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Organoids
Organoids are an ancient type of Zoids, which are smaller versions of the big beasts which happen to be fused with organic parts. They are similar to Hybrids, and an Organoid fused to a Zoid's core it becomes stronger.
Organoids are very rare, and are only owned by the best pilots. The ZBC occasionally hold tournaments for Organoids, and pilots must fiercely compete to get these rare treasures.
The enhancements a Zoid can give are very interesting. The types which apply to all Zoids are right here, but some Zoids might have special features which can only be unlocked for that type.
The following are the types of temporary enhancments a Zoid can get.
Speed-For land Zoids, 30 miles per hour is added to current speed. 10 knots added for swimming Zoids current speed, and two mach levels added for flying Zoids current speed. If a Zoid fits more than one of the above types, then just go by what type of area the Zoid is in at the time.
Sensors-Zoid automatically now has 3D radar. If 3D radar is already posessed by a Zoid, then it gains four miles of extra sensory in all direction, and can easily sense a Zoid even if the eyes are shot out, or smoke surrounds it.
Damage-This one is easy. Damage caused by a Zoid, or a product of the Zoid, does double it's normal damage.
Defenses-Damage received by Zoid is halved, meaning defense is doubled.
Please keep in mind that when an Organoid is received, it can only fuse for one turn per-battle, and can not be used until the Zoid it was fused to is repaired. After 5 battles, the Organoid may stay fused for another turn, and then another turn after another 5 battles, and so on, and so on.
Another enhancement an Organoid can give is evolution. Some Zoids can fuse with an Organoid for a little while to make the Zoid perminantly stronger. This process takes two weeks, during which neither the evolving Zoid or the fused Organoid may be used. Evolution can only be done after twenty battles using the Organoid. The Zoid being evolved loses all mods!
The following is a list of the eveolutions.
Elephantus - Mammoth - Elephander
Hammer Rock - Iron Kong - Iron Kong PK
Helcat (Note: This evolution takes 3 weeks) - Death Cat
Merda - Rev Raptor - Diloforce OR Geno Saurer - Geno Breaker OR Berserk Fury (Note: when evolving into Fury, you lose your organoid for good, no chance of getting it back.)
Cannon Fort - DiBison
Blade Liger - LeoMaster - Liger Zero OR Liger Zero X (Note: When evolving to Liger Zero or Liger Zero X, you will lose the Organoid for good, no refunds)
Gun Sniper - Snipe Master
Geruder - Mad Thunder (Note: Evolving to this level takes 3 weeks) - Mad Thunder MKII
Red Horn - Dark Horn
Saber Tiger - Great Sabre
Garius - Godos OR Iguan OR Spinosapper - Dead Border
Spinosapper - Gordos (Note: This evolution takes 3 weeks) - Gordos MKII
Zeek Dober - Ice Blazer
That's it. Just remember to check a Zoid's bio to make sure it can't do anything extra with an Organoid partner. |