Sentinel Prime (DotM; Voyager)
Vehicle ModeRobot Mode
Allegiance: Autobot
Size: Voyager
Difficulty of Transformation: Medium
Color Scheme: Black, moderately dull red, moderately light gray, gray, and some clear plastic, transparent light blue, silver, and metallic fuchsia
Rating: 7.3

    Sentinel Prime's voyager class toy is, like his other Dark of the Moon toys, a Rosenbauer fire truck in vehicle mode. Despite its smaller size, this Voyager-class version has all of the essential details in this mode that the Leader-class version has, including little "handrails", headlights, clear front and side windows, "grate" mold detailing on the top, and the like. There aren't really any obvious robot mode extras to speak of in this mode, either, with pretty much everything being covered up pretty well. A bit of his robot mode "collar" can be seen inside his clear windows, but his head is retracted into his body, so it doesn't look that bad. His chest piece also hangs down below the bottom rim of the vehicle a tad, but not enough for it to be particularly noticeable from most angles. His color scheme of gray, black, and red isn't particularly exciting, but they go well enough together and it is certainly very fitting for a fire truck, so no real complaints there (though I would've preferred if his gray plastic were a bit more of a metallic shade). Major details like the Rosenbauer emblem, "FIRE RESCUE", "316", and ominous partially-scratched-out Autobot symbols are painted on the sides of this mode, but some of the minor details like the headlights and taillights are missing, alas. I do like that the pieces for Sentinel's siren are colored blue, though-- it helps give that area of the mode at least a bit more color. As for his Mechtech weapon, it's on the top where the ladder/hose should be. In its normal mode it resembles just that, but if you push it up a bit and then press down on the large black button near the back, the pieces will rearrange themselves to look like a long railgun. Unfortunately, like most other Mechtech weapons it can't stay in that mode, which is rather lame. Even lamer is that the Mechtech weapon is eseentially stuck to Sentinel's roof/back; you have to detach it from a clear plastic gear to actually get it off the toy, which was a pretty major oversight, if you ask me. Still, if you do that, he can hold it in his fists in robot mode.
    As opposed to his considerably more complex Leader class version, this version of Sentinel Prime's transformation mostly involves you "peeling back" his alt mode into one big cape. Really, the only parts that are shared between the two modes are the wheels on his lower legs and his feet; everything else forms one huge backpack for the guy. Now, granted, he does have a "cape" of some of his alt mode parts on his movie model, but this goes rather far-- thank goodness for Sentinel's little flip-out heels on his feet to stabilize him, otherwise he'd be constantly falling backwards due to the weight of his backpack (to say nothing of the weight of it with his Mechtech weapon still attached to it). At least his backpack pegs in firmly to his actual back, though, to prevent a bunch of flopping around. His chest transformation is also considerably less elegant, with his "chest tires" merely moving downwards a bit while a faux chest front piece slides up. The detailing on it doesn't quite match the movie model's either; it's a bit too long and angular. Same with the headsculpt; the beard is too short, and the chin bits in general just seem off. The paint detailing on his chest, head, shoulders, and feet is also weirdly fuchsia instead of a similar red to the rest of his plastic, and THAT'S certainly not movie-accurate. The rest of his detailing is quite good and accurate to the movie, so having such two major features be "off" seems odd. Proportionally, though, his "core" body is decent enough, with the only major exception being that his shoulder pieces are too small compared to his movie model, and his "collar" is just a tad too large. His ankles also move at an odd point, making it look like his feet are a bit "taller" than they should be. His articulation is pretty good; he can move at the neck, shoulders (at three points), elbows, hips (at two points), knees (at two points), and at the ankles. Waist articulation would've been nice, but it isn't really possible with his transformation. So in theory you SHOULD be able to get him into a good number of poses, but the weight of his backpack unfortunately prevents a good number of them. Sentinel doesn't have any Mechtech ports in this mode besides the one his vehicle weapon occupies, but his fist holes are Mechtech-sized.
    It's honestly hard for me to see a need for the Voyager class Sentinel Prime toy. If you don't care about scale so much and want a simple version of the character to transform, you've got the Cyberverse version; if you want a big, complex version, you've got the Leader version. This in-between size doesn't really scratch either itch very well, being quite the "shellformer" as well as having an odd, disappointing Mechtech weapon, extreme backheaviness, and some details in robot mode that are just off. Not recommended except for movie completists or particularly huge Sentinel Prime fans.



Sentinel Prime Bio:
Sentinel Prime is ready for battle. After lying dormant for countless centuries the powerful Autobot is set to awaken on Earth. His close ties to Optimus Prime and the Autobots could form an alliance capable of finally destroying the Decepticons for good!
Strength: 10.0
Intelligence: 10.0
Speed: 10.0
Endurance: 10.0
Rank: 10.0
Courage: 8.0
Fireblast: 10.0
Skill: 7.0

Review by Beastbot

Back to Transformers: Dark of the Moon Index