Warwizards
.....Warwizards are like and unlike the other classes, they do not have sub-classes. They are a mix of Cleric, Warrior, and Wizards they grow in experience using all three abilities evenly and with less experience used than if one was multi-class. The difference is that they do not get the abilities of each class instead they get the increses of the Attributes and the increase in Life Points
All charcaters will begin with 90 Attribute points to begin with.
Each character will get the chance to distribute the points between each attribute.
Strength
Agility
Perception
Intelligenct
Wisdom
Body
To get more points you now earn Karma. The way you earn Karma
is to adventure. Each adventure is worth 1 Karm.
During the adventure or even outside of an
adventure if you do anything out of the normal you may gain or lose 1 Karm. Hence...
Good deed +2 Karm
Great deed +3 Karm
Special deed +4 Karm
Exceptional deed +5
(ex. step in front of a death shot,
or resurect a couple of people
or heal others using all of your kp.)
**The webpage for the level up in Karma is here KARMA **
Experience level charts as all know are the showing of the experience it takes to get
from one level to another. This chart goes from level 1 to level 20
from left to right. As you level up every so many levels you
will change sub-classes and thus learn a new ability.
((ADDITIONAL RULES)):::After Level 20 it takes an additional 400,000 exp to get to the next level. Also you will gain a +1 in every major Attribute at every fifth level, and +1 in every attribute at level 30 and 40. To sweeten this deal you also get to roll LPS according to the 20th level rolls. And your KP still rises as well.
Experience
Level 1 |
0-9999
|
Level 2 |
10,000-19,999
|
Level 3 |
20,000-29,999
|
Level 4 |
30,000-39,999
|
Level 5 |
40,000-49,999 |
Level 6 |
50,000-59,999
|
*Level 7* |
*60,000-69,999*
|
Level 8 |
70,000-79,999 |
Level 9 |
80,000-89,999
|
Level 10 |
90,000-99,999 |
Level 11 |
100,000-199,999
|
*Level 12* |
*200,000-299,999*
|
Level 13 |
300,000-449,999
|
Level 14 |
450,000-599,999
|
Level 15 |
600,000-749,999 |
Level 16 |
750,000-899,999
|
*Level 17* |
*900,000-1,099,999*
|
Level 18 |
1,100,000-1,299,999 |
Level 19 |
1,300,000-1,499,999
|
Level 20 |
1,500,000+ |
Warwizards roll 4d10 twice and take best roll then add
:BODY:Bonus.
Example:Evan rolls 4d10 and comes up with 6/7/4/8 as his best roll and adds
his bonus of +5. His starting Life Points are :30.
Life Point Progression Chart
Level 1 |
4d10
|
Level 2 |
2d8
|
Level 3 |
2d8
|
Level 4 |
2d8
|
Level 5 |
2d9 |
Level 6 |
2d9 |
*Level 7* |
*2d9*
|
Level 8 |
2d10
|
Level 9 |
2d10
|
Level 10 |
2d10 |
Level 11 |
3d7
|
*Level 12* |
*3d8*
|
Level 13 |
3d9
|
Level 14 |
3d10
|
Level 15 |
4d8 |
Level 16 |
4d9
|
*Level 17* |
*4d10*
|
Level 18 |
5d8
|
Level 19 |
5d9
|
*Level 20* |
*5d10* |
Knowledge Point Progression
Knowledge Points are the equivalent of Magic Points. KPs guage your knowledge in the recesses of the mind and the deepness of the power you possess, in actuality they could be called MKP's Magic Knowledge Points. However to keep the name shorter we will refer to them as Knowledge Points. All Wizards start off with a base of 10 Kps, and go up every level according to the chart below. All Clerics start off with a base of 7, and all other classes such as Paladins have a base of 5.
Knowledge Point Progression Chart
Level 1 |
+5
|
Level 2 |
+5
|
Level 3 |
+5
|
Level 4 |
+5
|
Level 5 |
+5 |
Level 6 |
+5
|
*Level 7* |
*+5*
|
Level 8 |
+5
|
Level 9 |
+5
|
Level 10 |
+5 |
Level 11 |
+7
|
*Level 12* |
*+7*
|
Level 13 |
+7
|
Level 14 |
+7
|
Level 15 |
+10 |
Level 16 |
+10
|
*Level 17* |
*+10*
|
Level 18 |
+10
|
Level 19 |
+10
|
*Level 20* |
*+12* |
Warwizard Abilities
Warwizards are not afforded seperate abilities due to the fact that they gain equally in power between Cleric/Warrior/Wizard thus giving them plenty of multiple abilities such as casting spells from the Cleric and spell from the Wizard and being able to ward off with a weapon of any choice or even up to casting a spell and using a weapon in one round at level 20. . Also All warwizards are expected to learn Martial Arts.