Palladium Star Wars RPG Information Databank

Jedi Guardian


"We Guardians are the Republic's first line of defense against the thousand enemies who seek to destroy it."

A Jedi Guardian is the title of one of five distinct schools of thought which a member of the Jedi Order can decide to study under following their ascension to the rank of Jedi Knight, the other four being Seeker, Artisan, Consular, or Sentinel. The Jedi Guardians' skills and talents lay in battle, a light side mirror of the Sith Warrior. Their role in the Jedi Order had remained largely consistent throughout its history but was first written down by the Guardian Jedi ace Crix Sunburris in the text, The Jedi Path: A Manual for Students of the Force.

Concentrating on martial training and combat, Guardians engaged in combat more than either of the other two classes of Jedi; the Consulars or the Sentinels. Descended from the Order's founders on Tython whose role in the galaxy was to defend the weak and uphold the laws of the Galactic Republic, the Guardians were often seen as representatives of the Order and the classic Jedi weapon: the lightsaber.

Focusing all their time and effort on honing their martial skills, Jedi Knights who chose to pursue the role of Guardian often built their lightsabers using a blue crystal; symbolizing solidarity and uniformity among this class, though it is not a requirement. Master Sunburris recommended spending three hours a day on running, unarmed combat, and lightsaber practice. Highly necessary during the Republic's early years of instability and strife, following the Ruusan Reformation the Guardians took on an even larger role; the Republic Army was disbanded and the Jedi were thrust into the role as defenders of the Republic. Policing the galaxy and working closely with sector and system law agencies, the Guardians worked tirelessly along the Outer Rim Territories and along the borders of Wild Space to maintain law where slavery and illegalities ran rampant. While carrying the basics of Jedi equipment, Guardians were often known to carry wrist binders for when they made an arrest.

While there were many sub-branches to the Guardian class, the most skilled and learned Jedi Masters were granted the honorific of Warrior Master. It was two Warrior Masters that were said to have joined two Sage Masters in the founding of the Jedi Temple on Coruscant circa 4000 BBY. These Four Masters were honored with bronzium depictions on the main entrance stairs at the terminus of the Processional Way.

Because not all Guardians could specialize in every field of study, there were several different paths a Jedi could take to hone their own skills to better serve the Order. Separated into four major divisions, this class not only focused on martial skills, but that of piloting and space combat:

  • Weapons Specialists: Deciding to adopt a different weapon than that carried by other Jedi, Weapons Specialists worked with tools other than a lightsaber to defeat their foes. A rarity in the Order, Weapons Specialists worked with double-bladed lightsabers, lightsaber pikes, flails, whips, and blasters.
  • Instructors: Vital to the training of Jedi Initiates at the Temple, lightsaber instructors were chosen by the current Jedi battlemaster after having served many long years on the front lines of battle. While the title battlemaster was taken up by many Jedi during the New Sith Wars, it was eventually once more used to represent a single Jedi at each academy, recommending potential instructors to the Jedi High Council for appointment.
  • Aces: Organized under the Jedi Starfighter Corps, the Jedi Aces were highly adept pilots and dogfighters. Piloting a variety of different starfighter models over the Order's history, those specializing as Aces used their battle awareness to increase their firing accuracy and precision far beyond what a non-Force-sensitive pilot could achieve. Early on, the Aces served side by side with the Republic Navy, but after its dissolution they worked closely with local defense fleets.
  • Peacekeepers: The Jedi Peacekeepers were specialists in the art of policing the galaxy and ensuring that laws are enforced along the Outer Rim. Probably the most recognized branch of the Guardian class, these individuals served alongside Sector police and local militias to ensure peace was kept amongst the stars. The branch of Peacekeepers serving on Coruscant made up the Temple Security Force, the protectors of the Jedi Temple and the greater Temple district. This organization could be further broken down into the ranks of Gate Master, Brutes, and Snipers.

It should be noted that even though Jedi Guardians concentrated most on combat and lightsaber mastery, some Guardians were naturally so strong in the Force that they had Force ability to the degree of the Jedi Consulars. Likewise, certain Consulars were skilled enough with the lightsaber to fight on par with Guardians.

Jedi Guardian Path


Rank: Jedi Knight
Attribute Requirements: None but high PS, PP, and PE are recommended.
Force Points Alteration: (ME + 1D8) + 2d8 per level.
Additional Powers:

  • Battle Mind
  • Enhance Ability
  • Enhance Senses
  • Force Defense
  • Heal Self
  • Telekinesis
  • Instructor MOS also adds Empathy
  • Weapons Specialist MOS also adds Force Strike
  • Choose 1 power at level 4 and add 1 additional power at level 6, 8, 10, 12, 14

Additional Abilities:
  • Lightsaber Defense
  • Ace MOS also adds Force Pilot
  • Peacekeeper MOS also adds Mettle
  • Choose 3 at level 4 and add 1 additional power at level 6, 8, 10, 12, 14

Additional Techniques:
  • Healing Trance

Lightsaber Training: Choose a form from II - VII Typically form IV or V is chosen. Weapons Specialist MOS may choose an additional form at levels 6,9,12,14, all others may choose an additional form at levels 7,11 Treat like a skill using the level of the -Form- not the character to determine benefits.
Combat Training: Hand to Hand Jedi: Guardian
  1. See hand to hand Jedi Padewan
  2. See hand to hand Jedi Padewan
  3. See hand to hand Jedi Padewan
  4. +1 additional attack/action per melee round and +2 to damage
  5. Critical strike on a natural 18-20 and +1 to maintain balance.
  6. +1 to roll with punch/fall/impact, +1 to dodge, +1 to maintain balance.
  7. Power punch/stab (with hand or sword), jump kick and backward sweep kick.
  8. + One additional attack per melee and +1 to dodge.
  9. Death Blow on a natural 19-20.
  10. +1 on initiative, +1 to save vs Horror Factor, and +1 to maintain balance.
  11. +1 additional attack/action per melee round.
  12. +2 to damage, +1 to save vs Horror Factor
  13. +1 additional attack/action per melee round.
  14. +3 to disarm.
  15. +1 additional attack/action per melee round.

O.C.C. Bonus: +4 initiative, +1d4 to PS PP and PE, Auto-Parry, +5 save vs Force Powers, +4d6 sdc, +2d6 hp, +4 save vs gases, Auto save vs HF unless it's a Sith/Dark Side creature or spirit then +6 to save.
MOS skills: Select one of the following Jedi MOS skill sets. MOS get a +20% bonus where applicable.
  • Weapon Specialist:
    • Choose 3 Physical
    • Choose 4 Ancient WP
    • Choose 4 Lightsaber skills (wp dual blade, wp shoto, wp pike, jar'kai, etc)
    • Armourer/Field Armourer
  • Instructor:
    • Astronomy
    • History
    • Biology
    • Xenology
    • Jedi Lore
    • Sith Lore
    • Choose 2 Lightsaber skills (wp dual blade, wp shoto, wp pike, jar'kai, etc)
  • Ace:
    • Navigation
    • Astrogation
    • Read Sensors
    • Weapon Systems
    • Choose 4 piloting skills
    • Choose 1 Lightsaber skill (wp dual blade, wp shoto, wp pike, jar'kai, etc)
  • Peacekeeper:
    • Galactic Law
    • Pick 2 languages
    • Pick 1 Piloting
    • Detect Ambush
    • Streetwise Intelligence
    • Detect Concealment
    • Choose 1 Lightsaber skill (wp dual blade, wp shoto, wp pike, jar'kai, etc)