To Hit |
T |
O |
U |
G |
H |
N |
E |
S |
S |
||
S |
- |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
T |
1 |
4 |
5 |
6 |
6 |
N |
N |
N |
N |
N |
N |
R |
2 |
3 |
4 |
5 |
6 |
6 |
N |
N |
N |
N |
N |
E |
3 |
2 |
3 |
4 |
5 |
6 |
6 |
N |
N |
N |
N |
N |
4 |
2 |
2 |
3 |
4 |
5 |
6 |
6 |
N |
N |
N |
G |
5 |
2 |
2 |
2 |
3 |
4 |
5 |
6 |
6 |
N |
N |
T |
6 |
2 |
2 |
2 |
2 |
3 |
4 |
5 |
6 |
6 |
N |
H |
7 |
2 |
2 |
2 |
2 |
2 |
3 |
4 |
5 |
6 |
6 |
8 |
2 |
2 |
2 |
2 |
2 |
2 |
3 |
4 |
5 |
6 |
|
9 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
3 |
4 |
5 |
|
10 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
3 |
4 |
To Hit
BS of Shooter |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Score to hit |
6 |
5+ |
4+ |
3+ |
2+ |
2+ |
2+ |
2+ |
2+ |
2+ |
Cover |
Saving Throw |
Bushes, High Grass, Crop-fields, Fences and Railings |
6+ |
Crates, Barrels, Pipes, Logs, Rocks, Rubble, Wreckage, Ruins, Walls, Buildings, Vehicles, Wrecks, Woods, Jungles |
5+ |
Trenches, Gun pit emplacements, Bunkers, Fortified Buildings |
4+ |
To Hit in Assault
Opponents Weapons Skills |
|||||||||||
Y |
---- |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
O |
1 |
4 |
4 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
U |
2 |
3 |
4 |
4 |
4 |
5 |
5 |
5 |
5 |
5 |
5 |
R |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
5 |
4 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
|
5 |
3 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
4 |
|
6 |
3 |
3 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
|
W |
7 |
3 |
3 |
3 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
S |
8 |
3 |
3 |
3 |
3 |
3 |
3 |
3 |
4 |
4 |
4 |
9 |
3 |
3 |
3 |
3 |
3 |
3 |
3 |
3 |
4 |
4 |
|
10 |
3 |
3 |
3 |
3 |
3 |
3 |
3 |
3 |
3 |
4 |
To Wound in Assault
Toughness |
|||||||||||
S |
----- |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
T |
1 |
4 |
5 |
6 |
6 |
N |
N |
N |
N |
N |
N |
R |
2 |
3 |
4 |
5 |
6 |
6 |
N |
N |
N |
N |
N |
E |
3 |
2 |
3 |
4 |
5 |
6 |
6 |
N |
N |
N |
N |
N |
4 |
2 |
2 |
3 |
4 |
5 |
6 |
6 |
N |
N |
N |
G |
5 |
2 |
2 |
2 |
3 |
4 |
5 |
6 |
6 |
N |
N |
T |
6 |
2 |
2 |
2 |
2 |
3 |
4 |
5 |
6 |
6 |
N |
H |
7 |
2 |
2 |
2 |
2 |
2 |
3 |
4 |
5 |
6 |
6 |
8 |
2 |
2 |
2 |
2 |
2 |
2 |
3 |
4 |
5 |
6 |
|
9 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
3 |
4 |
5 |
|
10 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
3 |
4 |
Glancing Hit Table
1 and 2 |
Crew Shaken. Can’t shoot. |
3 |
Stunned. Can’t move, shoot, disembark |
4 |
Immobilized For rest of game, skimmers die |
5 |
One weapon destroyed (attackers choice) |
6 |
Vehicle down, take it away |
Penetrating Hit Table
1 |
Crew Stunned. Cant move, shoot, disembark |
2 |
Immobilized for rest of game. Skimmers crash and die. |
3 |
Armament Destroyed. Attacker chooses one weapon to be removed. |
4 |
Vehicle Destroyed. Take it out of play |
5 |
Same as 4, + wreck moved d6 in scatter-die direction. HIT, it flips. |
6 |
Same as 4 + models in d6 range suffer 1 wound on 4+ (Save throws allowed) |
Ordinance Hit Table
For a roll of 1, 2, or 3, look up the same result on the Penetrating Hit Table |
|
4 |
See PHT Result 5 |
5 |
See PHT Result 6 |
6 |
Models in 6 in range suffer 4+-wound roll, save throws allowed. |