Sub-Classes
SubClass Type |
Levels 1-7 |
Levels 8-13 |
Levels 14-19 |
Level 20-UP |
ARCHER |
Archer |
Master Archer |
Expert Archer |
Unigue Archer |
WARRIOR |
Fighter |
Swordsman |
Warrior |
Warlord |
AVATAR |
Soldier |
Knight |
Paladin |
Avatar |
SENTINAL |
Guard |
High Guard |
Sentinal |
Cavileer |
MONK |
Student |
Novice |
Monk |
Legend |
The content below was prepared so that you would be
able to navigate the page better, knowing how far down you would
need to scroll to get to the specified chart. I hope this helps you
Charts Content |
All charcaters will begin with 90 Attribute points to begin with. Each character will get the chance to distribute the points between each attribute.
Strength
Agility
Perception
Intelligenct
Wisdom
Body
To get more points you now earn Karma. The way you earn Karma is to
adventure. Each adventure is worth 1 Karm. During the adventure or even outside of an adventure if you do anything out of the normal you may gain or lose 1 Karm. Hence...
Good deed +2 Karm
Great deed +3 Karm
Special deed +4 Karm
Exceptional deed (ex. step in front of a death shot, or resurect a couple of people or heal others using all of your kp.) +5
**The webpage for the level up in Karma is here KARMA **
Experience level charts as all know are the showing of the experience it takes to get from one level to another. This chart goes from level 1 to level 20 from left to right. As you level up every so many levels you will change sub-classes and thus learn a new ability. ((ADDITIONAL RULES)):::After Level 20 it takes an additional 300,000 exp to get to the next level. .
Experience
Level 1 |
0-999
|
Level 2 |
1000-4999
|
Level 3 |
5000-9999
|
Level 4 |
10000-14999
|
Level 5 |
15000-19,999 |
Level 6 |
20,000-29,000
|
*Level 7* |
*30,000-39,000*
|
Level 8 |
40,000-49,999
|
Level 9 |
50,000-59,999
|
Level 10 |
60,000-79,999 |
Level 11 |
80,000-119,999
|
Level 12 |
120,000-179,999
|
Level 13 |
180,000-299,999
|
Level 14 |
300,000-399,999
|
Level 15 |
400,000-499,999
|
Level 16 |
500,000-599,999
|
*Level 17* |
*600,000-699,999*
|
Level 18 |
700,000-799,999
|
Level 19 |
800,000-999,999
|
Level 20 |
1,000,000+ |
Life Points in essence are the same as Hit Points. Life points progress every level, but you roll to see how many Life Points you add to your old total to make the new total. Also adding in the Bonus you are given from your Attribute :BODY:. Every class has different roll stats.
Life Point Progression Chart
Level 1 |
4d10
|
Level 2 |
2d5
|
Level 3 |
2d5
|
Level 4 |
2d5
|
Level 5 |
2d5 |
Level 6 |
2d5
|
*Level 7* |
*2d6*
|
Level 8 |
2d6
|
Level 9 |
2d6
|
Level 10 |
2d6
|
Level 11 |
2d7
|
*Level 12* |
*2d7
|
Level 13 |
2d7
|
Level 14 |
2d8
|
Level 15 |
2d8
|
Level 16 |
2d9
|
*Level 17* |
*2d10
|
Level 18 |
2d11
|
Level 19 |
2d12
|
*Level 20* |
*4d10 |
Knowledge Points are the equivalent of Magic Points. KPs guage your knowledge in the recesses of the mind and the deepness of the power you possess, in actuality they could be called MKP's Magic Knowledge Points. However to keep the name shorter we will refer to them as Knowledge Points. All Wizards start off with a base of 10 Kps, and go up every level according to the chart below. All Clerics start off with a base of 7, and all other classes such as Paladins and Monks have a base of 5.
Knowledge Point Progression Chart
Level 1 |
+3
|
Level 2 |
+3
|
Level 3 |
+3
|
Level 4 |
+3
|
Level 5 |
+3 |
Level 6 |
+3
|
*Level 7* |
*+3*
|
Level 8 |
+3
|
Level 9 |
+3
|
Level 10 |
+5 |
Level 11 |
+5
|
*Level 12* |
*+5*
|
Level 13 |
+5
|
Level 14 |
+5
|
Level 15 |
+7 |
Level 16 |
+7
|
*Level 17* |
*+7*
|
Level 18 |
+7
|
Level 19 |
+8
|
*Level 20* |
*+10* |
Paladin Abilities
.....
Paladin's have Clerical spells at level 5 and have a special ability called "Laying Hands" which heals the person in which they lay their hands on. It does not cost any KPs at all to Lay Hands. Cleric Spell Progression is as follows.
Knight (Level 8-13) - 1st & 2nd level Cleric spells
Paladin (Level 14-19)- 1st - 4th level Cleric spells
Avatar (Level 20&up)- All levels of Cleric spells.
.....
Monks have Clerical spells when they become a novice.
Student (1-7) - 1st level Celric spells
Novice (8-13) - 1-3 level Cleric spells
Monk (14-19)- 1-5 level Cleric spells
Legend (20&up)- All levels of Cleric spells except the highest level spell in each level.
Lay Hands Progression
At seventh level you can lay hands. Laying hands is as follows. When you look at the chart below you will heal the number of points stated, and the multiple will be how many times you can do so.
Can only heal life points once per turn and can do the multiple that many turns example: Farin lays hands on Joset in the third round...Farin is 8th level Paladin so he heals Josin 5 Lps, on then he takes his actual turn and does damage, then as the next turn is progressing he lays hands on himself for 5 more Lps and uses all of his laying hands ability for the rest of the day.
Level 7 |
Heal 4 LP/ 2 times a day
|
Level 8 |
Heal 5 LP/ 2 times a day
|
Level 9 |
Heal 6 LP/ 3 times a day
|
Level 10 |
Heal 7 LP/ 3 times a day
|
Level 11 |
Heal 8 LP/ 4 times a day
|
Level 12 |
Heal 9 LP/ 4 times a day
|
Level 13 |
Heal 10 LP/ 4 times a day
|
Level 14 |
Heal 15 LP/ 4 times a day
|
Level 15 |
Heal 20 LP/ 5 times a day
|
Level 16 |
Heal 25 LP/ 5 times a day
|
Level 17 |
Heal 30 LP/ 5 times a day
|
Level 18 |
Heal 35 LP/ 6 times a day
|
Level 19 |
Heal 40 LP/ 7 times a day
|
Level 20 |
Heal 45 LP/ 10 times a day
|
Warrior Abilities All abilities are accumulative. Example: When moving to the level of Paladin, you gain a purge poisons and keep your +4 heal to damage from your previous subclasses. When you reach the level of Avatar, you get all of the Avatar's abilities added to the other subclass abilities.
Level 1 - 7 :: Archer :: N/A
Level 8 -13 :: Master Archer :: +2 Arrows (Not Crossbow)
Level 14-19 :: Expert Archer :: +3 Arrows (+2 on Crossbow)
Level 20- + :: Unique Archer :: +3 Arrows and Crossbow
Level 1 - 7 :: Fighter :: +1 to damage
Level 8 -13 :: Battler :: +2 to damage
Level 14-19 :: Warrior :: +1D to all weapons (1d8 becomes 2d8)
Level 20- + :: Warlord :: Can wield 2 weapons reguardless of strength and agility. Has +1d to all weapons.
Level 1 - 7 :: Guard :: +1 td
Level 8 -13 :: High Guard:: +1 Damage
Level 14-19 :: Sentinal:: +1 Perception
Level 20- + :: Cavileer:: Wears all armor with no negatives. +1 Per/ +1 Str
Level 1 - 7 :: Soldier :: +1 th
Level 8 -13 :: Knight :: Lay Hands, +2 to damage, can begin using 1st and 2nd level Cleric spells.
Level 14-19 :: Paladin :: purge poisons, Lay Hands
Level 20- + :: Avatar :: +1D to weapon, can use 2 weapons at the same time reguardless of strength or agility, able to use all Cleric spells.
Level 1 - 7 :: Student::
Level 8 -13 :: Novice:: +1th on all staff weapons
Level 14-19 :: Monk:: +1D weapons Meditation heals back all KP in 1 hour
Level 20- + :: Legend:: +1D and +1th With hand damage and also staff weapons
.....
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