Ninja
Experience (Abilities Gained )
0-3,200 Disciple (A)
3,201-6,400 Brother ( B)
6,401-15,000 Master (C)
15,001-30,000 Genin (D)
30,001-60,000 Dragon Genin (E)
60,001-120,000 Master Genin (F)
120,001-240,000 Chunin (G)
240,001-480,000 Dragon Chunin (H)
480,001-750,000 Master Chunin (I)
750,001-1,000,000 Jonin (J)
1,000,001-1,375,000 Dragon Jonin (K)
1,375,001-1,750,000 Master Jonin (L)
1,750,001-2,125,000 Ninja (M)
2,125,001-2,750,000 Dragon Ninja (N)
+2,750,001 Master Ninja (O)
Use any kind of weapon but prefer light weapons
Wear only heavy cloth (+1)
Ninjas are the oldest order of spies. They are proficient in the ways of disguise, espionage, concealment, assassination, and very proficient in martial arts. Ninjas gain special abilities that pertain to the 4 elements; earth, wind, water, and flame, plus ninjas believe in a fifth element, ku, which they consider to be what binds all the other elements together (perhaps this could be considered the ethereal plane). They are also very similar to monks because of their knowledge in the martial arts.
Acquired Abilities:
Abilities
A. way of the earth I and misc.
B. way of the wind I (-1 AC)
C. way of the water I(-2 AC)
D. way of the flame I (-3 AC)
E. way of the earth II(-4 AC)
F. way of the wind II(-5 AC)
G. way of the water II(-6 AC)
H. way of the flame II(-7 AC )
I. way of the earth III(-8 AC)
J. way of the wind III(-9 AC)
K. way of the water III(-10 AC)
L. way of the flame III (-11 AC)
M. way of the mind I (-12 AC)
N. way of the mind II(-13 AC)
O. way of the mind III(-14 AC)
Explanation of Abilities:
Miscellaneous (gets all at start of game)
I. has all assassin abilities at equal level
II. has all thief abilities at -1 level
III. can be proficient with 6 weapons + 1 weapon/2 levels
IV. has saving throws, dodging ability, and hits as a monk
The way of the earth:
I. can in effect cast a tree spell (as a druid) at will
II. transfer 1 hit point/level in damage to the earth
III. can jump 30' in any direction and 15' high
The way of the wind:
I. can go without breathing for 5 rounds + const. Bonus
II. can in effect cast an invisibility spell
III. the ability to wind walk once/week (as the cleric spell)
The way of the water:
I. ability to swim at same speed as ground movement
II. water breathe 1 level/round
III. can move and fight underwater as per ring of free-action
The way of the flame:
I. can alter body temperature +-5 degrees/level
II. locate and identify anybody in a 20' radius
III. ability to create fire seeds 1 seed/level/week
The way of the mind:
I. gets one of the selected abilities from the list below
II. gets one additional ability (total of 2)
III. gets one additional ability (total of 3)
Selected abilities:
1. body equilibrium as per psionic ability
2. cell adjustment as per psionic ability (on self only)
3. domination as per psionic ability
4. hypnotism as per psionic ability
5. mind over body as per psionic ability
6. body control as per psionic ability
7. mind bar as per psionic ability
8. E.S.P. as per magic-user spell
9. telempathic emotion as per psionic ability
10. ku, which is the special ninja ability to place his/her mind and body in ku. What happens is their body molecules break their bonds but retain their respective positions, making the ninja a "spirit". In this state nothing may con tact the ninja and visa-versa. Finally the ninja can move only at half speed. This ability can be used once/week and lasts for 5 + 1 round/level for 5 rounds minimum.
Additional notes:
Ninjas must be lawful and cannot be good. Ninjas will not tell their occupation but only to their best friends. Ninjas will not go back on their word. Ninjas in effect get 10 psionic points/level when ways of the mind are achieved to determine duration and other factors. Ninjas may use poison.
There are only a limited number of ninjas starting at 10th level. There are 9 at 10th and from then on there's 5 at 11th, 4 at 12th, etc. up to 1 at 15th. Like monks, the character must fight the ninja (or any one of the ninjas) that already occupy that level. This fight is performed honorably (no dirty stuff) and will be decided by the challenged ninja whether it will be fought by hand or with weapons.