Ironhide's alternate
mode takes a cue from his movie version
and is a heavy duty pickup truck, though it also takes some cues from his
G1 version as well in that a moderately light red is a major color of his
in addition to the movie black. An interesting aside here-- this design
was actually originally going to be used as an "Earth Mode" Animated
Ironhide, but got scrapped when the fourth season of that show also
got scrapped. With some more realistic (but still somewhat stylized) proportions,
it makes a fitting addition to the Prime toyline. Other than a SLIGHT gap
if you're looking at this mode from the back end, there's no proportional
issues with this mode, and no real robot mode extras to speak of, either.
The mold detailing is classic Prime-aesthetic, in that it's fairly bare
on most parts but there's a few bits-- like the front bumper, front windshield,
and weapon-- where there's all kinds of details, such as circuitry and
the like. The black and red are a nice, basic color scheme, though I feel
that adding a bit of orange like on some G1-esque
Ironhide redecos would have helped make the scheme a bit more interesting.
The gunmetal gray on the grill and headlights serves as a nice accent,
though, as do the silver windows on the side. The transparent blue seems
slightly out-of-place (though it certainly doesn't clash), but I suppose
its presence is understandable given how it's used on the other 2012 Cyberverse
Commander Autobot toys. Ironhide's two cannon weapons are definitely the
most movie-esque part of this toy, their styling taken pretty much directly
from his movie version. There are two peg holes for them (or other Cyberverse-scale
weapons) to fit on the sides of the top of his truck bed, and one additional
peg hole on each side of this mode, below the windows. In addition, the
cannons can be combined into one longer one via their pegs and ports, and
are definitely some of the niftier Cyberverse weapons.
For a Commander-class
figure, Ironhide's transformation has a few surprising flips and rotations
in its transformation (though it definitely isn't a complex toy), and the
end result generally fits Ironhide's personality and style. The arms are
his weakest point, with the shoulders coming out from the body a bit too
far and leaving an ugly gap in between them and the main body, while his
lower arms suffer from having roof halves on the back of them. (I do like
the wheels on the back of the upper arms, though-- it helps to "bulk them
up" a bit visually.) The big grill parts on the sides of his head are a
bit overly large (Ironhide doesn't exactly have a wide field of vision,
does he?), though the inverted windshield-chest looks great, as does all
the "fractured vehicle parts" detailing on his stomach and waist. His head
sculpt generally fits his G1 head pretty closely, though the helmet seems
a bit overly large proportionally, to the point where it looks like it's
coming down over his eyes a bit, which is a tad weird. His lower legs are
a bit large in proportion to his upper legs, but his big clonkin' feet
do fit Ironhide's character well enough and match his large hands. His
feet are generally this mode's strongest area-- I think it's quite ingenious
how the feet fold out and down from the truck bed, allowing a Commander-class
figure to have ankle tilts as well as just looking good. His paint
detailing in this mode is mostly red highlights on his black lower limbs
and main body, but it separates the colors out enough where no one area
is too dominated by one color. Ironhide can move at the shoulders (at three
points), elbows, hips, knees, and ankles (at two points). Many of those
joints are ball joints as well, so-- combined with his large, stable, articulate
feet-- he's pretty darned poseable for a Commander class figure. Like other
2012 Prime Cyberverse Commander figures, Ironhide's back has a transparent
peg that you can hook a Cyberverse-compatible LED weapon to from a Vehicle
Set. When you turn on this LED plug, it SHOULD make the chest light up,
but it doesn't do jack squat on Ironhide-- par for the course, sadly, and
a gimmick best left forgotten. Ironhide's cannons (or other Cyberverse
weapons) can be held either on the sides of his lower arms or in his fist
holes in this mode.
Prime Ironhide does
have a few minor drawbacks-- mostly dealing with his oddly proportioned
arms in robot mode-- but overall, he's one of the best 2012 Prime Cyberverse
molds, looking great in both modes and drawing upon some of the best aspects
of both the G1 and movie versions of the character to create a nice, updated
form for him with great articulation and some nice weapons. Definitely
recommended if you like Cyberverse-scale figures.
Review by Beastbot