Nael(pronounced Nail)
Real Name: Nael-Ma-Guruu.
Physical Form: Humanoid Race - Namek
Origin of Power: Self-Achievement
Fighting: Rm(30) Agility: Rm(30)
Strength: Ex(20) Endurance: In(40)
Reason: Gd(10) Intuition: Gd(10) Psyche: Rm(30)
Health: 120 Karma: 50
Resources: Fb(2), Rm(30) on Namek Prime.
Popularity: 0 on Earth Z, 30 on Namek Prime
Age: 21 Height: 6'. Weight: 165LBS.
Talents: Martial Arts B, D, E (Namekian Psi-tokan), Student, Trance.
Contacts: Guruu(Father, Deceased), Z-Team (Rm(30) Resources, Hero Group), Dende (Brother, Un(100) Resources, Guardian of Earth).
Powers:
Regeneration: Ex(20)
True Flight: Rm(30)
Hyperspeed: Gd(10)
Longevity: Pr(4). Nameks have an average lifespan of 2,000 Terran years.
Hyper-Hearing: Rm(30)
Self-Duplication: (See Namek)
Elongation: Nail can stretch both arms up to 3 areas away or 1 arm up to 6 areas away.
Kinetic Bolt: Rm(30). From hands and fingers.
Resistance to Kinetic Bolts: Rm(30).
Armor Skin -Leather: Gd(10). Provides rank protection against physical and energy attacks.
Kinetic Control: Rm(30). Nail has developed the following power stunts:- By making a yellow Psyche FEAT, Nail can add 30 points to his flight power. This increases his flight speed to Am(60) for 1-10 turns. By making a red Psyche FEAT, Nail can combine his Hyperspeed to his kinetically enhanced flight to raise his flight speed to Mn(70) for 1-10 turns.
Recovery: Ex(20).
Weakness: Namek physiology is reptilian based and is subject to temperature changes. Cold attacks are +1CS against them as they are more cold blooded than warm.
For some unusual reason sonic-based attacks can temporarily incapacitate them for 1-10 rounds. To avoid this, Nameks must make both a successful Intuition and Psyche FEAT for every round they are exposed to this type of attack.
A Namek's main weakness is his constant Psionic control of his body. If a Namek is being Mind Blasted, that Namek will find it very difficult to use his powers (this includes Regeneration and Recovery, but not Armor Skin, Resistance to Electricity, or Hyper-Hearing.). To regain control, a Namek must make a Psyche FEAT against the power rank used against him. If the Namek rolls a white then he cannot use his powers. A green result lets him use his powers at -4CS; yellow at -2CS; red regains full control and a +1CS to further attempts to resist the attacking power's rank.
When the forces of the Planet Trade Guild invaded Namek Prime, Nael was given the task of guarding the Eldest Namek, Guruu. Nael soon came face-to-face with Frieza, a leader in the Guild's heirarchy. Amused at finding a Namek unafraid of his power. Frieza battled Nael. Even though Nael was a master of Namekian Psi-tokan, he fell prey to the might of Frieza. Unable to concentrate on regenerating, Nail knew he would die soon. Seconds later, Piccolo was transported by Shenron (the Eternal Dragon of Earth) to Namek Prime. The Terran born Namek was in time to sense the fading psi-energy of Nael and rushed to the fallen warrior's side. It was at this time that Nael offered Piccolo the power he needed to battle Frieza. Nael explained to Piccolo that he must fuse his fading essence into the foreign Namek.
Reluctantly, Piccolo agreed and the "fusion" ritual began. When it was over, Piccolo had gained not only an increase in his powers and abilities, but also the memories of Nael. These memories included weaknesses Nael saw in Frieza's fighting techniques and powers. Sadly, Nael made the ultimate sacrifice to aid a forgotten "brother" in the hopes of ending the Guild's threat to all Nameks.