Bot
Shots Year 1 (2012) Review
At the beginning of 2012,
Hasbro decided to branch out into another area with Transformers that,
at least up until that point, hadn't seen much product-- small, collectible
figures that also had a dual use as a game. Although I'm no corporate executive,
it appeared that the reasons for release of Bot Shots Transformers were
threefold-- One, It gave kids a cheap way to collect Transformers, which
was ideal with the ailing economy; Two, Transformers had yet to answer
the popularity of Beyblade-like toys; and Three, It was easier to take
a risk on because there was a heavy re-usage of parts among the characters,
even among those with rather different designs.
As the stores began
their post-holiday resets in the first few months of 2012, Bot Shots began
to show up everywhere, and it appears that they've been quite successful,
at least for their first year. Every Bot Shot is a "chibi-style" Transformer
figure, using mostly G1-style aesthetics with an overly large head and
a squat, purposely mis-proportioned vehicle mode. Every Bot Shot fit into
one of four vehicle mode categories; they were either a car, a tank, a
truck, or a jet. Every Bot Shot was roughly the same size, and individually
packaged ones retailed for only $4 U.S. or so. Every Bot Shot transforms
the same way-- roll them along to impact with their target, and when they
hit said target, their front bumper will get pushed in, triggering the
auto-transformation. To get them back into vehicle mode, you push the legs
up against the chest, tuck the arms in at the sides, and then pull the
front half of the vehicle mode (which merely sits behind the head in robot
mode) back over the head until it clicks into place-- that's it! Unfortunately,
however, the Bot Shots can't really be posed in robot mode, due to the
small size and gimmick.
The reason poseability
takes a back seat is due to the game nature of the collectibles. Granted,
you don't HAVE to play the game to enjoy them-- you can just collect the
"cute little simple Transformers" if you want to-- but it is largely what
the different releases are based around. Each Bot Shot has a three-sided
piece in the middle of their chest-- the game is, first you decide which
side you want facing outwards on the chest-- fist (green), blaster (blue),
or sword (red). Then you put them in vehicle mode and crash them against
your opponent's Bot Shot of choice, who has also picked which of the three
statistics they want to use. The Bot Shots pop open, and the game is largely
resolves in a rock/paper/scissors manner-- fist beats sword, sword beats
blaster, and blaster beats fist. (If a Bot Shot doesn't pop open after
they both clash, that Bot Shot is considered to have "lost" the battle.)
However, it's a little bit more complicated than that. See, every symbol
on every Bot Shot has a number next to it, ranging from the low 100s to
the high 900s. If both you and your opponent end up using the same one
of the three statistics (for example, you both choose blasters), then the
Bot Shot with the highest number for that statistic wins the match. It's
fairly simple, but there is a level of stategy in it, particularly if you
know your opponent's Bot Shot's numbers-- do you try to beat what their
highest statistic is, or is that too predictable? Etc., etc.
As far as the different
ways Bot Shots are released, most of them are in individual one-packs,
as already stated. However, there are some "versus" packs of three, which
retail for a little less than $10-- a bit of a savings compared to buying
three Bot Shots individually, so they don't come with online codes to make
up for it. You can also buy a Bot Shot with an auto-launcher that quickly
transforms into a "trailer" of some sort for about $8 U.S., and there's
a "Battle for the Matrix" giftset that contains 4 Bot Shots and 2 Launchers
for $20 (this set comes with codes). Although some of the more popular
characters have multiple releases, they all differ from each other at least
a little in terms of paint apps and/or overall color, and each has different
statistics. Listed below are all the releases for 2012:
Individually-packed:
-Autobot Jazz
-Autobot Ratchet
-Autobot Topspin
-Bumblebee
-Bumblebee (Battle Mask
variant)
-Bumblebee (Chase)
-Barricade
-Decepticon Brawl
-Jetfire
-Leadfoot
-Lockdown
-Megatron (Tanker truck)
-Megatron (Tanker truck;
Chase)
-Mirage
-Optimus Prime
-Optimus Prime (Chase)
-Powerglide
-Roadbuster
-Sentinel Prime (Chase)
-Shockwave (Chase)
-Skywarp
-Starscream
-Thundercracker
Three packs:
-Decepticon Brawl, Shockwave,
& Ironhide (Chase)
-Nemesis Prime, Megatron
(tank) & Acid Storm (Chase)
-Powerglide, Jetfire,
& Skyquake
-Sentinel Prime, Prowl,
& Bumblebee
Launchers:
-Ironhide
-Megatron (tank)
-Optimus Prime
-Starscream
"Battle for the Matrix"
Box Set:
-contains redecos of
Bumblebee, Optimus Prime w/ Launcher, Megatron (tank) w/ Launcher, &
Decepticon Brawl
Still, the physical game
in and or itself might be a bit TOO simple and quickly lose its play value
for many people. Luckily, starting with the Wave 3 individually packaged
Bot Shots, codes for a flash-based online game on Transformers.com began
to be inserted in the packages! (From that wave onward, all Bot Shots had
codes in them, with the exception of the 3-packs (discussed shortly), likely
due to their discount value.) "Normal" Bot Shots come with codes for 100K
worth of online points, with which you can buy online Bot Shots, attacks,
and enhancements. However, there is one "Chase" Bot Shot in each wave--
short-packed to one a case, and all of them made of translucent plastic--
that have codes worth 298K of online points. (The "Chase" Bot Shots also
tend to have one statistic that is considerably higher than most-- though
this is balanced out, usually with one other statistic that is considerably
lower than most.)
So, what's this online
game like? Well, there's many aspects of it, and I have to say it takes
the rather overly-simple rock/paper/scissors bit of the physical game and
really kicks it up a notch. First, the obvious-- yes, you can play people
around the world in this game, and the Bot Shots you "own" electronically
you actually see make their attacks against each other on-screen instead
of just bashing into each other. There are also Leaderboards to compare
how you're doing in certain areas compared to others around the world,
and "Squads" you can join that are essentially the equivalent of "Clan-Lites"
in MMORPGS. The online game is free to sign up for, but the number of online
points you win via matches is small enough where you'd have to play a LOOONG
time to earn up enough to purchase a substantial number of online Bot Shots
without purchasing any physical ones. (It should be noted here that, no,
when you enter a code that comes with a Bot Shot, you don't automatically
get that Bot Shot-- you can use your points to purchase that Bot Shot,
any other Bot Shot currently available on the site's virtual "store", or
on upgrades and training.)
Online Bot Shot figures
are by far the most expensive among the things you can purchase in the
online game, costing almost as much as the number of points you get on
the codes that come with their figures! (This includes the Chase figures--
yes, they cost about 3 times as much as a normal Bot Shot. Piece of advice--
unless you really like the look of them, online, it's not worth it. Their
high statistic doesn't come in handy as much as you'd think.) However,
each Bot Shot is sort of like another little soldier for your ever-growing
army-- even among those that are mere variants of characters you already
have, they each strike their own poses (both in your menu and when winning),
have their own bios, and mumble cute little high-pitched sounds that really
don't mean anything more advanced than "Hah!" or "Yahoo!".
So what makes the difference
between the online game and the physical game? Well, the basic "rock/paper/scissors
with a twist" principle is the same-- but during battle, you quickly click
& match two of the same symbols to "play" that move, with up to 5 moves
held "in queue" for your next attack. Your Bot Shot starts at Level 1 and,
through many, many battles, can eventually make it to Level 10, with their
overall health and attack power increasing with each Level (and the amount
of points needed to ascend to the next level increasing exponentially as
you get further and further up the latter). So, although a Level 1 may
theoretically beat a Level 5 Bot Shot, they'd have to get pretty lucky.
(It should also be noted here that when you "win" a round, the opponents'
health goes down by a standard amount-- if the difference between your
Bot's statistical number and your opponent's statistical number is greater,
it doesn't mean you do more damage to your opponent than if their statistical
numbers were closer together.) The attacks continue until one Bot's health
is depleted and one can claim victory (and more points, though if
you lose you still get a few points).
Bot Shots aren't the
only thing you can purchase with your virtual money, however. For a relatively
small sum of points (75-5,000), you can purchase more powerful "attack
packs", such as lightning attacks, "shadow attacks", healing moves, shields,
and many more. These certainly mix up the game quite a bit more, with most
of the special attacks basically beating any regular attack while the healing
moves and the like are pretty self-explanatory. You pick which (if any)
special attack packs you want to use before the match starts, and then
match them just you would regular attacks in the actual battle when you
want to use them. (If you don't use them at all during the match, the attack
pack is still considered used up, however.)
In addition, for 300 points
you can try your hand at one of three mini-games-- a Fist Training Game,
a Sword Training Game, or a Blaster Training Game. For the fist game, you
have to hit the parts of a virtual Transformer in the order give to you
by the computer, in a "Simon Says"-style game. For the Sword and Blaster
Training Games, you have to either slash with your mouth or shoot with
your blaster falling objects/robots before they fall off the screen. If
you let too many fall off the bottom of the screen without damaging them,
you lose. The Fist and Sword Training Games can get pretty intense, but
they're fair. However, the Blaster Training Game seems to suffer from some
major game-breaking lag issues, and I have a pretty good internet connection.
Depending upon how well you do in the game, your number for the relevant
statistic will increase anywhere from 1 to 5 points for each attempt at
a training game. Since 1-to-5 points is practically nothing when the statistics
are anywhere from the low 100s to the high 900s, these games are best played
just for the fun of it rather than to give you any real tactical advantage
unless you really play them a LOT.
You can also purchase
extra armor bits (in varying colors) for your online avatar with Bot Shot
points-- again for a relatively small sum (200-1,000 points). This really
don't add any tactical value, they just spruce up your look a bit. (A bit
of a note here-- to prevent profane names from coming up, you have to choose
from among several "first names" and "last names" for your avatar, along
with a four-digit number of your choosing. If you know someone's name,
you can challenge them-- if you want to challenge me, I'm Sentinel Saurus
0983!) Like in many games today there are also "Achievements" you get
for accomplishing various things-- anywhere from winning an adventure tournament
to getting so many wins to owning so many Bot Shots to winning a match
within a certain number of seconds. They're a nice little thing to strive
for, but they don't give you any points when you get them or anything.
You also don't only
have to play other players in the game-- you can play computer-controlled
opponents at pre-determined difficulty levels in one-on-one matches, or
you can go through one of (as of this writing) two different "adventures"
in different parts of Cybertron, which are essentially a sequence of 10
matches with each one getting steadily more difficult as you progress.
(If you fail on a match, however, you don't have to start all the way at
the beginning of the tournament-- you just had to re-do the match.) It's
worth nothing that the adventure tournaments are a bit less fun than "normal"
matches, since you can't use any of your power-ups you've purchased in
these matches-- which basically means that it just comes down to luck.
Particularly when you're battling a high-level character, this can get
rather frustrating if you get on a long losing streak, as it really isn't
your fault at all.
Overall, the Bot Shots
game is a pretty fun idea. I like the figures quite a bit dispite their
simplicity and lack of poseability and fiddle with them quite a lot, though
I rarely play the game with the physical figures. The online game can be
quite fun in short spurts, though if you play it for too long it can get
a bit too repetitive and tiresome. It's a really fun and surprisingly layered
bonus that comes with the figures, though. If you're a fan of Flash online
games and/or little simplstic Transformers, it's hard not to recommend
at least some of these, though a few characters like Bumblebee and Megatron
have so many versions you probably won't want to pick up every one.
Overall Rating: 8/10
Great
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