Darth Maul
Vehicle ModeMech Mode
Difficulty of Transformation: Medium
Color Scheme: Black, gray, light grayish tan, and some red, brown, light green, silver, dull yellow, and brownish gold
Rating: 8.4

    Darth Maul's alternate mode is a Sith Infiltrator. As you'd expect from a Star Wars Transformer, the alt mode is nearly perfect-- a few tell-tale black pieces from the robot mode show through on the rear half of this mode, but you can't even tell that they're Darth Maul's arms, so it's really not an extra at all. The proportions are spot-on, and the paint detailing is pretty good. The mold detailing is also nice, but the amount of it is a tad below-average. The landing gear looks odd, however (though I assume it's accurate to the movie) and mine actually supports the vehicle mode at a slight angle. Plus, there's no way to really retract the thing. The wings look cool, with foldable flaps for when the ship is "flying" and when it's landed, and they each house a lightsaber-missile launcher. Of course, like all Star Wars TFs, a miniature figure of the real Darth Maul is included, which can fit in the cockpit hatch. One good thing about this figure is that you don't have to bother with taking the pilot figure out during transformation, which is always a bit of an annoyance.
    Darth Maul's robot mode is pretty good with a Star Wars TF. The proportions are pretty good, though the arms could stand to be a bit bigger and the way the upper legs protrude out of the sides of the waist is a tad odd. The 'Mech face is very menacing, as it looks like Darth Maul's but with various mechanical details, such as metal knobs where the real Darth Maul's bone spikes were, and little skinny black lines (presumably electrical wires?) crisscrossing all over the 'Mech face. Darth Maul comes with the same double-bladed lightsaber he had in Episode I (made by putting his two lightsabers from vehicle mode together), and he can strike a good number of poses with it-- he can move at the head, shoulders (at three points), elbows (at two points), wrists, hips (at two points), knees (at two points), and the ankles. His "skirt" made out of parts of the vehicle mode looks pretty good, though the flap between his legs is a bit annoying, as it gets in the way of articulation a bit and can pop off too easily. My main complaint about the mode, though, are that his wings and part of the main body of his vehicle mode just hang behind his upper back, without really looking like anything. The backpack pieces also don't have any pegs to clip together-- although the hinges are strong enough to keep them in their positions now, I worry about the backpack flopping all over the place as time passes.
    Darth Maul is definitely an above-average Star Wars TF, with a great vehicle mode and a pretty good robot mode. He does have some minor proportion and kibble problems, but these definitely don't cripple him enough to make him a bad figure. Recommended.



Darth Maul Bio:
Snarling, scornful and powerful, Darth Maul is trained to locate and eliminate the Jedi one by one. Using the powers of the dark side of the Force, Maul morphs into Sith Infiltrator mode and flies to Tatooine. There he will track down and attempt to destroy the two Jedi who have played their part in keeping the Sith a memory of past generations. The re-emergence of the Sith is soon to come!
Strength: 9.0
Intelligence: 9.0
Speed: 10.0
Endurance: 10.0
Rank: 8.0
Courage: 10.0
Firepower: 9.0
Force Knowledge: 10.0

Review by Beastbot

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