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Weaponsmith


Click on Pic for Ore Searching Bot
*AOL ORE SEARCHING BOT AT BOTTOM OF PAGE*


Armor Making Tables

Each table consists of the Weapon type able to be made
On each table is the name of the Weapon type
The Percentage it takes to make that Weapon...say of 2d10
And the ammount of ore that is needed to make it
For any Weapon successfully made you automatical recieve 25 Bonus Points and then 10 extra for each level
(Ex. You make a 2d10 Broad Sword) you gain 25+20= 45 total bp
When you reach 100 you gain +1% and makes it 1% easier to make armor
You can keep adding these up until you max out your Failure rate.
***IF YOU COME UP WITH A NEW WEAPON WE ADD IT TO THE CHARTS***

You can add special metals and their effects and use 100 of that special ore.
Further more if you fail an attmept you use 1/10th of all ore (Except the Special ore)
, you get four trys before your through for the day
However you can only make Two Weapons for the day period.
Weapon Making
Sword Type 81-99% 50-80% 15-49% 5-14% 2-4% 0-1% Ore Needed
Rapier Fail 1d6 2d6 3d6 4d6 5d6 75 Steel
Scimitar Fail 1d8 2d8 3d8 4d8 5d8 100 Steel
Short Sword Fail 1d8 2d8 3d8 4d8 5d8 90 Iron / 100 Steel
Long Sword (16st) Fail 1d10 2d10 3d10 4d10 5d10 200Iron / 100Steel
Broad Sword (18st) Fail 1d12 2d12 3d12 4d12 5d12 200 Iron / 200 Steel
Bastard Sword Fail 1d11 2d11 3d11 4d11 5d11 400 Steel
Two can be used at Once in later levels
Titan Sword (18st) Fail 1d12(+1) 2d12(+2) 3d12(+3) 4d12(+4) 5d12(+5) 300 Steel/ 300 Titanium
Power Sword (20st) Fail 1d13 2d13 3d13 4d13 5d13 300 Titanium / 150 Platinum
Golden Sword Fail 1d10 2d10 3d10 4d10 5d10 300 Titanium / 150 Gold
Add Gold Effects
War Sword (20st) Fail 1d15 2d15 3d15 4d15 5d15 300 Titanium / 150 Platinum / 150 Steel
Axe Making
Axe Type 81-99% 50-80% 15-49% 5-14% 2-4% 0-1% Ore Needed
Axe Fail 1d6 1d8 2d8 3d8 4d8 50 Iron / 50 Steel
Pole Axe (16st) Fail 1d8 1d10 2d10 3d10 4d10 75 Iron / 75 Steel / 1 Wood
Battle Axe (16st) Fail 1d10 2d10 3d10 4d10 5d10 150 Iron / 150 Steel
Cresent Axe (20st) Fail 1d12 2d12 3d12 4d12 5d12 150 Steel / 250 Titanium
Pike Axe (20st) Fail 1d10(+1) 2d10(+2) 3d10(+3) 4d10(+4) 5d10(+5) 250 Titanium / 150 Platinum / Steel 100
Golden Axe Fail 1d10(+1) 2d10(+2) 3d10(+3) 4d10(+4) 5d10(+5) 250 Titanium / 150 Gold
Mace Making
Mace Type 81-99% 50-80% 15-49% 5-14% 2-4% 0-1% Ore Needed
Mace Fail 1d6 2d6 3d6 4d6 5d6 50 Steel / 1 Wood
or 100 Steel
Star Mace Fail 1d8 2d8 3d8 4d8 5d8 100 Steel / 1 Wood
or 200 Steel
Flail Fail 1d8 2d8 3d8 4d8 5d8 100 Steel / 1 Wood
or 200 Steel
Morning Star Fail 2d4 3d6 4d6 5d6 5d8 150 Steel / 1 Wood
or 300 Steel
Seriphem Morning Star Fail 2d6 4d6 3d8 5d8 7d8 150 Titanium / 150 Platinum
Pole Mace (18st) Fail 2d8 3d8 4d8 5d8 6d8 150 Steel / 2 Wood
or 300 Steel
Other Weapons Making
Other Weapon Type 81-99% 50-80% 15-49% 5-14% 2-4% 0-1% Ore Needed
Dagger Fail 1d4 2d4 3d4 4d4 4d5 30 Steel / 20 Iron
Titan Dagger Fail 1d8 2d8 3d8 4d8 5d8 50 Steel / 50 Titanium / 50 Platinum
Steel Dagger Fail 1d6 2d6 3d6 4d6 5d6 100 Steel
(2) Shurakins Fail 2d4 2d6 2d8 2d10 2d12 20 Steel / 20 Iron
Power Weapon (Any Type)
(20st/20ag)
Fail 1d20 1d30 1d40 1d50 1d60 200 Steel / 200 Iron / 200 Titanium
Scythe (25st) Fail 1d10 2d12 3d14 4d16 5d20 (Deadly) 200 Titanium / 200 Platinum


AOL ORE SEARCHING BOT
Special Ore
1-4= Reroll 1d20 above
5= Felan = +1 to hit :: Can not mix with other special mettals for duel effect
6= Sherityuim = +2 to magic damage :: mix only with gold and steel
7= Urisylin = +1 to Magic Hit:: mix with all metals for various effects and additions
8 = Iceri :: +1 To hit/ +1 to magic hit :: mixes all metals and extras
9 = Diamond :: On d20 when attacking does 3x damage)) Can be used alone or with other metals
10= Reuium :: on d20 when attacking does 4x damage on roll of 1 on a d6 for second