Spirit Gestalt
The hero can transform into a heroic Alter Ego by joining his mind and body with 1 or more disembodied beings (spirits, semi-divine beings, and that ilk. The joining of these disparate beings generates the Power possessed by the Gestalt hero. The merging spirit can be of any nature, determined by the player at the time of the hero's creation. Possibilities include:- Ancestral Gestalt: The merging beings are the hero's own ancestors.
- Spiritual Gestalt: The spirits are any Free Spirits.
- Daemonic Gestalt: The merging being is a nasty supernatural type.
- Divine Gestalt: The merging spirit is a bonafide divine being.
Duration is determined by the Gestalt hero's Psyche. Rank determines the cohesiveness of the Gestalt, especially its resistance to external attempts to dissolve the merger.
Range: None.