Sharkticons (Botcon 2010 Attendee-Only Exclusives)

Allegiance: Decepticon
Size: Deluxe (comes sold in sets of three)
Difficulty of Transformation: Easy
Color Scheme: Light gray, pink, light pastel blue, and some transparent cherry red, red, silver, light pastel purple, moderately light green, and light chalky green
Rating: 8.7

(NOTE: Because this is a repaint, this is not a full-blown review. This mainly covers any changes made to the mold and the color scheme, and merely compares it to Energon Sharkticon. For a review on the mold itself, read the review of Energon Sharkticon here.)

    The Sharkticons are a bit of oddity of this years' set, given that they're based off characters firmly in G1 continuity and not in G2 or some "lost generation" late European G1 era. Still, color-wise they fit right in. There's no way a color scheme like this would come out on a mass-market toy-- light gray, tel, and pink? Seriously? It's certainly loud, but in a paler, "chalkier" way than most of the other Botcon 2010 toys, with the colors considerably less saturated. It's almost like you're looking at him after going swimming in a pool with too much chlorine and your eyesight is all washed out. To be honest, though, I'm fine with fruity color schemes-- except for the pink. The pink, just-- not an attractive shade, even considering it's pink on a male Transformer. The light gray goes fairly well with the pale blue and particularly the light purple used for the front of the vehicle mode. The cherry red used for the transparent bits looks particularly good and provides the sole relatively dark color on the figure. The green is... okay, but honestly it's adding another color to a scheme that doesn't need it. One thing definitely in favor of the Sharkticons is that they have a ton of paint apps-- the robot legs and arms could use a few more, but he's so covered in various silve,r red, pink, purple, and green paint apps on his main body in both modes that it's hard to let that minor caveat bother you too much.
    No mold changes have been made to the Botcon Sharkticons-- they share the same head as the original Energon Sharkticon.
    One good thing about the Botcon Sharkticons is that, since they're troop-builders that are sold in packs of three, they're considerably cheaper individually than other Botcon exclusives of the same side. The downside is that, like many toys in this fruity set, you'll either like it because it's so hideous and pale it swings right back around to being good or you'll hate it on first sight. So, the best advice I can probably give is stick with your gut reaction upon first seeing the picture above. If you don't like it but still want the (pretty darn awesome) mold as a new character, spring for Botcon Sky-Byte instead.



Air Shark Bio:
MOTTO: "WE-MUST-FEED."
Flying high above the Earth, Air Sharks enjoy a privilege that the other two Sharkticon types rarely do; they fly side-by-side with their captain shark, Sky-Byte. It is for this reason alone that only the best Sharkticons receive the Air upgrade from their eccentric leader.
Air Sharks' main weapons consist of twin air-to-ground missiles that decouple and disperse a wide spread of smaller chargers. For closer combat, their metal teeth tear into any alloy they can fit into their great maws. Once inside their mighty gullet, processing systems prepare the materials for their true masters.
Strength: 6.0
Intelligence: 3.0
Speed: 8.0
Endurance: 7.0
Rank: 3.0
Courage: 9.0
Fireblast: 6.0
Skill: 7.0

Land Shark Bio:
MOTTO: "CON-SUME."
The populace of London is accustomed to individuals tearing across the platforms inside the underground Tube. However, when it's a group of robotic sharks, it tends to cause quite a spectacle!
The Land upgrade allows Sharkticons the improved ability to tunnel through any terrain they might encounter. Be it the dry, arid sands of the hottest desert or the cold, chilling icebergs of the arctic north, a Land Shark swims through the Earth as a fish through water. They dig their their mouths wide open, sending refined ores and minerals across the vastness of space through sub-space transporters located in their bottomless stomachs.
Strength: 8.0
Intelligence: 2.0
Speed: 3.0
Endurance: 8.0
Rank: 2.0
Courage: 8.0
Fireblast: 6.0
Skill: 6.0


Sea Shark Bio:
MOTTO: "DE-STROY!"
The deep blue oceans of Earth feel like home. ALthough they lack the yellow tinge of the Iodine seas the Sharkticons once roamed, they are still ruled by the law that governs all bodies of water; survival of the fittest. It's a rule that the Sharkticons exploit to the fullest, as they terrorize schools of sardine, pods of whales, and every Autobot foolish enough to step foot or pontoon into the ocean.
Those Sharkticons given the Sea upgrade have the ability to wage war both below and above the waves. When submerged, twin torpedo launchers fire guided ordnance capable of delivering a 15 megaton warhead. On the ocean surface, multiple cannons mounted on the top of the Sea Sharks' backs fire high velocity cobalt rounds.
Strength: 7.0
Intelligence: 2.0
Speed: 9.0
Endurance: 8.0
Rank: 1.0
Courage: 9.0
Fireblast: 7.0
Skill: 6.0


Review by Beastbot

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