Daredevil
Value |
Characteristic |
Points |
20 |
STR |
10 |
29 |
DEX |
57 |
23 |
CON |
26 |
13 |
BODY |
6 |
15 |
INT |
5 |
12 |
EGO |
4 |
15 |
PRE |
5 |
16 |
COM |
3 |
12 |
PD |
8 |
10 |
ED |
5 |
6 |
SPD |
21 |
9 |
REC |
0 |
46 |
END |
0 |
45 |
STUN |
10 |
|
Total |
160 |
Points |
Powers |
END |
121 |
Enhanced Senses |
|
(60) |
Spatial Awareness |
|
(25) |
Spatial Awareness |
|
(20) |
Targeting Sense (Spatial Awareness) |
|
(10) |
360-Degree Sensing (Unusual Senses) |
|
(5) |
Discriminatory Sense (Spatial Awareness) |
|
(20) |
Targeting Sense (Hearing) |
|
(12) |
Detect Heartbeat (+1 to PER); Time Required: Instant, +2; Range: Ranged, +5 |
|
(9) |
Enhanced Perception (all) (+3 to PER) |
|
(6) |
Telescopic Sense (Hearing, +4 to PER) |
|
(6) |
Telescopic Sense (Unusual Senses, +4 to PER) |
|
(5) |
Discriminatory Sense (Smell) |
|
(3) |
Ultrasonic Hearing |
|
6 |
Running (+3", 9", NC: 18") |
1 |
|
|
|
5 |
EC: Batons (11-pt reserve); OAF: Batons: -1 |
|
a-22 |
9d6 Energy Blast; Range: 280; Reduced END: Half, +¼; OAF: Batons: -1 |
2 |
b-5 |
Swinging (+18", NC: 36"); Non-Combat Multiplier: ×2, +0; Reduced END: Half, +¼; OAF: Batons: -1 |
2 |
1 |
Hand-to-Hand Attack (1d6, Total 5d6); Range: 0; OAF: Batons: -1 |
1 |
160 |
Total Powers |
|
Points |
Skills, Talents, Perks |
Roll |
3 |
Absolute Time Sense |
|
3 |
Acrobatics |
15- |
5 |
AK: New York |
14- |
30 |
Boxing; Clubs: +1 |
|
(12) |
+3 DC for Martial Attacks |
|
(5) |
Jab (OCV +1, DCV +3, 7d6) |
|
(5) |
Hook (OCV -2, DCV +1, 11d6) |
|
(4) |
Block (OCV +2, DCV +2) |
|
(3) |
Clinch (OCV -1, DCV -1, STR 45) |
|
3 |
Breakfall |
15- |
3 |
Climbing |
15- |
5 |
Concealment |
13- |
5 |
Cramming |
|
3 |
Deduction |
12- |
5 |
Defense Maneuver |
|
3 |
Fast Draw |
15- |
4 |
KS: Criminal Law |
13- |
2 |
KS: Civil Law |
11- |
2 |
KS: Maggia |
11- |
2 |
KS: Boxing |
11- |
20 |
Kung Fu; Clubs: +1 |
|
(4) |
Punch (OCV 0, DCV +2, 9d6) |
|
(4) |
Block (OCV +2, DCV +2) |
|
(3) |
Throw (OCV +0, DCV +1, 7d6+v/5) |
|
(4) |
Disarm (OCV -1, DCV +1) |
|
(4) |
Dodge (OCV --, DCV +5) |
|
3 |
Lockpicking |
15- |
5 |
Money (Well Off) |
|
3 |
Oratory |
12- |
1 |
PERK: Law License |
|
3 |
Persuasion |
12- |
5 |
PS: Lawyer |
14- |
3 |
Security Systems |
12- |
7 |
Shadowing |
13- |
3 |
Stealth |
15- |
3 |
Streetwise |
12- |
2 |
WF: Common Martial Arts |
|
2 |
WF: Common Melee |
|
2 |
WF: Common Missile |
|
2 |
WF: Small Arms |
|
15 |
+3 level w/HTH Combat |
|
8 |
+4 level w/Batons |
|
165 |
Total Skills, Talents, Perks |
|
100+ |
Disadvantages |
10 |
DF: Blind; Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5 |
15 |
DNPC: Foggy Nelson (Normal, 11-); Skills: Normal, +0 |
30 |
HUN: Maggia (14-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5 |
15 |
HUN: Bullseye (11-); Capabilities: As Powerful, 10 |
15 |
PHY: Blind (All the Time, Slightly) |
20 |
PHY: Code Against Killing (Common, Total) |
20 |
PSY: Honorable (Common, Total) |
10 |
PSY: Trying to live beyond father's life (Common, Moderate) |
5 |
REP: Man without Fear (8-) |
5 |
RIV: Batman; Situation: Professional, 5 |
15 |
S-ID: Matt Murdock |
20 |
VUL: High Sounds & Sonics (2× STUN); Attack: Common, +10 |
20 |
SUS: Strong Sensory inputs (1d6 STUN/Phase); Condition: Common, +10 |
175 |
Hero Bonus |
375 |
Total Disadvantages |
COSTS: |
Char. |
|
Powers |
|
Total |
Total |
|
Disadv. |
|
Base |
|
Exp. |
|
160 |
+ |
325 |
= |
485 |
485 |
= |
375 |
+ |
100 |
+ |
10 |
OCV |
DCV |
ECV |
Mental Def. |
PD/rPD |
ED/rED |
Phases |
10 |
10 |
4 |
0 |
12/0 |
10/0 |
2, 4, 6, 8, 10, 12 |