Emotion Control
The hero can alter a target's emotional state and resulting activity by forcing him to feel a particular emotion. The hero can only instill 1 emotion at a time. However, he can select any emotion he desires. When creating the hero, the player can raise the rank +2CS by limiting the hero to a specific emotion.
For example, the Purple Man broadcasts only the emotion of loyalty.
Range and duration are determined by the Power rank. The Power affects everyone within its range. This Power is an excellent choice when the hero is facing adversaries more numerous and powerful than he is. If an opponent has a Power that is triggered by a specific mindset, such as the way Bruce Banner used to turn into the Hulk when he was angered, this Power can be used either to prevent that Power from taking hold or to trigger it prematurely.
Range: Column A.