Bot Shots Year 2 (2013) Review

Jump & Spin Shots

    For the second year of their Bot Shots subline, Hasbro decided to introduce a bit more variety into the line. In addition to a few new size classes (which we'll get to shortly), three new kinds of Bot Shots were added to the line (the "classic" Year 1 style of Bot Shots were retroactively called "Blitz Shots"):
    - Spin Shots: When you push in on the front bumper of these Bots, they spring up and twirl around several times at the waist before stopping. It's a pretty cool gimmick, but that's all these kind of Bot Shots really have going for them. For one, in robot mode their arms are permanently spread wide out at the shoulders, and there's no way to get the waist to lock into place to simply pose them. (Technically, you CAN rotate the arms down in an awkward manner at the shoulders and elbows, but as soon as you let go they spring back up again.) They also have ridiculously long, flat feet in robot mode, and the top half of their alt mode hangs down behind their butt in an unsightly manner. Oh, and to top THAT off, Spin Shots are the kind of Bot Shots that are the least likely to "stay" in their vehicle mode, as the tabs on their arms are often a bit too shallow-- so much as looking at them the wrong way can cause them to partially transform. Definitely my least favorite of the new kinds of Bot Shots.
    - Jump Shots: Push in on the front bumper of these guys and they'll pop vertically into mid-air a respectable distance (assuming you roll them into something and don't just push in the bumper with your finger-- doing it with your finger often interferes with the jump spring enough where they only "hop" up and back a little). The power of the jump is a bit surprising, though beyond that it's not that great of a gimmick. Their alt modes also look out of place when compared with the other Bot Shots, as due to the gimmick they're a bit taller in vehicle mode than the others in the line. In robot mode literally their entire alt mode is on their backs, with their robot mode only popped out a little bit in front of said vehicle mode-- they don't look all that great in that respect, though at least they have two little spring-loaded hands that move forward with their bodies as well (though the hands are NOT directly connected to the body, oddly). One hand technically can move at the elbow, but it's spring-loaded; it'll move back into place when you let it go.
    - Flip Shots: The Flip Shot alt modes have a telltale piece of plastic almost "cutting them in half" diagonally down the center, which can look a little odd depending on how the paint apps are distributed, but it's worth it-- the Flip Shots have a great gimmick. By pushing in THEIR front bumpers, they will literally do a somersault as they transform. They rarely actually land on their feet at the end-- if they did, they would've surpassed even the Spin Shots in the gimmick department-- but it's still pretty cool, and the force with which they do so is surprising. Just like with Blitz Shots, the front half of Spin Shots' alt modes go behind their upper backs, though Flip Shot's feet don't flip forward in robot mode. (Their little flip-catch mechanism hangs behind the lower back, but it's a thin, relatively small piece that can be easily ignored.) What's hilarious about these guys are their little chubby "baby arms", which you can move back and forth at the shoulders (though they spring into their default position when you let them go). It looks hilarious when you do so, and on top of that, Flip Shots will rarely trigger without you meaning them to. These are my favorite kind of Bot Shots, and the only kind of the "Year 2" Bot Shots to surpass the originals/Blitz Shots.
    In terms of general line aesthetics, although a bit more emphasis was placed on the comical expressions of Bot Shots, given how superdeformed they look (Brawl's headsculpt is particularly hilarious), due to the "Beast Hunters" toys in the main Transformers toyline for this year, some beast Bot Shots toys finally got made as well! They have the same transformation schemes as the regular Bot Shots, and their beast modes looking more like beasty cars (complete with wheels-- think of some of the more bizarre Hot Wheels releases), but I was waiting for beasts to enter the fray in this line.
    The line was also expanded into more assortment categories. In addition to the assortment price points for the first year, $20 5-pack "teams" were added, which consisted entirely of redecos of Year 1 Blitz Shot toys-- indeed, there were no new mold Blitz Shot toys released in year 2 (though some cancelled toys further down the line were going to put in other kinds of Bot Shots toys into the 5-packs, and a new Blitz Shot mold-- a helicopter that would've pulled double duty as Blades and Vortex-- was planned, but alas, they were never released). There was also a $20 U.S. "Dragon Track" set released, with two launchers (Optimus Prime and Megatron, naturally), along with two short sections of track that connected at the middle with a spinning piece that has Beast Hunters Predaking's head and limbs sticking out of the edges of it. It doesn't spin by itself, and you have to manually use the launchers yourself-- with the speed that it launches these things, I don't see how one person could both launch one AND move the dragon-spinner at the right time to pull off any weird moves or anything like that. The set itself, unfortunately, is fairly useless, though the Bot Shots that come with it (both are Flip Shots) are pretty nice.
    The $10 launcher sets also underwent a change for the second year, and not for the better. Gone are the individualized, transformable "trailers" for the Bot Shots they come with; instead, each comes with one of only a few different molds of launchers, each painted in that bot's colors. The launchers don't transform or anything either, they're just big pieces of plastic (with the exception of the launching device). They come with varied targets to knock down to help take some of the sting out of it, but they don't help much-- particularly since the target molds themselves are used in more than one release.

Flip Shots

    Other than the one-shot "Dragon Track" set, below are the Bot Shots released in some capacity-- either via mass retail or Hasbrotoyshop.com-- in Year 2. Unfortunately, due to lagging sales and the introduction of other Transformers sublines, Bot Shots quietly went away in the summer of 2013, with a lot of shown product not being released-- hence why the line looks a little truncated for an entire year:

    Individually-packed:
    -Bumblebee (Flip)
    -Cliffjumper (Jump; Chase)
    -Decepticon Brawl (Flip)
    -Optimus Prime (Jump)
    -Scourge (Spin)
    -Shockwave (Jump)
    -Sunstorm (Blitz; Chase)

    Three packs:
    -Autobot Jazz (chase Blitz), Optimus Prime (Jump), & Cindersaur (Jump)
    -Blitzwing (chase Blitz), Scourge (Spin), & Sergeant Kup (Spin)
    -Bumblebee (Jump), Shockwave (Jump), & Skyquake (chase Blitz)
    -Cliffjumper (Flip), Decepticon Brawl (Flip), & Dirt Boss (chase Blitz)

    Five packs:
    -Autobot Air Force (Air Raid, Fireflight, Quickslinger, Silverbolt, and Skydive-- all Blitz)
    -Autobot Polar Assault Team (Bumblebee, Ironhide, Jetfire, Mirage, and Optimus Prime [chase]-- all Blitz)
    -Decepticon Fire Assault Team (Barricade, Lockdown, Megatron, Shockwave, and Starscream-- all Blitz)
    -Stunticons (Brake-Neck, Breakdown, Dead End, Drag Strip, and Motorbreath [chase]-- all Blitz)

    Launchers:
    -Bumblebee (Jump; comes w/ knock-down bricks)
    -Cryoscourge (Flip; comes w/ knock-down bricks)
    -Optimus Prime (Spin; comes w/ three bowling pins)
    -Warpath (Flip; comes w/ three-piece target)

    As for the Bot Shots online game, a "new way to play" was released, and to make things blunt, it was incredibly annoying, particularly since the "old way to play" was erased from the site. Although simplistic, the first year of the Bot Shots' website game got several good hours of entertainment out of me over the course of 2012, but I played with this new system for less than half an hour TOTAL. Instead of matching to launch your various attacks against your opponent, you had to rapidly move your Bot Shot back-and-forth over blocks on the floor that each represented a different style of attack, and the blocks would blink on and off quickly and randomly, practically preventing any real strategization. You then pressed a button to launch that attack. Combine this with the fact that it stuttered even with a high-speed Internet connection like mine, and it was a sheer exercise in frustration. What I had previously been very familiar with I now couldn't even use to beat the easiest AI opponents. On the upside, there was a larger variety of powerups to use in the second year, and oftentimes there would be free virtual Bot Shots you could get if you happened to log in on the right months. With Bot Shots' quiet cancellation, the site stopped working dependably in August and quit working altogether in September/October, so unfortunately I don't have any screen grabs of the game for this overview article.

Series 2 Blitz Shots

    Bot Shots Year 2 was a good idea-- helping to diversify the line-- but the cool Flip Shots and the addition of some beasts wasn't enough to overcome the less-than-stellar Spin Shots, the stripped-down launchers, the creation of a bunch of new molds for the same characters again (Bumblebee, Prime, Shockwave), the over-use of old Blitz Shots molds without any remolding done, and the aggravating "new" (and only) way to play on the updated website. Still, it was a shame it ended so abruptly, as there was a ton of cool stuff that had been revealed to be coming out (and that weren't simply re-hashes of older Blitz Shots characters like the first couple of waves that were actually released), and had those been released they would've upped my overall rating for the year. As it is, however:

Overall Rating: 6/10 Above Average
 

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