Clocker
Vehicle ModeVehicle Mode, with detachable parts removedRobot Mode (with Key Gimmick activated)
Allegiance: Autobot
Size: Scout (Basic)
Homeworld: Speed Planet
Cyber Key Code: s129
Difficulty of Transformation: Easy
Color Scheme: Dull orange, silverish white, sky blue (though not as light as it appears in the above pictures), transparent dark blue, silver, and some black and dull red
Rating: 9.1

    Clocker's vehicle mode is a speedy little convertible race-car-like... thing. Like many of the Speed Planet futuristic alt modes, it doesn't fit in completely with one type of Earth car completely. But regardless, Clocker's vehicle mode rocks hard. Perfect proportions, for one. There's also some very nice mold detailing, like the little vents on the side exhaust pipes to "let off more steam," little chairs molded behind the windshield, and generally all manner of futuristic detailing. The color scheme-- white, silver, orange, and blue-- is unique, but yet it somehow fits together rather well. The only thing I would've changed is making the orange parts that are covered in white paint in this mode just a solid piece of white plastic, as the white doesn't cover up the orange enough, since the orange is so much darker than the white paint it actually shows through in some spots. But that's not that big of a complaint, really. The transparent blue tires, windshield, and headlights also look great, and contrast well with Clocker's otherwise-light color scheme. And one of the best parts of this mode is that you can remove a few parts if you feel they add to much to the bulk and the car-- the side exhaust pipes and the top rear section behind the seats come right off if you don't want them in this mode! As for Clocker's Key gimmick, if you insert the Key into the rear of this mode, two little pieces on the top flip out-- then, using your fingers, you can flip out little guns to give Clocker some firepower in this mode! It looks rather cool, though I am a bit dissapointed that the Key lifts up parts of the gun, only for you to have to fold out the actual gun nozzles manually. Kinda takes away form the whole "automatic" gimmick a bit.
    Clocker's robot mode isn't quite as good as his vehicle mode, but it's still a very nice mode. The articulation, for one, is very good-- he can move at the hed, shoulders, elbows, waist, hisp, and knees, and some of these are on ball joints. Coupled with his lack of a lot of back kibble and stable feet, you can get him into a ton of cool poses. The only real restriction is that his shoulders are molded in a kind of square shape, so the ball joint movement isn't as free there as it otherwise would be. His elbow movement is also only back-and-forth, not side-to-side. Another little downside to this mode is that his gun, with the Cyber Key plugged into it, interferes with his elbow movement. The gun itself also looks a little odd in this mode, as it's a small square piece with the guns ABOVE it instead of to the sides of the front of it. It looked fine and meshed well with the surrounding area in vehicle mode, but sadly that's not the case in this mode. Some upsides to this mode, however, are that the proportions are still spot-on great, and the mold and paint detailing is very good for a basic. The head molding is also pretty good, as it looks almost like Clocker has a "windshield" on his forehead-- a nice touch. The bags under the eyes need to go, though-- it makes him look old, and he's supposed to be a little kid. The exhaust pipes on the back of his hands are a bit big, but again, you can just take them off if you don't like them-- not to mention he can hold then in his hands like a gun if you want to use them that way. I also think it's rather creative how the seats and side doors form his arms in robot mode without managing to look odd- a very nice touch.
    Clocker is an excellent basic, with only a few minor downsides. My personal favorite Scout-sized toy of the first two Cybertron waves-- highly recommended.



Clocker Bio:
A young speedster with nerves of steel and technique to spare. Quick-thinking, clever and courageous, his size prevents him from presenting a real challenge on the track. He races out of a sense of duty to his mentor Brakedown, and he knows every bit of road on the Speed Planet like the back of his hand. It's his knowledge of the Great Race that gives Hot Shot the edge he needs.
Strength: 4.0
Intelligence: 7.5
Speed: 7.5
Endurance: 9.0
Rank: 4.0
Courage: 6.5
Fireblast: 4.0
Skill: 8.5

Review by Beastbot

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