Palladium Star Wars RPG Information Databank
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Jedi Artisan
" I am what you might call a Jedi artisan. I have long sought to understand the nature of the Force. We are all taught that the Force is an energy field created by all living things. When we examine the lightsaber, then -- a weapon, a tool, an inanimate object in which the Force resides -- we find ourselves faced with a quandary. How do we understand this manifestation of the Force? Certainly, the Force binds all things together in the galaxy, be they organic or inorganic. But a lightsaber is something more. It is an object, an inorganic thing, into which we channel our essence, our essential connection to the Force. If there were a tie between that canister, those switches, those crystals, and the Force before, it was so small as to be almost negligible. When we are done, though, we have created an object of matchless beauty and elegance, capable of taking lives and of protecting them."
A Jedi Artisan is the title of one of five distinct schools of thought which a member of the Jedi Order can decide to study under following their ascension to the rank of Jedi Knight, the other four being Guardian, Seeker, Consular, or Sentinel. While most Jedi choose the path of the warrior or the diplomat, others elect to follow less daring roads that keep them out of the public eye while allowing them to further explore the relationship between living creatures and the Force. One path, which remains relatively unexplored, is that of the Jedi artisan.
Jedi artisans seek to understand creativity as a central aspect of the will of the Force. Most regard the construction of their personal lightsabers and other technology as their primary creative activity during their early years in the Jedi Order. As such, the standard Jedi artisan is presented as a master lightsaber craftsperson and tech specialist, though the specifics of the Jedi artisan's training may dictate that another craft is more appropriate. The Artisian can be a dedicated physician, scientists, technicians, engineer or computer specialist just to name a few crafts. They seek to help people or gain knowledge, to create technical gadgets, crafts, that will ultimately be imbued with the Force.
The act of creation is central to the artisan, since it represents a union of the creator and the created. Perhaps more importantly, though, it represents a means by which the Force can be brought to something inert, something in which the Force did not exist prior to the artisan's intervention.
An artisan might create a half-dozen truly exceptional works in a lifetime. Some of these will be given to other Jedi (with the approval of the Jedi Council) and some will become part of the Jedi archives. Generally, the artisan keeps one for herself.
Artisians focus on a variety of fields, some with honorifics in the Order, others with skills taken up by professionals in the rest of civilization. Applying their abilities to the art of the engineer, technician, Physician, and other technical fields, the Artisan also take on very specific titles in the Order
- Healer: Jedi Healers are Medical professionals who combine the force healing methods with modern medical science to maintain and prolong the lives of the Jedi.
- Engineer: Jedi Engineers are the builders of Jedi space craft, vehicles, and weapons.
- Scientist: Jedi Scientists are dedicated to the studies and understanding of the force and how it relates and interacts with all sciences.
- Architect: Jedi Architects are literally the designers and builders of any and all Jedi facilities from Temples to Bases and housing.
- Librarian: Jedi librarians, are similar Jedi scholars, but specialize in the creation and maintenance of the Order's computer technology, recording devices and the like. These Jedi were dedicated to safeguarding and updating the Order's computers and the creation of Holocron devices as well as the Jedi Temple Archives devices.
Jedi Artisan Path
Rank: Jedi Knight
Attribute Requirements: none but above average attributes are recommended.
Force Points Alteration: (ME + 1D6) + 2d6 per level.
Additional Powers:
- Mecha-Duru
- Enhance Ability
- Enhance Sences
- Enhance Senses
- Dissipate Energy
- Heal Self
- Heal Others
- Scientist MOS also adds Alchemy (this is the only Jedi class that can take Alchemy without it being considered a Dark Side Power)
- Choose 1 power at level 4 and add 1 additional power at level 6, 8, 10, 12, 14
Additional Abilities:
- Force Mastery
- Psychometry
- Link
- Healer MOS also adds Force Compassion
- Choose 3 at level 4 and add 1 additional power at level 6, 8, 10, 12, 14
Additional Techniques:
Lightsaber Training: Choose a form from II - III.
Combat Training: Hand to Hand Jedi: Artisan
- See hand to hand Jedi Padewan
- See hand to hand Jedi Padewan
- See hand to hand Jedi Padewan
- +1 additional attack/action per melee round.
- +l to strike.
- Critical strike on an unmodified roll of 19 or 20.
- +2 to damage.
- Judo-style body throw/flip; does 1D6 damage, and victim loses initiative
and one attack per melee.
- +1 additional attack/action per melee round.
- +2 to pull punch and +2 to roll with punch, fall or impact.
- +1 to parry and dodge.
- +1 to strike.
- Critical strike or knockout from behind.
- +2 to damage.
- +1 additional attack/action per melee round.
O.C.C. Bonus: +2 initiative, +1d4 to ME and IQ, Auto-Parry, +6 save vs Force Powers, +1d6 sdc, +1d4 hp, +6 save vs gases, Auto save vs HF unless it's a Sith/Dark Side creature or spirit then +3 to save.
MOS skills: Select one of the following Jedi MOS skill sets. MOS get a +20% bonus where applicable
- Healer:
- First Aid
- Read Sensors
- Entomological Medicine
- Xenology
- Medical Doctor
- Pathology
- Biology
- Chemistry
- Holistic Medicine
- Surgury
- Botany
- Lore: Plants and Herbs
- Engineer:
- Aeronautical & Aerospace Engineer
- Electrical Engineering
- Mechanical Engineering
- Design Engineering
- Maths: Advanced
- Drive Repair - Fold Drive
- Power Engineer
- Spaceship Mechanics
- Lore: Ship design
- Scientist:
- Language: 2 languages of choice
- Literacy: 2 languages of choice
- Choose 2 Computer Skills (specialty)
- Advanced Math
- Basic Electronics
- Choose 4 Science Skills (specialty)
- Choose 2 Technical Skills
- Architect:
- Civil Engineer
- Construction Engineering
- Basic Drafting
- Architectural - Design/Engineer
- Surveying
- Maths: Advanced
- Basic Construction
- General Repair/Maintenance
- Librarian:
- Computer Repair
- Cryptography
- Electrical Engineer
- Computer Engineering
- Computer Operations
- Computer Programming
- Sensory Equipment
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