Sleep - Induced
This is a nice, simple, straight-forward Power that is hardly ever used in any comic because it's not terribly dramatic. Nor is it exactly cricket. The hero has the ability to put any target into a deep sleep, from which he cannot awake while the Power is in effect. During this induced sleep, the target is completely helpless (see what I mean about not being cricket?). On the other hand, when you're facing 325 battle-crazed Skrulls, this Power can be really handy.
The Power rank determines the range and duration of the Power. It affects everyone within range. Sleep persists for 1-10 hours after the Power's duration. During that time, the victim can be awakened by anyone, but he'll wake up naturally in any case.
Range: Column A.