Starscream's "Fall of
Cybertron" form is-- as you'd expect-- a Cybertronian jet. In vehicle mode
he looks decent, though of course it's a bit hard to know what to compare
it to beyond the video game design. Some of the complaints I have against
this mode have to be made with the caveat that, although they look odd
to me, they ARE that way in the game model, for example-- such as the overly
small main and tail wings, and his "undercarriage junk", made up primarily
of his large feet-exhaust-ports. There is one rather obvious robot mode
extra that ISN'T in the game model, though, and that's that the back of
the head is blatantly visible a bit behind the cockpit in this mode. This
is made all the more obvious since the head is a different color than the
surrounding parts, and is definitely my biggest beef with this mode (and
the toy, really). This said, the "undercarriage junk" DOES taper out of
the bottom of the jet gradually as you go back, with much of it hidden
by where you store Starscream's weapons in this mode, so it's not as big
of a deal as it normally would be, to me. The nosecone and cockpit are
very well-done and game-accurate, and there's also some little "cockpit"
detailing inside the transparent window, which is always a nice little
touch. The mold detailing overall is pretty spot-on game accurate, being
minimalist and angular in some areas (such as the wings) but more detailed
on other parts where needed (such as the sides of the nosecone and the
weapons). His color scheme is certainly Starscream-y, being largely light
gray with some pretty big spots of dark red and blue. There's not a TON
of paint detailing, but the colors are still broken up quite well and what
paint there is is used smartly. That said, I would've appreciated a bit
more of the pink (I can't believe I'd ever type THAT phrase...), since
the bright "Energon lines" along certain conduits throughout the figure
were such a big part of the WfC/FoC aesthetic. As for Starscream's weapons,
he has two triple-barreled cannons that rotate when you rotate the gray
gears behind them. Individually they look pretty cool (and can store in
multiple points along the bottom of the wings and main body in this mode),
but you can also combine them together to form a near-perfect replica of
the game's "Neutron Assault Rifle"-- and when you spin the gears of one,
both barrels rotate with this combined weapon!
Starscream's transformation
is quite simple-- mostly consisting of just unplugging his feet, folding
them out under the cockpit-chest, then folding the arms out and the head
up-- but it ends up being quite a game-accurate toy in robot mode. The
only real "extras" are the wings behind his shoulders, and they enhance
his frame and look, so much so that I consider them a plus. His lower arms
could stand to be a BIT beefier, but that's a small quibble; otherwise
he's proportionally quite solid. I particularly like the little details
that lead to most of the parts sitting "flush" with each other, like the
way the sides of his chest compress and are then covered with a small red
panel on each side, and the tip of his nosecone folds into his stomach--
things that weren't necessary, but help make him look that much better.
That said, the lack of any sort of tab to lock his shoulders in place in
this mode is baffling; granted, they're not so loose that they flop around,
but I'm not sure why such an obvious design oversight was made. His head
is detailed very nicely and game-accurately, and the light piping for his
eyes works remarkably well. I also rather like how two bits of the jet
mode stick up above his head and shoulders in this mode, emulating his
classic design. For articulation, Starscream can move at the neck, shoulders
(at three points), elbows (at two points), wrists, and at the hips (at
three points), knees, and a bit of side-to-side movement at the ankles
and up-and-down movement at the toe on each foot. Given how stable his
feet are, this means you can get a pretty decent number of poses out of
him.
"Fall of Cybertron"
Starscream is a very game-accurate toy, with a pretty well-balanced color
scheme, good articulation and proportions, and a pretty awesome weapon.
That said, his robot mode is most definitely the better of the two-- his
jet mode has a fair amount of proportional issues and robot mode "extras"
(the worst being how visible his head is), though I admittedly don't take
off as much from his overall score there as I otherwise would have, given
how many of those proportional issues are game-accurate.
Review by Beastbot