Goku (up to Ginyu Saga)
Real Name: Kakarrott, Son of Bardock
Physical Form: Humanoid Race - Saiyan
Origin of Power: Self-Achievement
Fighting: In(40) Agility: In(40) Strength: Rm(30)
Endurance: In(40) Reason: Ty(6)
Intuition: Rm(30) Psyche: In(40)
Health: 150 Karma: 76 Resources: Ty(6), Rm(30) w/Z-Team
Popularity: 0, 20 on Earth-Z, -10 w/Nilbogs
Age: 35 Height: 5' 9". Weight: 185LBS.
Talents: Martial Arts A, B, C, & E (Tiger, Crane, Monkey, and Mantis Fist styles), Tumling, Acrobatics, Wrestling, Leadership, Pilot (air/space), Oriental Weapons, Weapon Specialist(Power Pole).
Contacts: Z-Team(Hero Group), Bardock(Father, Deceased), Celipa(Mother, Deceased), Raditz & Turles(Brothers, Deceased), Gohan(Son), Princess Chi-Chi(Wife), Ox King(father-in-law), Totepo & Pumbokin & Toma(Uncles, Deceased)
Powers:
Flying Nimbus
Saiyan Space Capsule (Enlarged version)
Self Sustenance: In(40), Temporary version only.
Hyper-Running: Ex(20).
True Flight: Am(50). By making a Green Power FEAT, Goku can use his hyperspeed power to increase his flight speed to Mn(70) for 1-5 turns.
Telepathy: By making a Red Psyche FEAT, Goku can use this power at Rm(30) rank. Goku has developed the following power stunt:- Mental Probe: By making a Yellow Power FEAT, Goku can probe the mind of a willing subject.
Alter Ego(Lost): Goku's tail was permanently removed by Kami. Prior to that, Goku had the Mn(75) ability to transform into an Uzaru (see Saiyans) with the following stats:- Growth - Atomic Gain: permanent, 20' tall, weight of 4 tons, is +1CS to hit, Un(100) Strength, Mn(75) Endurance, Health is changed in proportion.
- Natural Weaponry: teeth of In(40) material strength.
- Hyper-Leaping: SX(150)
- Hyper-Hearing: In(40)
- Hyper-Olfactory: In(40)
- Resistance to Physical Attacks: In(40)
- Resistance to Energy Attacks: Ex(20)
Selective Adaptation: See Saiyans.
Power Flare: See Saiyans.
Body Resistance: Ex(20).
Hyperspeed: Rm(30)
Hyper-Leaping: In(40)
Recovery: In(40).
Power Detection: Am(50)
Resistance to Aging & Disease: Rm(30). See Saiyans.
Resistance to Power Detection: Am(50). Goku has learned to lower his power signature to a point that any scans for him would only show him as a low-level Saiyan.
Force Field: In(40) active personal. Goku cannot take any other action while this power is in effect.
Mind Blast: In(40). He must make a Yellow Psyche FEAT to use this power.
Kinetic Control: In(40). Through training with Master Roshi and King Kai, Goku can harness ambient kinetic energies within a 40' radius for the following effects: | - Kinetic Bolt: (from hands, Kamehameha) He can use this power by making a Yellow Endurance FEAT. In(40) force and Gd(10) energy damage at rank range. He can also fire force blasts of Ex(20) intensity by making a Green Endurance FEAT. Goku can also choose to emit a Kinetic blast from his entire body. This does In(40) force damage to anyone in contact with him.
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- By making a Green Psyche FEAT, Goku can tap into the kinetic energies of all living things as well as cosmic sources(including stars and planets) within a 4 mile range radius(40); Yellow Psyche FEAT---7.5 mile range radius(Mn); Red Psyche FEAT---15 mile range radius(SX). Once tapped, Goku can then gather the energies into a sphere. The sphere is then mentally commanded by Goku and travels at the speed equal to his Psyche Rank. Goku must concentrate on the sphere to keep it from exploding prematurely. Depending on the Psyche FEAT, the sphere can do force and energy damage equal to -2CS of the range radius of the "Tap".Everything within a 5 area range radius takes full damage with -1CS to damage per every additional area. The sphere has a mass equal to its force damage. This stunt is known as the "Spirit Bomb". By making a Green Psyche Feat after creating a "spirit bomb" Goku can shrink its appearance and transfer control of it to a willing person. Goku can also throw the "bomb" at a target. Goku is -3CS on all FEATs while gathering the energies needed to create the "Spirit Bomb". This penalty dissapears once the "bomb" is created.
- Light Emission: ("Solar Flare", from head) By making a Yellow Intuition FEAT, Goku can convert the ambient kinetic energy in his area of control to pure light. This acts as a Rm(30) blinding attack to everyone in the area he is facing.
- By making a Red Power and Endurance FEAT, Goku can super-charge his neural-muscular and cardio-vascular systems as well as his adrenal glands by internalizing harnessed Kinetic energy. This boosts up his Fighting, Agility, and Strength at the cost of his Endurance.
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- +1CS---(Kaio-Ken X 1) His Endurance falls to Rm(30). Fighting, Agility, & Strength are raised +1CS. Health is not changed. This lasts for 1-10 turns. By making a Red Endurance FEAT, Goku can maintain this technique's effects for another 1-10 turns. Failure leaves him -1CS for 1-10 turns on all FEATs. Failure does 10 points of damage due to the overuse & overstress of his adrenal glands.
- +2CS---(Kaio-Ken X 2) His Endurance falls to Ex(20). Fighting, Agility, & Strength are raised +2CS. Health is not changed. This lasts for 1-10 turns. By making a Red Endurance & Green Power FEAT, Goku can maintain this technique's effects for another 1-10 turns. Failure leaves him -2CS for 1-10 turns on all FEATs. Failure does 20 points of damage due to the overuse & overstress of his adrenal glands.
- +3CS---(Kaio-Ken X 3) His Endurance falls to Gd(10). Fighting, Agility, & Strength are raised +3CS. Health is not changed. This lasts for 1-5 turns. By making a Red Endurance & Yellow Power FEAT, Goku can maintain this technique's effects for another 1-5 turns. Failure leaves him -3CS for 1-20 turns on all FEATs. Failure does 30 points of damage due to the overuse & overstress of his adrenal glands and neuro-muscular system.
- +4CS---(Kaio-Ken X 4) His Endurance falls to Ty(6). Fighting, Agility, & Strength are raised +4CS. Health is not changed. This lasts for 1 turn. By making a Red Endurance & Power FEAT, Goku can maintain this technique's effects for another Turn. Failure leaves him -4CS for 1-30 turns on all FEATs. Failure does 40 points of damage due to the overuse & overstress of his adrenal glands, and neuro-muscular and cardio-vascular systems. This can prove fatal and has often left Goku paralyzed after a battle (as seen in his first battle with Vegeta).
- By making a Red Power and Endurance FEAT, Goku can add his own internal energies to increase his Kamehameha attack at the expense of his Fighting, Agility, Strength, and Hyperspeed ranks. He can only do this while flaring.
- By lowering those stats -1CS, Goku can add 10 points of force damage to the attack.
- By lowering those stats -2CS, Goku can add 20 points of force damage to the attack.
- By lowering those stats -3CS, Goku can add 30 points of force damage and 10 points of energy damage to the attack.
- By making a Green Endurance & Power FEAT, Goku can kinetically enhance his Hyperspeed to Mn(70) for 1-5 turns. This stunt has the side effect of creating an illusion of himself. This acts as a Rm(30) Illusion.
- By making a Yellow Psyche FEAT, Goku can internalize kinetic energies within his area of control to give him In(40) resistance to Power Manipulation for 1-5 turns. He cannot power flare or use his Kaioken technique while doing this.
Weakness: See Saiyans. Because of his mental discipline by Master Roshi as well as head trauma when he was an infant, Goku gets a +2CS to resist his genetic urge to fight.Note: At this point, Goku is not a Super Saiyan (See Saiyans).