Hun-Gurrr (Power of the Primes)
Beast ModeRobot ModeTorso Mode (Abominus)
Allegiance: Decepticon
Size: Voyager
Difficulty of Transformation to Robot: Easy
Difficulty of Transformation to Torso: Medium
Color Scheme: Bone white, purplish pink, pinkish purple, moderately dark gray, and some yellow, red, dark glossy greenish blue, silver, and light metallic blue
Rating: 8.4

    Hun-Gurrr has now gotten a more G1-accurate toy compared to his various "updates" in the past, with his robot mode being a two-headed dragon that honestly looks an awful lot like the robot mode laying down with some front legs flipped out, once you're familiar with how the robot mode looks. The front legs, even though they weren't big on the G1 toy, are absolutely laughably small here, especially compared with the quite large rear legs. It's here on these rear legs you might recognize bits and pieces of Hun-Gurrr-- some of his engineering and a few of his parts are taken from the Combiner Wars Silverbolt design, but sooo much has been changed I think it's a stretch to even call it an extensive remold-- a few other parts like what becomes the upper robot legs are re-used, but by and large he's a new toy. The rear legs are the robot arms quite obviously, but this time they've had little "paw pieces" added to the bottom so they can become decent beast legs. There's a tail on the back end, but it's pretty small, and although I appreciate that little stegosaurus-like scale-plates pop up from them for this mode, they're still small plates and just needed to be bigger proportionally. The main body has some bigger scale-plates, but there's some pretty obvious kibble on the stomach-- what becomes the chest of the torso mode. Here it just makes Hun-Gurrr look like he's got a real gut... which I suppose isn't so out-of-character, but here the shape just looks odd. The two heads are definitely the strongest part of this mode, as they're long, well-articulated, and both look pretty decent. The only real issue with the dragon heads stems from the quandary that there's small panels on the top that either A. can give Hun-Gurrr an extra plates on each head, or B. can cover up the obvious combiner ports on the rear of each neck piece. Unfortunately they can't do both. The mold detailing on Hun-Gurr is come-and-go, with some places being surprisingly sparse (like parts of his main body), while some of the molded-in details on the front legs, parts of the neck, and rear legs are pretty darned intricate. The colors on Hun-Gurrr are mostly bone-white and gray in this mode, but this WAS a toy released in the mid-to-late '80s, so of course he's gotta have some pink on him. The plastic and the paint colors are definitely a bit different, however-- the paint is slightly more of a purple shade than a pink shade, while the plastic is exactly the opposite. It's not that big of a mis-match in this mode, but in torso mode where these bits meet up more obviously it can become a minor eyesore. The pink-purple really does make the color scheme considerably more interesting, though, helping to spice up what would otherwise be a drab color scheme-- painting all the stegosaur-like plates this color also really helps with the color breakup, along with some more of that paint on the front legs and bits on what become the robot chest. There's silver on the rear legs, but nowhere else obvious in this mode. There's some red used on the beast eyes, but again nowhere else, so neither of them contribute to the overall colors much. There are some nice red mechanical detail stickers used on the sides of each neck, though, which look great-- and I'm not one for foil stickers, normally. There's also little red-and-silver stickers on the top of each head, and oddly mismatching Decepticon emblem stickers on what becomes each robot shoulder. For articulation in this mode, Hun-Gurrr can move at the bottom of each neck (at three points), the mid-point of each neck (at two points), at the base of the each head (at two points), at the jaws, at the shoulders of each front leg, at the hips on the rear legs (at two points), the rear knees (at two points), and slightly at the ankles, although you have to un-hinge the paw pieces a bit to do so. Of course, just like other Power of the Primes voyagers, Hun-Gurr comes with two "Prime Armor" pieces (i.e., glorified Combiner feet), with a yellow-sprayed "Matrix" piece you can slot into either of them (those slots can also hold Prime or Titan Masters). They don't really serve any use in the normal beast and robot modes, though, and so the only real way to use them here is to plug them into the sides of the rear legs and just let them stay there kind of awkwardly, or just put them aside.
    Hun-Gurrr's transformation is very simple, especially for a Generations voyager-class toy. Just stand him up on his two dragon heads (which splay apart at the jaws to form the feet), flip back the paw pieces to reveal hands as you make his rear legs his robot arms, fold back the front dragon legs into his back, and then rotate the tail over onto the top to become part of the chest while you fold up his head. It really is an awful lot like the beast mode standing up-- a heck of a lot of the details are the same, as well as the color layout. What was a piece of pink-purple kibble on the stomach in beast mode is now on his back. It does stick out a bit from Hun-Gurrr's general body, but it doesn't get in the way of articulation much and isn't TOO blatant, so I consider it a minor downside. The proportions in this mode are great, and given all the compromises made in beast mode, in robot mode Hun-Gurrr looks pretty awesome and proportional. The tail on the chest, even though it's facing the opposite direction, still has stegosaur-like plates sticking up from the center, which is a nice little touch and helps make his chest area more unique. The rear paw pieces unfortunately just hang below his fists unceremoniously, so they look kinda bad, but the detailing on the fists is pretty good. The pink robot head is pretty G1-accurate, with a relatively angular aesthetic, along with some minor vents to the sides and on the forehead. He has a "normal" face, but a silver-painted visor with an indentation for his nose. It's a nice headsculpt, although I think it hardly befits a monster like Hun-Gurrr. A bit of nice light metallic blue paint is now visible on the shoulders, but other than that, the fists, and the head, not much is visible or unique about this mode that wasn't visible in beast mode. For articulation, he can move at the neck, shoulders (at two points), elbows (at two points), hips (at three points), knees (at two points), and ankles (at two points), so given his general lack of kibble and good proportions, he's very poseable. The Prime armor bits, again, don't really do anything but just hang off the lower arms if you want, giving him arm-guards at best, and not really interacting with the rest of the toy at all in this mode. He really needed a real weapon.
    Hun-Gurrr shares a few pieces and many general structural similarities with Combiner Wars Silverbolt, but in his torso mode as Abominus is where it really shows. Abominus largely has the same proportions here as the torso mode of Silverbolt (or his multiple remolds), with a rather wide chest that narrows down to a fairly slim waist, and then upper legs that jut out from the sides of the waist and are formed from the robot arms. Given that Hun-Gurrr becomes a two-headed dragon and not a jet in alt mode, however, there are certainly some differences. For one, the rear beast mode claws just flip out behind the combiner ports on the bottom; they don't peg in anywhere, they just kinda hang back there unceremoniously and rather obviously. There isn't a big jetwing backpack on this version, with the only thing on the back really being the tail tip that comes up from the waist on the back end-- thus, if you look at Hun-Gurrr from the back, yo can rather tell where most of his robot parts are, like his upper legs and chest, and there's a hollow spot where his robot abs would be. The Abominus chest sticks out a bit more, as it has to hold a Prime Master, and instead of the chest piece fanning out to the sides, instead it's the tiny beast front legs folded up to form the chest sides this time around (with little Decepticon stickers on them visible in this mode). The lower robot legs still form the sides of the main body, but there's an extra panel that flips down from the shoulders to reveal the combiner ports there and also gives Hun-Gurr a pair of extra scales on the sides in this mode, a nice little extra. There's plenty of extra molded-in details on the chest and waist piece-- quite an impressive amount, really. There's technical details all over the place as well-- the coolest of which are the turbine-like details on the waist-- and many decorative lines as well, particularly on the waist. The waist piece behind the flap is also covered in tube-like lines, and looks pretty cool. The combined mode headsculpt has a pretty stern look to it, with two large (rubbery) antennae poking up from the sides, a center forehead crest with turbine-like details in it, vents on the side, a "normal" mouth and nose, and his eyes that are connected like a visor, but indented a bit like individual eyes as well. It's a pretty crisp, cool headsculpt. In this mode the purplish pink/pinkish purple takes center stage as far as the colors go, with the entire middle portion of the chest and the waist flap mostly this color. Most of the rest of this mode that isn't painted/covered with stickers is bone white plastic, except for the lower portion of the upper legs and some minor connector parts, which are gray. The little fins on the side of the body are also this color, as is Abominus' chin. There's silver on the chest and waist flap on the sides, as well as some red on those chest details to boot. Some yellow is evident on the waist flap too, and on Abominus's eye/visor. Finally, the last revealed color is a bit of dark greenish blue on the waist flap. Overall, this is definitely the most colorful of Hun-Gurrr's modes, with all of these new paint apps on the chest, waist, and head mixing in with all the other paint apps to produce quite a varied color scheme, with a lot of nice highlight colors used in small amounts. In this mode Hun-Gurrr/Abominus can move at the hips (at three points), rotate at the head, and his antennae can move front-to-back a little as a side effect of the transformation (both as one piece).
    Some aspects of Hun-Gurrr's beast mode are pretty weak-- his ridiculously tiny front legs in particular-- but his robot mode and torso mode are both great, with few flaws/extras. Even though I feel a few minor aspects of his design suffered from him using the Combiner Wars Silverbolt "core", it generally has served the toy well, and with a fairly nifty color scheme to boot (particularly in torso mode), this is my favorite PotP voyager-class toy (at least that's largely a new mold).



Hun-Gurrr Prime Card Bios:
Prima: Fights famine so no being shall go hungry.
Vector Prime: Feeds on time itself to wipe events from history.
Alpha Trion: A brilliant leader whose armies leave nothing in their wake.
Solus Prime: Creates a mythical platter that never runs empty.
Micronus Prime: Power-links to share his ability to forge missiles from food scraps.
Alchemist Prime: Harvests molecular nutrients to feed in barren environments.
Nexus Prime: Forms a better Abominus with intelligence to guide his rage.
Onyx Prime: A fearsome hunter who devours his prey.
Amalgamous Prime: Shapeshifts to an insatiable mass of mouths and stomachs.
Quintus Prime: Creates parasitic armies that devour planetary resources.
Liege Maximo: Brokers treaties to give the Terrorcons abundant Energon.
Megatronus: Eats the spark of vanquished enemies.

Review by Beastbot

(Torso mode pic from Hasbro.)

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