Flak (DotM)
Vehicle ModeRobot Mode
Allegiance: Autobot
Size: Legion
Difficulty of Transformation: Very Easy
Color Scheme: Dark dull military green, dull tan, and some black, metallic gunmetal gray, and light sky blue
Rating: 8.1

    Flak's alternate mode is a mobile artillery vehicle. Proportions-wise, this mode is pretty spot on (while making sure it's not close enough to an actual military vehicle to make Hasbro pay for the rights to use it, of course). It's a pretty solid block, with only a slight gap in the middle of the rear end-- otherwise, in this respect, this mode's perfect. The detailing is very well-done and everywhere, as you'd expect on a vehicle like this; vents, armored windows, and even little ladders on the side are molded in, which is quite impressive for this small of a figure. The color scheme of dark military green and tan is, of course, VERY fitting for a military vehicle, and there's enough tan paint apps in this mode to break up all that dark green quite well, so Flak doesn't look boring or anything. There's also a little black used for things like the windows and wheels. The one bummer thing about this mode is that the turret can move up and down and rotate, but because of the transformation, the center of rotation is definitely off on one corner, making most poses with the turret that aren't pointing straight forward look a bit odd.
    Flak's transformation is pretty straightforward and mostly par-for-the-course when it comes to a Legends/Legion figure, but it results in a rather substantially different, nice-looking robot mode. I love how a fragmented portion of Flak's vehicle front forms his chest and stomach in this mode, and how the turret rotates over his right shoulder to still be of use here, as well as give his silouhette a bit more individuality. The shoulders poke up a bit TOO far above the shoulders for my liking, but otherwise his arms look pretty decent for the scale. His legs are a bit restricted articulation-wise, unfortunately, both due to having no knees and being rather long, somewhat bulky segments of the sides of his vehicle mode. He has a bit of a backpack made of the top of his vehicle mode as well, though the only place this becomes a bit unsightly is in between his legs; otherwise it blends in with his main body pretty well. There's a bit more dark green in this mode, and I would've liked to have seen a bit of silver paint detailing on his feet and hands to break up the dark green a bit more there, but it's not too bad. I am not fond of Flak's headsculpt, though-- it's well-painted, with light blue eyes and a silver face, but it's one of those movie heads that just looks like they tried to fit in too many "greebly bits" in the detailing and it largely ends up looking like a bunch of nothing in particular (though because of the paint apps, it IS clear he has two eyes and a faceplate). For articulation, Flak can move at the shoulders (at two points), elbows, and hips, as well as up-and-down on his turret cannon. He's pretty par-for-the-course among Legion class figures in that respect.
    Dark of the Moon Flak only has a few minor flaws (the off-center rotation of his turret, overly tall shoulders, some minor proportional issues with his legs), and is one of the best Legion-class designs out of the DotM Cyberverse subline-- perhaps because there wasn't a complex CGI model it had to emulate at this small of a scale. Highly recommended if you're into these little figures.



Flak Bio:
The battle tactics Flak invented might be unusual, but he knows they'd work-- if only he could get them tested out on the battlefield.
Strength: 6.0
Intelligence: 6.0
Speed: 7.0
Endurance: 9.0
Rank: 4.0
Courage: 9.0
Fireblast: 6.0
Skill: 3.0

Review by Beastbot

Back to Transformers: Dark of the Moon Index