Ironhide (Activator) [Autobot Alliance]
Vehicle ModeRobot Mode
Allegiance: Autobot
Difficulty of Transformation: Very Easy
Color Scheme: Black and some silver, glossy black, metallic gunmetal gray, milky brownish gray, light sky blue, and pasty moderately dark gray
Rating: 7.2

    Ironhide's GMC Topkick mode has been dramatically shortened and "kiddie-fied" to mesh with the younger age category this Activators subline is aimed at. The middle section in particular has been "squashed" up so with the rear doors half the length of the front. You either are okay with this style or you aren't; it's obviously intentional and an aim of the design. That said, given that this is aimed at younger kids, I would've liked a few more paint apps. Yeah, Ironhide's got a few on his bumper, smokestacks, and wheels, but a painting the taillights, door handles, and/or a "mudsplatter" paint app around the wheels would've helped him more eyecatching. The black paint apps on the windows seem particularly wasted, given there's practically no difference between those paint apps and the regular black plastic, other than the fact that the windows are now glossy-looking because of it. The mold detailing is fairly sparse, though again a large part of that is intentional given the age category Activators are aimed at. As far as robot extras, there's just a TAD of the chest poking out the front end (and of the feet from the back end), but those are very minor at best-- generally he has no problems with that kinda stuff in this mode.
    To transform Ironhide to robot mode you simply push in on the Autobot symbol on the top of his roof and he'll unfold into robot mode pretty much by himself, with only a minor fiddling with the shoulders and legs needed to finish the job. Getting him BACK into vehicle mode is a bit more difficult, as given the spring-loaded part you have to position the arms, wheels, and back-piece in the correct position BEFORE clicking it all together to "set" him in his alt mode again, but it's not that big a deal compared to normal transformations. (Occasionally people have reported getting a "dud" that refuses to set in vehicle mode-- this doesn't seem that common, but fair warning.) As is the norm for Activators, Ironhide's proportions are a bit "superdeformed" in this mode, with a smaller-than-average chest and large head. This actually works fairly well for Ironhide, though, given the girth the front wheels add to the sides of his chest-- it makes him look less superdeformed than the other Activators molds (the wheels are a bit floppy in this mode when you're moving the shoulders, though). Like all Activators, Ironhide also has a bit of a backpack, made up of the front part of his vehicle mode-- it may stick out a little behind his head, but it stays out of the way of movement, so it's not that big of a deal. The biggest disappointment I have with this toy is definitely in the arms-- they're WAAAY too skinny, and Ironhide's signature cannons are so small they're more of an afterthought detailed on the side of the arms than anything resembling actual seperate weapons. I know it's par for the course for Activators, but it doesn't fit Ironhide's look in the least. The mold detailing in this mode is considerable, though, and stands in stark contrast to the rather sparsely-detailed vehicle mode-- rivets, bolts, panels-- they're everywhere on this fig. A bit more of the chalky gray paint used on Ironhide's chest would've helped to bring out all this extra detailing, particularly on the legs, where the solid black plastic kinda mutes a lot of the smaller details. As for articulation, Ironhide can move at the neck, shoulders, elbows, hips, knees, and slight movement at the ankles-- so he's got most of the major points covered, though most of these points are only in one direction.
    Activators Ironhide is about a middle-of-the-road mold for the subline. The general design suffers from the same positives and negatives that the Activators usually suffer from, but the skinny arms and weapons, as well as the over-prevalence of black on the toy, keeps him from being as good as the other Activator Autobot molds. Still, if you have a young one who wants an easy-to-transform Ironhide that isn't tiny, this is your only real option, and it is a serviceable one.



Ironhide (Activator) Bio:
Ironhide is almost as famous for his laser-proof armor as he is for his bad attitude. He's always looking for a fight, so he gets frustrated when there aren't any Decepticons around to pound on. Lucky for him (and everyone else), there are plenty of the evil robots on Earth to send to the scrap heap.
Strength: 8.0
Intelligence: 6.0
Speed: 5.0
Endurance: 9.0
Rank: 8.0
Courage: 9.0
Fireblast: 6.0
Skill: 5.0

Review by Beastbot

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