Punch/Counterpunch (2010 Collectors' Club Exclusive)
Vehicle ModePunch Robot ModeCounterpunch Robot Mode
Allegiance: Autobot/Decepticon
Size: Deluxe
Price (in addition to membership): $59 (U.S.)*
Difficulty of Transformation: Medium
Color Scheme: Dark flat blue, black, and some dull metallic silver, moderately light milky purple, red, transparent red, and yellow
Rating: 9.4

(NOTE: Because this is a repaint, this is not a full-blown review. This mainly covers any changes made to the mold and the color scheme, and merely compares it to Universe 2.0 Sunstreaker. For a review on the mold itself, read the review of Universe 2.0 Sunstreaker here.)

    Talk about a remold match made in heaven. A Universe 2.0 toy with two seperate robot mode designs made for it that has a car mode almost identical to that of the original G1 Punch/Counterpunch toy-- a remold of this toy as the double agent was practically inevitable eventually. The color scheme is pretty close to that of Punch/Counterpunch, with dark blue and black being the main color combo.  By itself this would be rather boring-- and honestly, given that there isn't a whole lot of other colors in vehicle mode, it DOES make that mode look rather boring-- but the red and yellow paint apps in the two robot modes help Punch/Counterpunch stand out a bit more. The red paint apps are more visible in Counterpunch mode and the yellow in Punch mode, which helps make the robot modes look a tad more unique. (He's also got a rather funky purple & silver rear bumper with green taillights... of course, this is accurate to the original G1 toy, but it's certainly an odd extra bit of color given the otherwise pretty well-grounded color scheme.) Still, a few more paint apps in any of his modes would've have hurt, as he does look a little plain-- not for a mainline release, mind you, but for an expensive club exclusive I would've expected a few more paint apps to give it that extra "oomph". His license plate says "PCNTP", which is of course short for his two names, and is a decent touch.
    Of course, the reason most people tend to buy Punch/Counterpunch isn't because of the color scheme-- it's because of the uniqueness of the character's gimmick! It capitalizes on the toy originally being made for two different characters, with Punch taking, more or less, the "Sideswipe" robot configuration (with a modified leg configuration to make the robot modes a bit more different) while Counterpunch takes the "Sunstreaker" robot configuration. Granted, it's little more than flipping the limbs around so that a different chest is facing front, but it's still kinda cool consdiering the mold wasn't specifically made for this gimmick. The new head mold takes advantage of this-- it comes with a black visor that you can flip down to cover the head that's not currently "in use", in the act revealing the head for the relevant robot mode. The head sculpt itself is well-detailed, but the paint apps on Punch's face could've used some improvement-- his face is solid yellow, when it should be silver closer to the center. His head is also small to the point of being comical-- it's far smaller than it needs to be to fit inside the requisite cavity in vehicle mode. This was, apparently, another case of the Chinese manufacturers making a change for some reason and not telling Fun Publications until it was too late to change. This is a real shame, as though the head looks somewhat passable in Counterpunch mode, it looks so ridiculous in Punch mode-- he can't even remotely see over his own chest. Punch/Counterpunch also has a classic-style allegiance rub symbol on both of his chests, which when rubbed reveal the relevant symbol depending on which robot mode he's in. One additional thing to note is that because his fists aren't remolded, in order for the fists to face the correct direction in both modes you'll have to slide the fists out of the arms and swap them when you want to change him from one robot mode to another. It's not a huge deal, but it can be a tad annoying.
    Punch/Counterpunch is a great idea, and overall has a pretty decent color scheme, but his messed-up head proportions (even if that wasn't FunPub's fault), the fairly lax paint apps, and the aforementioned problem with the arms merely makes it a nice homage figure instead of a GREAT one. Because of this and the quite high aftermarket price, unless you're a particularly huge Punch/Counterpunch fan I'd pass on this, unfortunately.



Punch/Counterpunch Bio:
FUNCTION: Double Agent
MOTTO: "I fear my Decepticon Counterpart is nearby. Really nearby."
As the explosions roar and laser bursts slam into armor plating, Punch remains cool and aloof. It's a characteristic that his fellow Autobots envy during this time of war. However, buried in his processors deep below this false aura of composure, lurks a rampant paranoia with which the Autobot spy is in constant conflict. Recently this paranoia has become so intense that when in infiltration mode, Punch has started to black out due to immense fear. When he reboots he finds that he has no recollection of how he has completed the mission, but is always thankful that his Counterpunch persona has seemingly pursued the objective on its own.
Strength: 6.0
Intelligence: 9.0
Speed: 8.0
Endurance: 6.0
Rank: 7.0
Courage: 10.0
Fireblast: 6.0
Skill: 9.0

Review by Beastbot

*NOTE: Due to extremely high demand, Fun Publications was able to make a small additional run of ~100 more figures of Punch/Counterpunch, but at a slightly increased price. The price listed above is for the more plentiful first-run Punch/Counterpunch figures, but again, due to high demand, the after-market price for this figure is very high.

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