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Daredevil

Value

Characteristic

Points

20

STR

10

29

DEX

57

23

CON

26

13

BODY

6

15

INT

5

12

EGO

4

15

PRE

5

16

COM

3

12

PD

8

10

ED

5

6

SPD

21

9

REC

0

46

END

0

45

STUN

10

 

Total

160

Points

Powers

END

121

Enhanced Senses

 

(60)

Spatial Awareness

 

(25)

Spatial Awareness

 

(20)

Targeting Sense (Spatial Awareness)

 

(10)

360-Degree Sensing (Unusual Senses)

 

(5)

Discriminatory Sense (Spatial Awareness)

 

(20)

Targeting Sense (Hearing)

 

(12)

Detect Heartbeat (+1 to PER); Time Required: Instant, +2; Range: Ranged, +5

 

(9)

Enhanced Perception (all) (+3 to PER)

 

(6)

Telescopic Sense (Hearing, +4 to PER)

 

(6)

Telescopic Sense (Unusual Senses, +4 to PER)

 

(5)

Discriminatory Sense (Smell)

 

(3)

Ultrasonic Hearing

 

6

Running (+3", 9", NC: 18")

1

 

 

 

5

EC: Batons (11-pt reserve); OAF: Batons: -1

 

a-22

9d6 Energy Blast; Range: 280; Reduced END: Half, +¼; OAF: Batons: -1

2

b-5

Swinging (+18", NC: 36"); Non-Combat Multiplier: ×2, +0; Reduced END: Half, +¼; OAF: Batons: -1

2

1

Hand-to-Hand Attack (1d6, Total 5d6); Range: 0; OAF: Batons: -1

1

160

Total Powers

 

Points

Skills, Talents, Perks

Roll

3

Absolute Time Sense

 

3

Acrobatics

15-

5

AK: New York

14-

30

Boxing; Clubs: +1

 

(12)

+3 DC for Martial Attacks

 

(5)

Jab (OCV +1, DCV +3, 7d6)

 

(5)

Hook (OCV -2, DCV +1, 11d6)

 

(4)

Block (OCV +2, DCV +2)

 

(3)

Clinch (OCV -1, DCV -1, STR 45)

 

3

Breakfall

15-

3

Climbing

15-

5

Concealment

13-

5

Cramming

 

3

Deduction

12-

5

Defense Maneuver

 

3

Fast Draw

15-

4

KS: Criminal Law

13-

2

KS: Civil Law

11-

2

KS: Maggia

11-

2

KS: Boxing

11-

20

Kung Fu; Clubs: +1

 

(4)

Punch (OCV 0, DCV +2, 9d6)

 

(4)

Block (OCV +2, DCV +2)

 

(3)

Throw (OCV +0, DCV +1, 7d6+v/5)

 

(4)

Disarm (OCV -1, DCV +1)

 

(4)

Dodge (OCV --, DCV +5)

 

3

Lockpicking

15-

5

Money (Well Off)

 

3

Oratory

12-

1

PERK: Law License

 

3

Persuasion

12-

5

PS: Lawyer

14-

3

Security Systems

12-

7

Shadowing

13-

3

Stealth

15-

3

Streetwise

12-

2

WF: Common Martial Arts

 

2

WF: Common Melee

 

2

WF: Common Missile

 

2

WF: Small Arms

 

15

+3 level w/HTH Combat

 

8

+4 level w/Batons

 

165

Total Skills, Talents, Perks

 

100+

Disadvantages

10

DF: Blind; Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5

15

DNPC: Foggy Nelson (Normal, 11-); Skills: Normal, +0

30

HUN: Maggia (14-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5

15

HUN: Bullseye (11-); Capabilities: As Powerful, 10

15

PHY: Blind (All the Time, Slightly)

20

PHY: Code Against Killing (Common, Total)

20

PSY: Honorable (Common, Total)

10

PSY: Trying to live beyond father's life (Common, Moderate)

5

REP: Man without Fear (8-)

5

RIV: Batman; Situation: Professional, 5

15

S-ID: Matt Murdock

20

VUL: High Sounds & Sonics (2× STUN); Attack: Common, +10

20

SUS: Strong Sensory inputs (1d6 STUN/Phase); Condition: Common, +10

175

Hero Bonus

375

Total Disadvantages

COSTS:

Char.

 

Powers

 

Total

Total

 

Disadv.

 

Base

 

Exp.

 

160

+

325

=

485

485

=

375

+

100

+

10

OCV

DCV

ECV

Mental Def.

PD/rPD

ED/rED

Phases

10

10

4

0

12/0

10/0

2, 4, 6, 8, 10, 12