Light Control
The hero can manipulate existing light. This can be visible, infrared, or ultraviolet light. The hero can alter the intensity, frequency (color, in other words), and coherence of light on a Gd Intensity FEAT. The hero can actually change the direction of light and form crude holograms on a Rm Intensity FEAT. Such holograms are little more than clouds or single-color walls. The Power allows +1CS Resistance to Light-based Powers, since the hero can redirect or dispel them.
Optional Powers include Light Generation, Energy Sheath, Carrier Wave, and Illusion Casting.
The Nemesis is itself.
Range: Column B