Root: Trade
Trade is the commen tounge of the world. Its the second language taught, and everyone who speaks any languages knows enough Trade to get around. The only region that speaks Trade exclusivly is the New Republic. Trade is actually a bastardized version of English, the tounge of the Republic. It also borrows words from many other languages, paticularly for new terms that came from that region, as well as names. The only place where Trade is NOT spoken is Turim Village.
Root: Turimic
The ancestors of the Maple Kingdom were barbarians from what is now the Unsettled Regions, same with the denizens of the Jorgan Plains. The spread of Turimic languages covers a great deal of the known world, including the Maple Plains, portions of the Iron Hills, the Jorgan Plains, and nearly all indiginous inhabitants of the Unsettled Regions ((IE, not colonists.)) If you speak slowly and carefully, enunciating all the vowels, a speaker of one dialect of Turimic can communicate with a speaker of a different dialect, but it is slow in the talking.
Dialect: Turimic (Turimic)
The root language of Maple, Jorgan, Gurtina Isle and the Unsettled Regions, it remains pure only in Turim Village. Knowledge of this language is very scarce, yet writtings in it are in many ruins. Speaking Turim in a crowd of people would be an effective way to speak secrets without seeming too odd, as it sounds like a dialect of many other languages. It is effecticly a dead language, outside the Unsettled Regions and Turim.
Dialect: Lower Turimic (Turimic)
A drifted form of Turim, it is spoken widly across the Unsettled Regions and rural parts of Gurtina Isle. If you ever want to fit in or get on the good side of the people who live there, you need to know how to speak the dialect. Of all the dialects of Turimic, Lower Turimic is the closest to the root.
Dialect: Gurtinian (Turimic)
The language of the Gurtina Isle, and the offical Second Language of the Allied Island Nations. Its the third language of people from the Isles.
Dialect: Jorganian (Turimic)
The language of the plains dwellers, Jorganian is rarely heard away from the plains. It is the most distant of all Turimic languages.
Dialect: Mapaln (Turimic)
The language of the Irwan Kingdom and the second language of the Kingdom of IronHill, Mapaln (May-pahln) has two real forms, High Mapaln that is used for formal occasions,(Thee's and Thou's) and Commen Mapaln that is what most people think of when they think Mapaln.
Dialect: Lodestonic (Turimic)
The Dwarven Kingdom of IronHill has its own subdivisions, and the Lodestone Hills, in the far east of the kingdom, is no exception. The dwarves here do not speak Irian at all, but rather a Turimic Dialect known as Lodestonic. It is from Lodestonic, however, not Irian, that many new words related to the forging of metal and the application of metal have come from.
Root: Irian
Irian is the main language of the Kingdom of IronHill. The root language is still spoken, however, as part of their religion (Being dwarves.) Since Dwarves hardly leave home without good reason, Irian has hardly spread. But the best smiths know it well, for Irian is the Technical language of the world. Also, Irian has never quite been split up as Turimic got, with only 3 dialects, that are only vaguely different.
Dialect: Forgian (Irian)
Forgian is from the Provence of Ir Forge. It is the best known Dwarven Dialect, used in all diplomacy.
Dialect: Platinium (Irian)
From the province of Platinium, the words dealing with precious metals come from here.
Dialect: Irian (Irian)
The root language of the Dwarves, it is never spoken to a non-Dwarf, or in one's presence. It is highly religious, and sacred. Any non-Dwarf who speaks it is instantly trusted.
Root: Islander
The languages of the Islands (With the exception of all but the western end of Gurtina), while widly different, actually have the same root. Nobody knows quite how this happened, but it happened.
Dialect: Anglish (Islander)
The language os the Angle Isle is actually a conglomorate. With time, 4 seperate Islander languages, now dead, merged into one dialect, Anglish.
Dialect: Celtic (Islander)
Celtic is both religion and language of the Gauls, on the Isle of Gaul. It is very different from Latin, the language of Rome, and Anglish, the language of the Angle Isle, as the other two are from each other.
Dialect: Latin (Islander)
The Language of Rome, almost unique and until recently, was thought to be unique. But analysis of Celtic, Anglish, and Latin have shown they ARE similar in the manner of a shared root language, Islander.
Root: Suami
The Suami were the original peoples of the Maple Grasslands, which at the time extended from the Turim Forest to the Aus Sea. However, the creation of the Aus Desert and the drying of the Plains of Charnal made the tribes dialects break apart.
Dialect: Far Western Mapalese (Suami)
The denizens of the far west of hte Maple Grasslands are a Suamic tribe that perfer to be citizens of the Irwan Kingdom, rather than the Charnal Empire. However their loyalties lie, they are intensly proud of their heritage which they pass on with each generation, with no worries of change.
Dialect: Imperial (Suami)
The main dialect of the Charnal Empire, it is the offical tounge.
Dialict: Aussia (Suami)
The people of the city states of the Aus Desert's accents differ widly, but their spoken words are close enough to be understood if you learn just one cities version. Its a serious language, with 154,422 one word ways to communicate danger in the desert, and only one for rain, which does double duty as 'nearly impossible, a near myth.'
Root: Castillian
Out of all the regions and places in the known world, Castille is the oddest and most unique. Its language is very hard to understand unless you've studied it or worked with it extensivly, and doubly so for Castillian's to learn anything but Trade. It is usually spoken only by those in Castille. It is a patient language, with 400 words for waiting, delaying, and somesuch.
Root: Dwan
Dwan, ancient language of the Elves. All but a few Elves have forgotten the language, which was of the higher classes of Mages prior to the Fall of Turim. There are many ruins with Dwanian script upon them in the Unclaimed territories, and a adventurer who can read them has a good chance of being very rich...or very dead.
Dialect: Dwanea (Dwan)
Dwanea is the daughter language of Dwan, and is the priamary language of magic users and the High Elves.
Dialect: Highwindian (Dwan)
Language of just about everyone but the High Elves in Cor Highwind, its used for commerce and trade in the city.