Wing Commander Universe
Ships ideas screenshots Commodities Program
A game based on the Vega Strike Engine
12:00 pm adelaide time June 21
2001
Sorry for the lack of updates
:) this should help to please everyone though!
It's one of the new Terran Mining Bases each base will be different
7:35 Am adelaide time June 14 2001
Wing Commander Universe will
now have user selectable crosshairs here are the completed ones
so far:
11:05 pm adelaide time June 11
2001
I need to get more models
stil, a Kilrathi, Privateer, and a Marine would be especially
useful.
We now have a bartender! it took me about 5 mins to change his
appearence, Hope you like it!
I also received , our first cockpit the Hornet Check it out!
10:37 pm adelaide time June 10
2001
I need to get more models
stil a Kilrathi, Privateer, and marine would be exceptionaly
useful.
Preliminary render of bar scene:
9:39 pm adelaide time June 10 2001
I am going to overhaul the
site real soon, there WILL be a character based storyline in
singleplayer mode for definite, I will use Quake and Unreal
tournament models for the characters. I have already found a
model i'm going to use as a retro monk. I need both a Kilrathi
and a terran Marine. I'll put up a character page soon. I need a
3d artist to design some bars where you can meet people, i need
to be able to add characters to them. Any mesh donations can be
sent to Darkmage50@start.com.au
Pic of Monk:
7:14pm adelaide time June 9 2001
I am starting to create
landing animations for planets! I plan to give this site a
complete overhaul soon. I still need help with 3d modelling, also
anyone who can draw 2d cockpits please help us.
10:14pm adelaide time April 18
2001
The webpage is up and I am
starting to answer e-mails.
10:29pm adelaide time April 18
2001;
As you may have guessed from
the title above, I have decided on the engine which will be used
for Wing Commander Universe, HellcatV of the Vega Strike team,
has granted me permission to use the Vega strike engine for the
game. He pointed out the new engine's many good features, which
include: Ship importer, ease of editing to make our changes, an
already implemented jump point system which will make the whole
navigation coding much easier. I have also recieved fully coded
universe map data, which just needs to have a reader program made
for it, once this is done all the intrasystem jump coding will be
done! the next focus points will be planets, landing, and
interfaces, I also need trading, and perhaps nav point systems
added (Iam still talking with HellcatV about this).
6:05Am adelaide time April 19
2001;
I have posted new screenshots
of Earth, Mars, Jupiter, and the Moon! I will continue to work on
new renders for the game. I plan to have the renders implemented
into the 3d engine. All credit for the "real" planets:
Earth, Mars, Jupiter, and the Moon go to Robert 'Dark' Wild.
6:40Am adelaide time April 19
2001;
I have just received several
e-mails from HellcatV, all the
navigaton stuff can be implemented! most of the things this
project will have in it CAN be done! He hasn't said if anything
can't be done yet.