Red Alert (Cybertron)

Allegiance: Autobot
Size: Deluxe
Homeworld: Earth
Cyber Key Code: d26w
Difficulty of Transformation: Medium
Color Scheme: White, very dark navy blue, transparent red, and some glossy dark blue, metallic bronze, metallic gunmetal gray, and black
Rating: 7.7

Vehicle ModeVehicle Mode (Key Gimmick activated)
    Red Alert's vehicle mode, as it's always been, is a semi-realistic emergency SUV. I say "semi-realistic" because Red Alert has those same gaudy transparent red windows that his Armada version did. I don't know why Hasbro has had done that so often lately with their TFs, it doesn't look good compared to a more realistic color like blue or clear. (The transparent windows also show some of the robot parts inside, although otherwise this mode is pretty robot kibble-free.) Actually, out of all the characters in Cybertron carried over from Energon or Armada, Red Alert by far looks the most similar to his previous version. The colors (which go together rather well overall) are almost identical, as is the design of the alt mode. His Cybertron version is a bit more squat and streamlined than his Armada self, but they're defintiely similar enough to be easily recognized as the same character. One thing that I don't like about his Cybertron self, though, is that the top of the robot head is clearly visible in this mode-- I mean it's just right THERE, in between the sirens. That gets a big "eeehhh" from me. The paint detailing is very good for the figure, however, though the mold detailing is a bit lackluster in places, such as the top of this mode. Red Alert's Cyber Key gimmick is rather cool for a deluxe-- insert the Key into the rear of this mode and the rear doors pop out a bit, allowing two small (non-firing) guns to flip out to give ol' Red some much-needed firepower! Pretty cool!

Robot ModeClose-up view of leg storage compartments (with attachments)
    Red Alert's robot mode suffers from some proportions and extras problems, though in other aspects it's pretty cool. For proportions, Red Alert's lower legs are waaay too chunky when compared to the small upper legs, to the point where it almost looks goofy. I'm also not too fond of the "four feet" underneath the large legs, which are there due to how his transformation works while still keeping him stable. Still, it looks odd. And speaking of the legs, they're actually each made of two halves that connect together via a tab-- however, the tab does not hold together the leg halves well at all, because there's another tab that gets in the way, frustratingly enough. You can just shave down this extra tab, but you obviously shouldn't have to. The vehicle windows on the sides of his arms and his upper back also don't really complement the look of the mode, either, and get in the way of articulation some. As for Red Alert's overall articulation, it's fair, but not great-- he can move a the head, shoulders, elbows, hips (at two places), and knees. However, many of these joints, such as the knees and elbows, have somewhat limited articulation and can only bend in one direction. As for the positives, though, this mode has those too-- for one, I really like the detailing on Red Alert's head and chest. His head is very similar to his Armada version, but his "ears" look like little sirens, which is a nice touch. The chest also looks like a squat version of the front part of an emergency SUV, another cool touch to tie in the robot and vehicle modes more. Probably the coolest part of this mode, though, involves Red Alert's changable parts to use for his left arm. Normally, the arm looks like a miniature gun/welder-- again, similar to his Armada version. However, if you open up the panels on the front of his lower legs, you can put two other attachments on the end of that gun to make it either a hammer-hand or a claw-hand! Really cool, and it serves to give Red Alert further personality as a mechanic/medic.
    Red Alert has some really cool, unique gimmicks, like the flip-out cannons and the interchangable hand parts, but he also suffers from some definite proportion and kibble problems. He's about middle-of-the-road as deluxes go, overall.



Red Alert Bio:
Self-sacrifice is a way of life for Red Alert, but non-stop fighting with the Decepticons has caused him to doubt his skills as a healer. His vast sensor array and integrated tools and his instincts as a scientist give him an almost limitless capacity for absorbing data. He considers every possible course of action before committing to a plan, which brings him into conflict with the hot-headed Hot Shot when the pair arrives on the Speed Planet.
Strength: 6.5
Intelligence: 9.0
Speed: 5.0
Endurance: 7.5
Rank: 6.0
Courage: 9.0
Fireblast: 4.0
Skill: 9.0

Review by Beastbot

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