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Faeryl Rilynt'tar Information
Information: Priestess_Faeryl_Sizan
To be linked to from the Sizan member's page




Name: Faeryl Rilynt'tar
Yahoo Screen Name: Priestess_Faeryl_Sizan
Position: Priestess
Age: 320
Race: Drow
Class: Thief
Alignment: Neutral Evil
Specialty: Undetermined

History
      Faeryl was born into House Rilynt'tar in the Drow City of Llurth Dreier. Her fate determined as soon as she took her first breath. She was the third daughter to Matron Irae. She spent a decade in Arach-Tinilith, the spider-shaped school of lloth. Faeryl excelled in her lessons to become top of her class, emerging as a Priestess and adhering to the cruel and capricious nature of Lloth. She was mostly fanitical in her worshippings, yet harbouring what would be called 'blasphemous thoughts.'
     Faeryl stands at 5'4", the female build being slightly taller and larger than that of a male. She has delicate obsidian features which are dominated by large violet eyes. Usually she wears her hair in an intricate braid. When unbound it falls past her shoulders. Faeryl loves brightly coloured garments. But for necessity her form is clothed in soft black leggings with knee-high boots, a black long-sleeved tunic and a worn-out travelling cloak. Faeryl is efficient in the use of throwing daggers and prefers an ornate knife that sometimes accidently slips into a creature's ribs! She also carries a sword upon her back.
     House Rilynt'tar was the 7th Nobel House in Llurth Dreier. Due to an act of revenge taking upon another House that failed, House Rilynt'tar immediately fell from favor, thus bringing them shame and defeat. House Melarn, who had been the target of House Rilynt'tar, attacked. Faeryl, through cunning talent and a great amount of luck, escaped the wanton murder and destruction of her House to make a new life upon The Surface.
     Life was hard for Faeryl at first. Against the odds, Faeryl managed to establish an existence and has managed to adapt to local morals and conditions. She exhibits a nature that is neither more good or evil than the general run of things. She remains comfortable in darkness, and is able to see at night just as well as a cat can. Faeryl retains her lithe agility. She has a dislike for bright lights, open skies and loud noises. When in battle she retains an unparalleled viciousness, although she prefers to keep out of trouble unless provoked. She lives her life as a Thief - more to survive than anything. But is willing, if times are hard, to offer her sword for coin.