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Cleric Knowledge
All spells get rolled on a 1d20
like a physical attack however
you use the pluses given on
the Intelligence chart to add to the
attack or defense of magic.
Each spell has a Class They are
Devine (D) / Elemental (E)
Illusion (I) / Alteration (A)
Necromancy (N) \
Psionics (P)
6th Magae
(Class Level 11-12)
Spell
Kp Used
Damage
Spell Class
Description
Chain Lightning
100
6d20
D,P,E
The most powerful Elemental Spell around, hits all oppenants. Level up:: 13/130/6d25 ** 15/180/6d30 ** 17/230/6d35 *** 19/280/6d40
Creature Summon
40
2 x 40/0
N,P,D,E
Both Creatures do 3d8 damage
Earthquake
70
1 rnd
All
Causes 1 lost round for any creatures and all creatures. Can only be used once per battle.
Power Poison
50
1d10 per round
ALL
Can poison an oppenant for the rest of battle, unless that Oppenant cures it. Goes up d5 every two levels Max 1d30 per round. Cost 25kp per Level (150kp total).
7th Magae
(Class Level 13-14)
Spell
Kp Used
Damage
Spell Class
Description
Flameblast
80
1d50
E,P,D
Does a variable of damage. from level 16-20 goes up every level. and adds +40kp to cast. max 6d50(300lp) and 280kp
Mind Blank
50
2 rnds
P,D
Disrupts a Spell Casters ability to cast a spell for 2 rounds. There only means of fighting is physically.
Meteor Deluge
100
10d10
P,D,E,I
Does 10d10 damage. Every level up add +2 (to 20lv) to 10d26. Add 25kp per 2 levels (to 175kp). Hits all oppenants.
Double Damage
40
Lends Strength
P,D,A
Lends the ability to do double damage for 1d3 rounds
Dispel Magic
60
Dispel
P,D,A
Dispels on one character, any magical item they may have, however does not dispel their ability to use Magic. (Ex. Tun wears a set of 25% magic resistance bracers, you cast dipel and poof goes the magic resistance for rest of battle.)
8th Magae
(Class Level 15-16)
Spell
Kp Used
Damage
Spell Class
Description
Wish
1/2 kp
Special
All
1 wish a month, can be used within reason and has to be worded correctly, then rolled against the GM with a penalty of 5 on a d20. If you fail who knows what may happen.
Devistation
150
2d50/1d50
P,D
Level up:: 17/200/3d50/1d75 ** 19/250/4d50/1d100. Hits oppenant in every way possible and but can be iffy in damage and knowledge devistated
Wall of Force
100
0
D,P
Blocks all oppenants from attacking, and allows for others to set attacks. Reroll Init, or run. This does not need to be rolled for.
Mass Invisibilty
100
0
Any
Allows for quiet recon. Also to get out of battle.
Master Summon
75
3 x 70/0
D,P,N,E
Each creature does 4d8 damage, and will follow the Master even afer battle for rest of day but can not be healed by the master.
9th Magae
(Class Level 17-18)
Spell
Kp Used
Damage
Spell Class
Description
Life for Knowledge
Knowledge for Life
Any amount
Trade
P,A,D
This can be beneficial in a battle can trade either way.
R I P
250
Special
D,P,A
This Spell is completley the most powerful up to this point. 5d60lp/5d60kp rip from oppenant, and the Lps are drained and given to Caster. (((Can only be used at level 18.)))
Power Summon
150
Special
All
This is a potent spell. Summons up to 2d3 creatures. (1,2= 70/0) - (3,4= 100/0) - (5= 100/25) - (6= 150/50)
(Creatures can only cast Magae 3 spells and lower.)
Passwall
25
Pass
All
Can pass through objects. Roll 1d20, 2 and above you succeed.
Complete Purge
60
Any Poisons
All
Purges Poison only from self. Any and All Poisons unless completely exotic.
10th Magae
(Class Level 19-20)
Spell
Kp Used
Damage
Spell Class
Description
MERGE
N/A
N/A
All
This is not a spell persay but a way for a Wizard to merge his magic with another Mage. This can be used at any point in the battle but only once.
Reign
All
Hits All
D,P
This the spell of all spells. If anyone fails the roll on this they die. all lps below 300. This depletes the Caster and the casted on. This can only be cast once, even if you fail the first time. If you fail completely half of KP is drained.(You have to have at least 300kp to cast)
Complete Teleport
10
0
All
Anywhere on a Planet.