K n o w l e d g e


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Magae 1 - 5
or
Cleric Knowledge



Levels
All spells get rolled on a 1d20
like a physical attack however
you use the pluses given on
the Intelligence chart to add to the
attack or defense of magic.

Each spell has a Class They are
Devine (D) / Elemental (E)
Illusion (I) / Alteration (A)
Necromancy (N) \
Psionics (P)


6th Magae
(Class Level 11-12)
Spell Kp Used Damage Spell Class Description
Chain Lightning 100 6d20 D,P,E The most powerful Elemental Spell around, hits all oppenants. Level up:: 13/130/6d25 ** 15/180/6d30 ** 17/230/6d35 *** 19/280/6d40
Creature Summon 40 2 x 40/0 N,P,D,E Both Creatures do 3d8 damage
Earthquake 70 1 rnd All Causes 1 lost round for any creatures and all creatures. Can only be used once per battle.
Power Poison 50 1d10 per round ALL Can poison an oppenant for the rest of battle, unless that Oppenant cures it. Goes up d5 every two levels Max 1d30 per round. Cost 25kp per Level (150kp total).
7th Magae
(Class Level 13-14)
Spell Kp Used Damage Spell Class Description
Flameblast 80 1d50 E,P,D Does a variable of damage. from level 16-20 goes up every level. and adds +40kp to cast. max 6d50(300lp) and 280kp
Mind Blank 50 2 rnds P,D Disrupts a Spell Casters ability to cast a spell for 2 rounds. There only means of fighting is physically.
Meteor Deluge 100 10d10 P,D,E,I Does 10d10 damage. Every level up add +2 (to 20lv) to 10d26. Add 25kp per 2 levels (to 175kp). Hits all oppenants.
Double Damage 40 Lends Strength P,D,A Lends the ability to do double damage for 1d3 rounds
Dispel Magic 60 Dispel P,D,A Dispels on one character, any magical item they may have, however does not dispel their ability to use Magic. (Ex. Tun wears a set of 25% magic resistance bracers, you cast dipel and poof goes the magic resistance for rest of battle.)
8th Magae
(Class Level 15-16)
Spell Kp Used Damage Spell Class Description
Wish 1/2 kp Special All 1 wish a month, can be used within reason and has to be worded correctly, then rolled against the GM with a penalty of 5 on a d20. If you fail who knows what may happen.
Devistation 150 2d50/1d50 P,D Level up:: 17/200/3d50/1d75 ** 19/250/4d50/1d100. Hits oppenant in every way possible and but can be iffy in damage and knowledge devistated
Wall of Force 100 0 D,P Blocks all oppenants from attacking, and allows for others to set attacks. Reroll Init, or run. This does not need to be rolled for.
Mass Invisibilty 100 0 Any Allows for quiet recon. Also to get out of battle.
Master Summon 75 3 x 70/0 D,P,N,E Each creature does 4d8 damage, and will follow the Master even afer battle for rest of day but can not be healed by the master.
9th Magae
(Class Level 17-18)
Spell Kp Used Damage Spell Class Description
Life for Knowledge
Knowledge for Life
Any amount Trade P,A,D This can be beneficial in a battle can trade either way.
R I P 250 Special D,P,A This Spell is completley the most powerful up to this point. 5d60lp/5d60kp rip from oppenant, and the Lps are drained and given to Caster. (((Can only be used at level 18.)))
Power Summon 150 Special All This is a potent spell. Summons up to 2d3 creatures. (1,2= 70/0) - (3,4= 100/0) - (5= 100/25) - (6= 150/50)
(Creatures can only cast Magae 3 spells and lower.)
Passwall 25 Pass All Can pass through objects. Roll 1d20, 2 and above you succeed.
Complete Purge 60 Any Poisons All Purges Poison only from self. Any and All Poisons unless completely exotic.
10th Magae
(Class Level 19-20)
Spell Kp Used Damage Spell Class Description
MERGE N/A N/A All This is not a spell persay but a way for a Wizard to merge his magic with another Mage. This can be used at any point in the battle but only once.
Reign All Hits All D,P This the spell of all spells. If anyone fails the roll on this they die. all lps below 300. This depletes the Caster and the casted on. This can only be cast once, even if you fail the first time. If you fail completely half of KP is drained.(You have to have at least 300kp to cast)
Complete Teleport 10 0 All Anywhere on a Planet.
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