Decepticon Doubledealer (Generations)
Tank ModeJet ModeRobot Mode
Allegiance: Decepticon/Autobot
Size: Voyager
Difficulty of Transformation from Tank to Jet: Hard
Difficulty of Transformation from Tank to Robot: Medium
Color Scheme: Dark turquoise, light pale purple, light gray, black, and some light blue, silver, transparent cherry red, white, dark red, dark metallic blue, and metallic gold
Rating: 9.2

(NOTE: Because this is a repaint, this is not a full-blown review. This mainly covers any changes made to the mold and the color scheme, and merely compares it to Generations voyager Blitzwing. For a review on the mold itself, read the review of Generations voyager Blitzwing here.)

    Doubledealer's color scheme certainly looks like it came out of the late '80s (which it did-- this toy is an homage to the original G1 toy of the same name). Doubledealer's on the "cool" side of the color wheel, with two excellent shades of blue-- one light, one dark and a bit more turquoise-- both complementing and contrasting against each other, primarily on the legs/vehicle sides. There's also a fair amount of light pale purple, more visible in his jet mode since it's mostly used on his wings. For neutral colors for the others to play off of, Doubledealer's also got a good amount of black and light gray-- though thankfully, his light gray is more of a solid version of the color, not the blah milky shade of the color that's common among TFs. Doubledealer's also got surprisingly many accent colors-- there's patches of silver here and there (as well as his sword blade), bits of metallic gold elsewhere, some dark metallic blue on his chest, and some translucent red on his robot eyes (good light piping, by the way) and cockpit. All in all Doubledealer's color scheme looks very well-done, being very unique and diverse while also not being overly clashy or loud. Despite Doubledealer's faction-switching bit, he's definitely got a more Decepticon-y color scheme. This version of Doubledealer takes a note from his G1 toy and has one "neutral" mode and one mode for each faction. In jet mode, he's a Decepticon, with a "shark" military-style paint deco on his nosecone, which looks pretty nice and is a light homage to the fact that his original toy's Decepticon mode was an animal-- a bird. His tank mode is identified as an Autobot, while his robot mode doesn't have any readily visible allegiance insignia. This runs contrary to his G1 toy, where his robot mode was an Autobot and his ground-based mode (a mobile artillery vehicle) was neutral. To be honest, though, the setup on this toy makes a lot more sense-- why would one of his VEHICLE modes be the neutral one? You do all the haggling as a robot, after all. All this said, Doubledealer works as a decent enough homage as a robot, but equating a tank with a wheeled mobile missile launcher and a jet with a bird is a bit of a stretch; I wish more remolding had been done to substantially change one or both of his alt modes.
    Doubledealer does have one mold change, though-- a new robot head, which is a pretty good updated version of his G1 head. The sculpt looks nice, and it does fit into the bendy nosecone in jet mode easier than Blitzwing's head did; that said, his "plain" head isn't nearly as fun as Blitzwing's three-faced head. (Doubledealer, unfortunately, does have the same issues with his shoulders that Blitzwing does.)
    I'm a bit torn on whether I'd recommend Doubledealer or Blitzwing more if you only want one version of this mold. If you're simply in it for the color scheme, I think this version wins, with its more varied, original color scheme. However, as an update of a G1 character, Blitzwing wins hands down, clearly being who this mold was originally intended for. If Doubledealer had Sandstorm-levels of remolding to make his jet mode more like a bird and his tank mode more like a mobile missile launcher, that would be one thing-- but with only a new head, Doubledealer doesn't measure up in terms of the strength of the homage.



Decepticon Doubledealer Bio:
Decepticon Doubledealer doesn't really care whom he works for, as long as they can pay his fee. And pay they do. The amount of firepower he carries more than makes up for the fact that he's totally untrustworthy. He carries enough explosive power with him to shatter mountains to dust, and for that both the Autobots and the Decepticons are willing to pay dearly, handing over crates full of Energon chips in exchange for a single battle's worth of services.
Strength: 8.0
Intelligence: 8.0
Speed: 6.0
Endurance: 9.0
Rank: 8.0
Courage: 9.0
Fireblast: 8.0
Skill: 9.0

Review by Beastbot

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