Combat Pilots are the cream of the crop, the elite of the aerospace fighting force. Steely and cocksure, Combat Pilots are put through a vigorous training regimen that includes not only flight training, but survival and hours of classwork to hone the mind as well as the body. They are trained in piloting conventional aircraft and fighter craft and aerospace combat tactics, as well as well as piloting the nimble and deadly Space fighters and Power Armours. They represent the backbone of a Military Force's ability to project its power and take part in missions as diverse as interception/interdiction, dogfighting, bombing, combat air patrol, space and atmospheric superiority, air to ground strikes, ground to air attacks, air support reconnaissance, exploration, rescue and fighter escort.
Combat Pilots can be from many branches of the military. It takes a special breed of person to strap themselves into an armored rocket, armed to the teeth, and then face death head-on in the unforgiving blackness of space. You have to be part adrenaline junkie, part mathematician, part insane, and all backbone.
The average Combat Pilot is all those things, and often a bit more. These are the warriors who brave death behind the stick of a fighter; turning and burning in The black of space against deadly pilots of the enemy for dominance of space, chasing down pirates and securing shipping lanes, and keeping the skies over their government's territory enemy-free.
They are celebrated like rock stars, held to a code as strict as any knight, and many likely will die in the cockpit, enveloped by searing electromagnetic forces, or suffering a horrible death of decompression and exposure in the icy depths of the vacuum. And, amazingly, they are all volunteers, for what is one of the most desired Military Occupation.
Potential pilots begin training as early as 15. Those who show excellent reflexes, cool-headedness under pressure, and a high aptitude for math are offered scholarships and incentives to enlist and go to flight school. Even if one washes out, their college is free, and just having completed one of the two years of intensive flight training will land you a job in the commercial sector with ease.
A successful candidate, who completes training, can be behind the stick of a spacecraft before their 17th birthday. The top 20 percent become fighter pilots, while the rest become shuttle and transport pilots, or helmsmen and navigators for the larger vessels.
Starting rank is 2nd Lieutenant, following a naval ranking tradition almost identical to that of the old U.S. Navy. However, flight officers are treated quite differently than naval aviators ever were. To be a pilot is almost like being a member of a knighthood, or a secret order. The tricks of combat and dog fighting are held to be sacred, and most of the pilots currently serving have taken on affectations akin to nobility. They are a breed apart, by both their own choosing, and due to the pedestal they are put on by society. They get special treatment by keeping their skills honed to a razor’s edge, and by staring Death in the face on a regular basis, and punching him in the teeth whenever they get the chance. Pilots come in all sorts of personalities, moods and temperaments, but in general are known for their ultra-aggressiveness in aerial combat. Many squadron leaders are picked solely based on their ability to curb their pilots’ killer instincts when a larger, more important mission is at hand. While very disciplined in general, if pilots lack anywhere, it is in self-control when going for the kill.
Rank:Always a commissioned officer starting at the rank of Lieutenant..
Race: Any Race.
Alignment: Any. but most are idealists who follow in the footsteps of generations
of heroes. They tend to be Principled, Scrupulous. or Unprincipled, and champion the causes of freedom and justice.
Attribute Requirements: I.Q. 12. M.E. 10. P.P. 12; a high P.E. is also helpful, but not required.
Gender: Any
O.C.C. Bonus: + 2 on initiative
Common Skill Set:
M.O.S. Skill Set: (Military Operational Specialty): Each M.O.S. represents the character’s area of special training. Pick one of the following M.O.S. A list of sk1lls and bonuses appears under each M.O.S. description presented in the skills section. Read them all and select the one you feel best fits your characters personality and goals.
O.C.C. Related Skill Set: These are additional skill choices related to the character's occupation and background. Select three at level one, plus one additional skill at each subsequent level.
Standard Equipment: Mission specific fighter with emergency EBA, body armor, Energy Pistol side arm with all attachments and 4 extra Energy Clips, two flares, two smoke grenades, survival kit, canteen, dress uniform, flight suit, sunglasses, personal clothing and effects.
Equipment Available on Assignment: Depending on the character's skills the Game Master and the campaign, characters can be assigned any Fighter, Mech, any mission specific land vehicles, aircraft or spacecraft, any other firearms, weapon systems and ordnance, optical enhancements, any and all mission specific special equipment. Also have access to medical facilities. an apartment style housing with 1-3 roommates (fellow pilots), Officers· lounge, mess hall, computers and special facilities.
Monthly Wages: Pilots from 2nd Lieutenant to Captain make from 2,000 to 3,500 credits a month. Squad leaders, flight instructors and CAGs (Commander of Air Group) can make anywhere from 3,500 to 5,000 credits a month. Pilots higher than Captain are usually pulled from flight duty and are kicked up to administrative and flag officer duties.
Personal Savings: Starts with 3D6 x 100 credits.
items .
Cybernetics: None to start but can be aquired as charater advances.
Experiance Table:
Military Occupational Speciality(M.O.S.)
Secondary Skills: Select 4 skills from the Skills list level 1, plus one additional skill at each subsequent level. These are additional areas of knowledge and do not get any bonuses, other than possible bonuses for having a high I.Q. All Secondary Skills start at the base skill level.
Level | Experience |
1 | 0-2,000 |
2 | 2,001-4,000 |
3 | 4,001-8,000 |
4 | 8,001-16,000 |
5 | 16,001-24,000 |
6 | 24,001-36,000 |
7 | 36,001-56,000 |
8 | 56,001-86,000 |
9 | 86,001-110,000 |
10 | 110,001-140,000 |
11 | 140,001-170,000 |
12 | 170,001-210,000 |
13 | 210,001-255,000 |
14 | 255,001-310,000 |
15 | 310,001-390,000 |
Mechanoid Space Homepage Character Occupations |