Breakaway (2007 Collectors' Club Exclusive)
Vehicle ModeRobot Mode
Allegiance: Autobot
Size: Scout
Difficulty of Transformation: Easy
Color Scheme: Transparent red, dark pale blue, and some light red, silver, transparent smoky plastic, black, and white
Rating: 9.3

(NOTE: Because this is a repaint, this is not a full-blown review. This mainly covers any changes made to the mold and the color scheme, and merely compares it to Energon Treadshot. For a review on the mold itself, read the review of Energon Treadshot here.)

    As the third Collectors' Club exclusive combiner limb released for the eventual gestalt, Breakaway follows the tradition of the previous two and has a primarily transparent red-and-blue color scheme so that they all match up when they're merged together. Out of the three, though, Breakaway's colors definitely seem to be the most eye-catching to me. The transparent red is a particularly good-looking shade, and the dark dull blue is pretty much the exact shade as on Landquake, and it looks really good as a solid color in between all that transparent plastic. Some black and silver accents are also used to help liven up all the translucent red parts to great affect-- in fact, I think the only paint app that's NOT used well is the blue-painted mouth. That just looks a bit odd, to me. Another quibble I have with Breakaway's colors-- however small it may be-- is that his Energon parts are a translucent smoky gray, not a translucent red. Now, I guess looking at it from the point of view that Breakaway's already mostly translucent red justifies making the Energon parts gray, but when all the other combiner limbs have translucent red Energon parts... it doesn't look bad on the toy itself, but when combined they're definitely going to look out of place.
    No mold changes have been made to Breakaway.
    Breakaway is an excellent mold with an excellent--and varied--color scheme. If it wasn't for the translucent smoky gray Energon parts, I really wouldn't have any complaints about him. My favorite Collectors' Club combiner part as of this writing (11/08).



Breakaway Bio:
MOTTO: "Life is its own purpose. Its well being is mine."
SPECIALITY: Metaphysics; healing; artificial intelligence
WEAPONS: Double Energon plasma weapons; air to air missiles
UNIQUE QUALITY: Can use raw Energon to heal even catastrophic wounds instantly.
Breakway's memories are like the eastern horizon at dawn. When he looks back into his past, he sees only light and warmth and the haloed silhouettes of things that were. He remembers Cybertron only as a word that he ascribes with the warmth and peace he knows lie behind him. What he honestly knows in detail about his life can be emcompassed by the pool of sacred Energon by which he slumbered for centuries.
When he arrived on Earth it was still a barren world. Clouds of ammonia boiled out of volcanos 20 miles high, and the surface - an endless ocean of magma - rolled and bucked with the chaotic energies of planetary formation. He had been sent across the galaxy, across dimensions, with the rarest and most precious form of energy, the source and structure of Transformers life. He alone was to guard it against all eventualities, never to return home until Primus once again called him.
The call has now come, but his charge is not yet ended. Where Breakaway goes, so does his store of rarified Energon. He knows this is so, and he knows that this Energon is too important to leave unprotected. What he cannot remember is exactly why it was he that was chosen to be its guardian for so long.

Review by Beastbot

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