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Cleric Knowledge
All spells get rolled on a 1d20
like a physical attack however
you use the pluses given on
the Intelligence chart to add to the
attack or defense of magic.
Each spell has a Class They are
Devine (D) / Elemental (E)
Illusion (I) / Alteration (A)
Necromancy (N) \
Psionics (P)
1st Magae
(Class Level 1-2)
Spell
Kp Used
Damage
Spell Class
Description
Pressure
3
3d6
All
Attacks the body from all directions and hurts severely. This spell does not grow in strength but is good for causing another wizard to lose their concentration.
Flame Tip
3
2d8
E,D
+3 kp per level used / +1d per level used (Max13d8).
This spell can progress and is very powerful to users at higher levels and uses low amounts of KP
Confuse
5
1 rnd
P,D
Confuses any beast lower than your own level
2nd Magae
(Class Level 3-4)
Spell
Kp Used
Damage
Spell Class
Description
Weaken
10
Dmg Bonus in half
P,D
Weakens oppenants
WEB
15
2 rnds
All
Can only be used once per battle.
Attribute Boost
20
+1
P,D,A
Boosts an Attribute by 1 point
Spirit Rip
0
2d10 Kp Drain
P,D,
Rips Knowledge from the other person and gives it to the ripper.
3rd Magae
(Class Level 5-6)
Spell
Kp Used
Damage
Spell Class
Description
Bonus Boost
30
Special
P,D,A
Special spell :: adds to only one Bonus:: +1 th/td/mth/mtd or +5 dmg/mdmg/heal
Frost Spikes
25
3d10
P,D,E
+5kp per level / +1d per level
Stabs oppenant with several large spikes of ice
Invisible
30
Permenant
All
Can not be used in battle. Last until either hit or you attack
Slow
30
-2th/-1td
Any
Slows oppenant. Also at 10th level character, you can use 60kp and cause -4th/-2td
4rth Magae
(Class Level 7-8)
Spell
Kp Used
Damage
Spell Class
Description
Call Creature
25
1 x 20/0
E,P,D,N
This can be any small creature or animal. It will fight until the end of the battle but will leave afterward. does 2d8 damage
Enchant Weapon
40
+5
D,P
Adds +5 damage to any weapon. Very powerful spell but can only be used once per day.
Shield
40
-5
All
Boosts AC for the whole day. Able to be used once per person.
Ice Storm
50
3d20
E,D,P
Very powerful spell. Every 2 levels gain +1d and 25kp per two levels, to 9d20
Purge Poison
20
Simple Poisons
E,D,P
Purges Poison only from self. Most easy poisons, like Snake Bites, Spider Bites or what not.
5th Magae
(Class Level 9-10)
Spell
Kp Used
Damage
Spell Class
Description
Lightning Bolt
60
4d20
E,P,D
Levels:: 11/80/5d22 ** 13/100/6d24 ** 15/120/7d26 ** 17/140/8d30 ** 19/200/10d30
Fireball
60
2d40
D,P,E
Levels:: 11/80/3d40 ** 13/100/4d40 *** 15/120/5d40 *** 17/140/6d40 ** 19/200/7d43
Teleport
30
0
All
Can be used to get one out of a battle. Also at level 15 can teleport the whole party at a cost of 30 + 10 for each member. Can be used for teleportation to a place one has been before or is within sight at that moment.