Aterian Creatures
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Dark Phantom
|
Alignment |
L/E |
Armor |
-5 (Mdmg) |
LP |
35-120 |
KP |
35-120 |
Physical |
+0d/+0th/+0td |
Magical |
+5d/+4th/+1td |
Damage |
Touch (d20)Stun 2 rounds |
Number |
2 |
Items |
(H)Special |
Treasure |
N/A |
))Description((
USes basic 1-6th level Magic
Prefers to stay away from lit areas and will hide and wait for a good attck
Sivilin
|
Alignment |
C/E |
Armor |
- 5 |
LP |
50 -150 |
KP |
25 |
Physical |
+4d/+4(6)th/+0td |
Magical |
+0d/+0th/0td |
Damage |
Clever (2d15) |
Number |
1 |
Items |
(m)Weapons/Magic |
Treasure |
(m)Gems/Gold |
))Description((
These beings are solid, but at will occasionally will fade for 1 round.
(This ability aids in an extra +2 th)
Skeletons (All Types)
|
Alignment |
Any |
Armor |
-4 to -10 |
LP |
15 - 200 |
KP |
0 - 300 |
Physical |
+vd/+vth/+vtd |
Magical |
+vd/+vth/+vtd |
Damage |
Varies |
Number |
1 and up |
Items |
(V)Weapons/Magic |
Treasure |
(V)Gems/Gold |
))Description((
Skeletons range in form, from dogs to humans, to even a gron.
They are never as powerful as they once were, and their armor and weapons depend on what they are.
Skeletons have the widest range and vary in many things.
Glane Dragon
|
Alignment |
N/E |
Armor |
-12 |
LP |
300 - 600 |
KP |
300 - 800 |
Physical |
+15d/+5th/+0td |
Magical |
+15d/+10th/+5td |
Damage |
Four Hit(4d30) Breath (See Below) |
Number |
1 or 2 |
Items |
(TB)Weapons/Magic |
Treasure |
(TB)Gems/Gold |
))Description((
One Glane has been seen and its power next to a Grons is unrivaled
Breath weapons (Each can be used once a day hits all in range)
ICE* 5d20 () Fire 5d20 () Acid 3d20 (+10 per round to end of battle)
(Can use all Cleric and Wizard spells at double damage on all 18-20 rolls)