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Magae 6 - 11
All spells get rolled on a 1d20
like a physical attack however
you use the pluses given on
the Intelligence chart to add to the
attack or defense of magic.
Each spell has a Class They are
Devine (D) / Elemental (E)
Illusion (I) / Alteration (A)
Necromancy (N) \
Psionics (P)
1st Knowledge
(Class Level 1-4)
Spell
Kp Used
Damage
Spell Class
Description
Heal
10
1d10
All
For every other Level After 2nd Heals 1d2 to max of 9d28 (Max 252lp) / Cost 10 per 2 levels (Max 100kp)
LIGHT
0
0
ALL
Light
Confuse
5
1 rnd
P,D
Confuses any beast lower than your own level
2nd Knowledge
(Class Level 5-7)
Spell
Kp Used
Damage
Spell Class
Description
Weaken
10
Dmg Bonus in half
P,D
Weakens oppenants
Adjustment
25
+5 Dam
All
Adds +2 Damage to any weapons for battle
Attribute Boost
20
+1
P,D,A
Boosts an Attribute by 1 point
Blessed Blade
40
2d10
ALL
(Every two levels gains 1d3 and uses 20kp (From 6th level and up) up to 9d31(max 279) up to (Max 180kp)
3rd Knowledge
(Class Level 8-10)
Spell
Kp Used
Damage
Spell Class
Description
Bonus Boost
30
Special
ALL
Special spell :: adds to only one Bonus:: +1 th/td/mth/mtd or +5 dmg/mdmg/heal
Poison
20
2d4
All
Poisons for duration of battle.
Cure Poison
30
0
All
Purges Poison in anyone
Slow
30
-2th/-1td
Any
Slows oppenant. Also at 10th level character, you can use 60kp and cause -4th/-2td
Raise Undead
30
1x 20/0
N
Can raise a minion to serve
Summon Animal
30
1 x 15/0
All
Animal does up to 2d6 damage. Only Animals.
4rth Magae
(Class Level 11-13)
Spell
Kp Used
Damage
Spell Class
Description
Seek Animals
40
2 x 30/0
ALl
This can be any small creature or animal. It will fight until the end of the battle but will leave afterward. does 2d8 damage
Enchant Weapon
40
+5
D,P
Adds +5 damage to any weapon. Very powerful spell but can only be used once per day.
Shield
40
-5
All
Boosts AC for the whole day. Able to be used once per person.
Locate
30
N/A
All
Can Locate any item or peroson ever seen or touched.
Call Lightning
60
2d40
ALL
Level Up:: 15/100/3d40 ** 17/150/4d40 ** 19/200/5d40
Cure All
60
80 lp
ALL
Cures everyone in Party.
5th Knowledge
(Class Level 14-16)
Spell
Kp Used
Damage
Spell Class
Description
Call Animals
100
5 x 40/0
All
All animals can doi 3d6 damage
Flame Strike
60
2d40
All
Levels:: 11/80/3d40 ** 13/100/4d40 *** 15/120/5d40 *** 17/140/6d40 ** 19/200/7d43
Necromancy
60
4x 30/0
N
Can raise minions to serve
Teleport
30
0
All
Can be used to get one out of a battle. Also at level 15 can teleport the whole party at a cost of 30 + 10 for each member. Can be used for teleportation to a place one has been before or is within sight at that moment.
6th Knowledge
(Class Level 17-18)
Spell
Kp Used
Damage
Spell Class
Description
Animals Haven
150
3 x 80/0
All
All animals can doi 4d8 damage
Flame Death
130
6d30
All
The most powerful Elemental Spell around, hits all oppenants. Level up:: 19/160/7d35 ** 20/200/8d40
Resurection
50
Half lp/kp
All
Brings one Person back to life
7th Knowledge
(Class Level 19-20)
Spell
Kp Used
Damage
Spell Class
Description
Animal Kingdom
200
4 x 100/0
All
All animals can doi 5d8 damage
NECROTICAN
100
SPECIAL
N
You can raise (1x Lich) or (5x skeletons) or (3x wraiths) or (4x any other lesser Necro). Roll for Lps and Kps for Liches. And Lps for Skeletons and other creatures accordingly. These have to be raised just before battle, and can not be raised during battle.
Prayer
Special
Special
All
Everyone gets a +1 to all bonuses for duration of battle Costs 20kp per person cast on.
LIFE
50
Full lp/kp
All
Brings one Person back to life with full life and Kp. Resurector or Preist can only cast this.
SLAM
100
4d50
All
Can only be used once in a battle. The Ultimate Spell Also causes 1 loss of round due to stun for oppenant.
DOOM
ALL KP
FINAL
All
This Spell is an attack on all oppenants. Kills the oppenant under 300 lp.