K n o w l e d g e


Click For...
Magae 6 - 11
or
Cleric Knowledge






Levels
All spells get rolled on a 1d20
like a physical attack however
you use the pluses given on
the Intelligence chart to add to the
attack or defense of magic.

Each spell has a Class They are
Devine (D) / Elemental (E)
Illusion (I) / Alteration (A)
Necromancy (N) \
Psionics (P)

Here are Spells that do not cost KP but are relevant to magae.
ALARM, CANTRIP, CHANGE SELF, DETECT ALIGNMENT, DETECT MAGAE, EXPLOSIVE RUNES, ENLARGE, FEATHERFALL, GREASE, GUST OF WIND, ILLUSION, JUMP, LEVITATE, LIGHT, LOCATE OBJECT, MAKE FIRE, VENTRILIQUISM.


1st Magae
(Class Level 1-2)
Spell Kp Used Damage Spell Class Description
Pressure 3 3d6 All Attacks the body from all directions and hurts severely. This spell does not grow in strength but is good for causing another wizard to lose their concentration.
Flame Tip 3 2d8 E,D +3 kp per level used / +1d per level used (Max13d8).
This spell can progress and is very powerful to users at higher levels and uses low amounts of KP
Confuse 5 1 rnd P,D Confuses any beast lower than your own level
2nd Magae
(Class Level 3-4)
Spell Kp Used Damage Spell Class Description
Weaken 10 Dmg Bonus in half P,D Weakens oppenants
WEB 15 2 rnds All Can only be used once per battle.
Attribute Boost 20 +1 P,D,A Boosts an Attribute by 1 point
Spirit Rip 0 2d10 Kp Drain P,D, Rips Knowledge from the other person and gives it to the ripper.
3rd Magae
(Class Level 5-6)
Spell Kp Used Damage Spell Class Description
Bonus Boost 30 Special P,D,A Special spell :: adds to only one Bonus:: +1 th/td/mth/mtd or +5 dmg/mdmg/heal
Frost Spikes 25 3d10 P,D,E +5kp per level / +1d per level
Stabs oppenant with several large spikes of ice
Invisible 30 Permenant All Can not be used in battle. Last until either hit or you attack
Slow 30 -2th/-1td Any Slows oppenant. Also at 10th level character, you can use 60kp and cause -4th/-2td
4rth Magae
(Class Level 7-8)
Spell Kp Used Damage Spell Class Description
Call Creature 25 1 x 20/0 E,P,D,N This can be any small creature or animal. It will fight until the end of the battle but will leave afterward. does 2d8 damage
Enchant Weapon 40 +5 D,P Adds +5 damage to any weapon. Very powerful spell but can only be used once per day.
Shield 40 -5 All Boosts AC for the whole day. Able to be used once per person.
Ice Storm 50 3d20 E,D,P Very powerful spell. Every 2 levels gain +1d and 25kp per two levels, to 9d20
Purge Poison 20 Simple Poisons E,D,P Purges Poison only from self. Most easy poisons, like Snake Bites, Spider Bites or what not.
5th Magae
(Class Level 9-10)
Spell Kp Used Damage Spell Class Description
Lightning Bolt 60 4d20 E,P,D Levels:: 11/80/5d22 ** 13/100/6d24 ** 15/120/7d26 ** 17/140/8d30 ** 19/200/10d30
Fireball 60 2d40 D,P,E Levels:: 11/80/3d40 ** 13/100/4d40 *** 15/120/5d40 *** 17/140/6d40 ** 19/200/7d43
Teleport 30 0 All Can be used to get one out of a battle. Also at level 15 can teleport the whole party at a cost of 30 + 10 for each member. Can be used for teleportation to a place one has been before or is within sight at that moment.
Site hosted by Angelfire.com: Build your free website today!