Wreck-Gar (Power of the Primes) [Walgreens Exclusive]
Vehicle ModeRobot Mode
Allegiance: Autobot
Size: Deluxe
Difficulty of Transformation to Robot: Easy
Difficulty of Transformation to Leg: Very Easy
Difficulty of Transformation to Arm: Easy
Color Scheme: Dull milky orange, light milky gray, black, and some red, silver, clear plastic, and dark glossy brown
Rating: 8.6

(NOTE: Because this is a repaint, this is not a full-blown review. This mainly covers any changes made to the mold and the color scheme, and merely compares it to Combiner Wars deluxe Groove. For a review on the mold itself, read the review of Combiner Wars deluxe Groove here.)

    Kinda interesting that the redeco of a motorcycle into Wreck-Gar was done of the more realistic Groove compared to the more futuristic retool Afterbreaker, but I suppose that's because Afterbreaker is already orange, so it would make him and Wreck-Gar too similar color-wise. Anyways, this toy largely has the colors you'd expect from a Wreck-Gar toy, with a dull, somewhat milky shade of orange forming the main color. Most of the connector pieces-- as well as the combiner port in his chest, his weapon, and the middle portion of his Prime armor-- are that very blah, light milky gray shade of plastic, which I don't like, but at least it's not used on any particularly large pieces. Black is also used a fair amount-- on his wheels, as well as on most of his Prime armor piece. It's also used on the top of the central part of the vehicle mode, and on some paint apps on his chest. The lesser-used colors are what helps make this color scheme more attractive, though, with a dull glossy brown used paint for his seat/kneecaps, feet, shoulders, and on his facial hair. Red is also used on his robot chest and wheel hubs, and silver on his face and on much of the clear piece of plastic that makes up the windshield and headlights of his vehicle mode. Overall, it's not exactly an attention-getting color scheme, but it works for the character pretty well. The red complements the orange well, though I wish it were a titch lighter for better contrast-- and it does contrast against the black excellently anyways. The brown goes pretty well thematically with the orange, and at least the light milky gray breaks up a lot of the orange even if I don't like the particular shade.
    PotP Wreck-Gar has a couple of mold changes, the first of which is a new headsculpt, and it's... servicable. The actual face looks pretty good and is well-sculpted, complete with painted factual hair, though the expression on his face is rather neutral, not really getting across his personality. The sides of his face fan out nicely, but the "motorcycle front" portion that makes up his forehead has been shrunk a fair amount-- especially the handlebars-- because of space limitations for it in alt mode. Wreck-Gar also comes with a piece of Prime Armor, of course, compared to a Combiner Wars hand/foot/gun, though his chest hasn't been remolded for him to actually use it as chest armor-- it's pretty much just an extra accessory used for a hand or part of a foot in combiner mode. Finally, Wreck-Gar also comes with the same long spinner-axe weapon that came with his Reveal the Shield version, though this toy can only hold it from the very bottom of the shaft. It can also only really store in the vehicle mode by clipping it onto the side of the handlebar, which is... awkward, to say the least.
   PotP Wreck-Gar definitely seems like a last-minute idea for the line-- even though the mold itself is quite well-designed, all the changes made to the mold itself have definite limitations. The headsculpt is too small; the Prime Armor can't do anything for him as an individual; and his weapon can only be wielded rather awkwardly. Overall if you're a huge Wreck-Gar fan, maybe this is worth it if you really want him to form a Combiner limb, but there's been multiple better toys of him released. You won't miss much by skipping this version.



Wreck-Gar Prime Card Bios:
Prima: Eliminates the toughest enemies...and the toughest stains!
Vector Prime: Travels forward in time to experience future pop culture.
Alpha Trion: Binges every moment of Earth TV ever produced.
Solus Prime: Forges improvisational weapons from the junk that covers his planet.
Micronus Prime: Power-links to share his ability to take damage and instantly reform.
Alchemist Prime: Refines discarded scrap into Energon.
Nexus Prime: Combines with junk to form a trash-pile combiner.
Onyx Prime: Takes a hybrid beast form to harness the ability of multiple beasts.
Amalgamous Prime: A constantly evolving mass of parts and scrap.
Quintus Prime: Creates life forms from the trash on every planet.
Liege Maximo: Makes eloquent speeches…out of clips from commercials.
Megatronus: Giant decelerator laser slows the cerebral impulses of entire civilizations.

Review by Beastbot

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