Skill: 25+5% per level of experience.
Psychology: Science or study of the thought processes and behaviour of humans and other animals in their interaction with their environment. Psychologists study sensory perception, emotion and motivation, problem solving, use of language and other mental tasks group interaction, adjustment to social and physical environment, and the normal and abnormal development of these processes. The file is closely allied with such disciplines as anthropology and sociology in its concerns with social and environmental influences on behaviour physics in its treatment of vision, hearing, and touch; and biology in the study of physiological basis of behaviour. Psychology encompasses a very broad range of specialties and approaches including behaviorism; gestalt; neropsychology, which studies the interaction of brain function and behaviour; and clinical psychological problems. The psychology skill provides the character with a complete, broad understanding of the principles, practices and theories of psychology. Thus, s/he will recognize abnormal behaviour (phobias, psychoses, obsessions, neuroses, etc.,) stress and exhaustion, as well as suggest a therapy. The character will also be able to recognize the use/presence of unnatural influences, such as drugs, hypnosis and other mind control (like magic, psionics and possession.) A failed roll means that an abnormality has not been recognized or that an incorrect judgment has been made. Base Skill: 25+5% per level of experience.
Surgery: Surgery includes the precision use of knives and scalpels for medicalpurposes, sewing cuts closed, removing warts and growths, deliveringbabies (by C-section if necessary), realigning and set broken bones, amputatinglimbs, cauterizing wounds, surgically removing foreign objects(i.e. arrows, etc.), stopping bleeding, surgically stop internal bleeding,repair internal injuries, and the general treatment of wounds and disease. The first percentagenumber is the surgeon's ability to accurately diagnose the problem.The second percentage number is the surgeon's skill at successfully treatingthe problem. [Medical Doctor] Base Skill: 30/20+5% per level of experience.
Veterinary Science/Animal Healing: This is the ability to care for a sick or wounded animal. The character is trained with a knowledge of anatomy as it pertains to animals and a basic understanding of infection, the symptoms of disease and biology (also see holisticmedicine). Areas of training include: medical disciplines, physiology(muscle, tissue/skin, bones, respiratory system, blood, body fluids),basic pathology (disease, its structure and function; very limitedcompared to modern medicine), rudimentary pharmacology (use, reaction,and interaction of common herbs, ointments and potions), andtechniques and methods of data collection. Modifiers: +5% if the animal knows andtrusts you; -10% or worse if the animal is of an unfamiliar type. Base Skill: 35+5% per level of experience. Return to Occupations and Skills
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