Armorhide (Cybertron)
Vehicle ModeRobot ModeRobot Mode (Cyber Key gimmick activated)
Allegiance: Autobot
Size: Scout (Basic)
Homeworld: Earth
Cyber Key Code: s645
Difficulty of Transformation: Easy
Color Scheme: Light milky gray, gray, white, sparkly blue, and some silver, metallic cherry red, metallic light silvery blue, and metallic pale yellow
Rating: 8.6

    Armorhide's vehicle mode is a truck cab. This mode looks pretty good, with spot-on proportions and wonderful paint detailing-- using two different colors for the headlights on such a small toy is unexpected, but appreciated. The silver steak paint apps on the sides and top help to break up all of the blue on the main body of the truck rather well. The mold detailing of bolts and panels on the truck body also looks pretty good as well, in addition to the rugged-looking tires and the many vents on the front side. The color scheme of blue, gray, and white goes together very nicely, and it's not so overdone as to be boring, either. There are a few minor robot extras in this mode, however-- for one thing, it's rather obvious that the truck bed are the robot arms joined together, as you can see the fists and the ball joints used for the elbows quite plainly, and also there's a bit of a gap between the truck bed and the main body of the truck. In addition, it's rather obvious that the tow-crane hanging from the rear of the truck is the gun in robot mode. One thing that IS good about the gun/crane, however, is that it can hold Armorhide's Cyber Key when it's not in use-- definitely a feature far more Cybertron figures should have.
    One quick note about Armorhide's transformation-- there's a step that the instructions don't mention. After you unfold the legs, slide the lower leg halves outward at the knees- this helps the legs look a little better.
    Armorhide's robot mode isn't quite as good as his vehicle mode, but it has some very good positives-- he has good articulation for one, as he can move at the head, shoulders, elbows, hips, and knees, and nearly all of these are on ball joints. Given that he has no back kibble or anything like that, you can get a good number of poses out of him. His head sculpt is also superb, and very detailed-- in fact, it's a near-duplicate of G1 Huffer's head, and given the similar alt mode, Armorhide is probably an intended homage to the aforementioned G1 toy. Armorhide's gun looks fairly cool (now that it's not trying to pass itself off as a tow-crane arm), even though it doesn't fire any missiles. My main problem with the robot mode is the discrepancy in proportion between his head, chest, and legs-- his head is way too small in comparison to his large, boxy chest, and his legs are too short proportionally, though this last "problem" may have been intentional to give Armorhide a "angry tough midget" look to him. Still, I think he would have looked much better with normal-sized legs to help take some more of the mass away from his big boxy chest. The thing about Armorhide that really shines when compared to other basics, however, is his Cyber Key gimmick, which is the best out of ANY of the Cybertron basics I've seen so far. Plug his Cyber Key into his backside and the grill on his chest flips open, revealed a chest FILLED with missiles! Granted, the missiles can't fire, as that would be impossible to implement that many firing missiles on so small a toy, but it still looks really really cool, and is a nice "surprise!" weapon. (You better hope Armorhide doesn't get a penetrating torso shot during a battle, however... KABOOM!)
    Armorhide's Cyber Key gimmick is really cool, even if it's simple, and he doesn't have any HUGE downsides, but he does have a few proportion problems in robot mode and a few visible extras in vehicle mode. A good basic worthy of your purchase, though I don't think he's quite as "OMG BEST BASIC EVER!" as many other Transfans do.



Armorhide Bio:
A soldier to the core, Armorhide is often frustrated by missions that don't go perfectly. He often finds himself aggravated during the search for the Planet Key on Earth. Still, he finds a kind of joy in the frequent battles with the Deceptocon forces that seem to block him and the other AUTOBOTS at every turn. Tough, dedicated and fearless, Armorhide neither asks nor gives any mercy in the ongoing battle with the evil Decepticons.
Strength: 8.0
Intelligence: 5.5
Speed: 5.0
Endurance: 6.0
Rank: 4.0
Courage: 9.0
Fireblast: 8.5
Skill: 8.0

Review by Beastbot

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