This map is mostly made up of air units. Everyone starts out with a ghost and can board a air unit of their choosing. The first air unit everyone gets is a piece of shit craft named the "Canker" (A Scout without speed). All ships can fire "missles" depending on their statistics. Wraiths are the standard ships, can hold up to 12 missles and has double the missle firepower. Hero Scouts are built for speed and offense, holds 10 missles only and has only normal missle firepower. Battleships and Carriers are powerful ships, are hard to maintain, and can hold 16 missles with double the firepower. The Valkrie can hold up to 24 missles with four times the firepower. The Canker, being the piece of shit ship, holds 4 missles with single firepower and cannot support other items (Instant heal/ Insurance) Whenever you lose a ship, a shuttle is launched and you are forced to escape home. If you don't make it, you lose. If you do make it, you start out again with the Canker and lose all the missles you have gained. If you have bought "insurance," then when you regain the Canker you will recieve a large sum of money.
This map incorporates the ideas I had for an Armored Core map. Except alot better and refined.
Current Idea: Aeon of Strife 3
Possibility of being made: 100%
This map will consist of the entire storyline from before the original Aeon of Strife to after Aeon of Strife 2 has passed. Again the game takes place when the Shelak tribe has found the Akilae tribe to be a threat. This was the basis of the "storyline" from Aeon of Strife 1. Now if you notice, the last two maps are definitely lacking in storyline. They depend on the mission introduction far too much to push the storyline. What I am doing is creating a map that is divided into sections. Therefore I can create multiple battlefields on one map and have a storyline.
I am still thinking about what to add... It will be much more RPG ish this time around. And better.