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Creautres of Ateria Cont.
Aterian Creatures







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Dark Phantom
Alignment L/E Armor -5 (Mdmg)
LP 35-120 KP 35-120
Physical +0d/+0th/+0td Magical +5d/+4th/+1td
Damage Touch (d20)Stun
2 rounds
Number 2
Items (H)Special Treasure N/A
))Description((
USes basic 1-6th level Magic
Prefers to stay away from lit areas and will hide and wait for a good attck


Sivilin
Alignment C/E Armor - 5
LP 50 -150 KP 25
Physical +4d/+4(6)th/+0td Magical +0d/+0th/0td
Damage Clever (2d15) Number 1
Items (m)Weapons/Magic Treasure (m)Gems/Gold
))Description((
These beings are solid, but at will occasionally will fade for 1 round.
(This ability aids in an extra +2 th)


Skeletons (All Types)
Alignment Any Armor -4 to -10
LP 15 - 200 KP 0 - 300
Physical +vd/+vth/+vtd Magical +vd/+vth/+vtd
Damage Varies Number 1 and up
Items (V)Weapons/Magic Treasure (V)Gems/Gold
))Description((
Skeletons range in form, from dogs to humans, to even a gron.
They are never as powerful as they once were, and their armor and weapons depend on what they are.
Skeletons have the widest range and vary in many things.


Glane Dragon
Alignment N/E Armor -12
LP 300 - 600 KP 300 - 800
Physical +15d/+5th/+0td Magical +15d/+10th/+5td
Damage Four Hit(4d30)
Breath (See Below)
Number 1 or 2
Items (TB)Weapons/Magic Treasure (TB)Gems/Gold
))Description((
One Glane has been seen and its power next to a Grons is unrivaled
Breath weapons (Each can be used once a day hits all in range)
ICE* 5d20 () Fire 5d20 () Acid 3d20 (+10 per round to end of battle)
(Can use all Cleric and Wizard spells at double damage on all 18-20 rolls)