A T T R I B U T E S



Attributes Chart


ATTRIBUTES
Attributes are for the bonuses from Damage addition to Magic to hit. From Strength to Inteligence. Each character has a uniqueness about him or her that the attributes will help to bring out.

I N T E L I G E N C E
Inteligence is what makes a Wizard, and tied in with wisdom it can make a Cleric and a Wizard equally powerful. The Bonuses are Magic Damage/Knowledge Point Bonus

INTELIGENCE
Magic Damage Adjustment *** Kp Bonus
Attribute Level
(1-10)
Psionics Wizards Clerics Attribute Level
(11-20)
Psionics Wizards Clerics Attribute Level
(21-30)
Psionics Wizards Clerics
1 0 * 0 0 * 0 0 * 0 11 1 * 1 0 * 0 0 * 0 21 7 * 6 5 * 5 4 * 4
2 0 * 0 0 * 0 0 * 0 12 2 * 1 1 * 1 0 * 0 22 7 * 6 6 * 5 4 * 4
3 0 * 0 0 * 0 0 * 0 13 3 * 2 2 * 2 1 * 1 23 7 * 6 6 * 6 4 * 5
4 0 * 0 0 * 0 0 * 0 14 3 * 3 2 * 2 1 * 1 24 7 * 7 6 * 6 5 * 5
5 0 * 0 0 * 0 0 * 0 15 4 * 3 3 * 3 2 * 3 25 8 * 7 6 * 6 5 * 5
6 0 * 0 0 * 0 0 * 0 16 4 * 4 3 * 3 2 * 3 26 8 * 7 7 * 6 5 * 5
7 0 * 0 0 * 0 0 * 0 17 5 * 4 4 * 3 3 * 3 27 8 * 8 7 * 7 6 * 6
8 0 * 0 0 * 0 0 * 0 18 5 * 5 4 * 4 3 * 3 28 9 * 8 7 * 7 6 * 6
9 0 * 0 0 * 0 0 * 0 19 6 * 5 4 * 4 3 * 3 29 9 * 8 8 * 7 6 * 6
10 1 * 0 0 * 0 0 * 0 20 6 * 6 5 * 5 4 * 4 30 9 * 9 8 * 8 7 * 7



W I S D O M
From times long gone Wisdom has served the clergy and the righteous, and in their learning they taught to better others with out wisdom which is the tool for learning one could not be a Cleric or Wizard. The bonuses are Magic To Hit(MtH)/Magic To Defend(MtD) / Heal Bonus(HB)

Wisdom
MtH (Magic to Hit) *** MtD (Magic to Def.) *** HB (Heal Bonus)
Attribute Level
(1-10)
Psionics Wizards Clerics Attribute Level
(11-20)
Psionics Wizards Clerics Attribute Level
(21-30)
Psionics Wizards Clerics
1 0 * 0 * 0 0 * 0 * 0 0 * 0 * 0 11 1 * 0 * 0 0 * 0 * 0 0 * 0 * 1 21 4 * 3 * 0 3 * 2 * 0 1 * 1 * 6
2 0 * 0 * 0 0 * 0 * 0 0 * 0 * 0 12 1 * 1 * 0 0 * 0 * 0 0 * 0 * 1 22 4 * 4 * 0 3 * 3 * 0 1 * 1 * 7
3 0 * 0 * 0 0 * 0 * 0 0 * 0 * 0 13 2 * 1 * 0 0 * 0 * 0 0 * 0 * 1 23 5 * 4 * 0 4 * 3 * 0 2 * 1 * 8
4 0 * 0 * 0 0 * 0 * 0 0 * 0 * 0 14 2 * 1 * 0 1 * 0 * 0 0 * 0 * 2 24 6 * 4 * 0 4 * 3 * 0 2 * 1 * 8
5 0 * 0 * 0 0 * 0 * 0 0 * 0 * 0 15 2 * 1 * 0 1 * 0 * 0 0 * 0 * 3 25 6 * 4 * 0 5 * 3 * 0 3 * 1 * 8
6 0 * 0 * 0 0 * 0 * 0 0 * 0 * 0 16 2 * 2 * 0 1 * 0 * 0 0 * 0 * 4 26 6 * 5 * 0 5 * 4 * 1 3 * 2 * 8
7 0 * 0 * 0 0 * 0 * 0 0 * 0 * 0 17 2 * 2 * 0 1 * 1 * 0 0 * 0 * 5 27 7 * 5 * 0 5 * 4 * 1 3 * 2 * 8
8 0 * 0 * 0 0 * 0 * 0 0 * 0 * 0 18 3 * 2 * 0 1 * 1 * 0 0 * 0 * 5 28 7 * 6 * 0 5 * 4 * 2 3 * 2 * 8
9 0 * 0 * 0 0 * 0 * 0 0 * 0 * 0 19 3 * 3 * 0 2 * 2 * 0 1 * 1 * 6 29 8 * 6 * 0 6 * 4 * 2 4 * 2 * 9
10 0 * 0 * 0 0 * 0 * 0 0 * 0 * 0 20 4 * 3 * 0 2 * 2 * 0 1 * 1 * 6 30 8 * 7 * 0 6 * 5 * 3 4 * 3 * 10



B O D Y
Body is how well you build yourself and gives to you an addition to your life. Bonuses are Life Point/Regenerate (Regenerate happens every third round per the points you have under that attribute)

BODY
Life Point Bonus *** Regeneration
Attribute Level
(1-10)
Warriors Other Classes Psionics Attribute Level
(11-20)
Warriors Other Classes Psionics Attribute Level
(21-30)
Warriors Other Classes Psionics
1 0 * 0 0 * 0 0 * 0 11 2 * 0 0 * 0 0 * 0 21 8 * 0 5 * 0 0 * 3
2 0 * 0 0 * 0 0 * 0 12 4 * 0 1 * 0 0 * 1 22 8 * 0 5 * 0 0 * 4
3 0 * 0 0 * 0 0 * 0 13 5 * 0 2 * 0 0 * 1 23 8 * 1 5 * 0 0 * 4
4 0 * 0 0 * 0 0 * 0 14 6 * 0 2 * 0 0 * 1 24 9 * 1 5 * 0 0 * 5
5 0 * 0 0 * 0 0 * 0 15 6 * 0 2 * 0 0 * 2 25 9 * 1 6 * 0 0 * 5
6 0 * 0 0 * 0 0 * 0 16 6 * 0 3 * 0 0 * 2 26 9 * 2 6 * 1 0 * 6
7 0 * 0 0 * 0 0 * 0 17 7 * 0 3 * 0 0 * 2 27 10 * 2 7 * 1 1 * 6
8 0 * 0 0 * 0 0 * 0 18 7 * 0 4 * 0 0 * 2 28 11 * 2 7 * 1 1 * 7
9 0 * 0 0 * 0 0 * 0 19 7 * 0 4 * 0 0 * 3 29 11 * 3 8 * 1 2 * 7
10 1 * 0 0 * 0 0 * 0 20 8 * 0 4 * 0 0 * 3 30 12 * 4 9 * 2 3 * 8






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