Shockwave's vehicle
mode is a futuristic tank... thing. Quite honestly, though, most of it
is obviously his robot mode in a "yoga position". It's quite obvious his
feet are the front extensions and wheels; meanwhile, due to their asymmetrical
nature and obvious shoulders, it's also obvious that his cannon is part
of his left arm and his right arm folds down underneath the bottom of this
mode. There's no real "cockpit" or turret of this tank mode to speak of,
just a gun, and the clear transparent red front that forms Shockwave's
robot chest. This mode's not solid-looking at all, with an obvious gap
in the front, gaps in between the rubbery treads in the back (which unfortunately
don't roll-- his front wheels do, however), and if you look at him straight-on
from the side, you can see some pretty huge gaps in the underside of the
main body of this mode, ruining the solidity look that the body has from
the front. There's two side panels on his main body that don't really tab
anywhere and seem like their idea was left "unfinished" in this mode as
well, another bummer. It's also rather difficult to get his upper robot
legs lined up just right where the tank front/robot chest piece pegs into
them securely. Thankfully, you can cover up some of Shockwave's deficiencies
in this mode by attaching his optional "Beast Hunter" armor-- namely, two
wicked-looking claw attachments on his front wheel-things, and a cyclopean
crab-monster-like attachment that goes over his front/chest, turning the
tank into a more demonic-looking beast, which helps me accept the mode
as-is slightly better. Shockwave's main color is-- in accordance with his
G1 toy-- a dark purple, though it's a bit paler on this version than on
most other versions of Shockwave. There's also some dark metallic gunmetal
gray, pale brownish gray, and light milky gray to provide some neutral
light colors for the purple to work with, though only the metallic gunmetal
looks pretty good-- the brownish gray looks too "dirty" of a shade for
Shockwave, and the light milky gray is blah, though it's spiced up SLIGHTLY
with a bit of glitter in it. The dull red on his armor parts serves as
a better contrast color, as does the silver paint on his toes and gun.
Despite not having many paint apps near the back end of this mode, his
plastic colors are broken up enough where Shockwave doesn't suffer from
too large of an area being just one color in either mode, which is always
good. Shockwave follows the usual Prime aesthetic of having stylized areas
with relatively little mold detailing that transition from curvy to pointed,
with a few areas having quite intricate detail-- the organic bone-like
detailing on his armor parts is particularly awesome, and though it's not
easily visible in either mode, the "robotic spine" detailing on his robot
back also looks incredibly cool. For a gimmick, by pressing down rapidly
on the gray slider on the back end of Shockwave's gun, his gun barrel will
twirl very rapidly in place, the rectangular "shell halves" splitting apart
and revealing a transparent red "energy projectile" in the center-- the
projectile doesn't fire, but it's still a darned cool gimmick, and when
closed, the gun nozzle resembles G1 Shockwave's eye structure, which is
a neat little throwback. He's also got two spike-like protrusions on the
back of his cannon, in case he didn't look fierce enough already.
Shockwave's robot
mode is definitely where the bulk of the design work went; this is definitely
Shockwave, but a very "buffed up" Shockwave. He can calculate probabilities
WHILE he kicks your butt single-handedly. (And yes, I do mean single-handedly--
he kinda has to, given that, in particular Shockwave fashion, his left
arm is a gun.) Shockwave's usual features he's had since G1 are pretty
much all here, but buffed up-- his thicker, spiky head with what look like
mandibles in front of his large red eye (which has wonderful light piping,
by the by)-- his kneecaps, now spiky; his large toes, have been split into
three toes to make him a bit more bulky this time around; and his generally
bulkier arms, thicker waist, and thicker backpack. He also has a G1-like
transparent panel for a chest. Shockwave's treads become a fairly small
backpack, with two flip-up spike bits for his upper back-- since, y'know,
Beast Hunters. His backpack is a bit noticeable size-wise, but it only
gets in the way of shoulder movement a bit, so I don't mind it. What I
love love LOVE is how one of his rubber treads actually "unspools" and
connect to the back of his arm cannon, looking like an "ammo clip" while
also hearkening back to his G1 version's having a tube running from his
back to his gun-arm. This is an ingenious design decision. I wish this
carried over to the gun-arm, which unfortunately is the only part of this
mode I find a bit off proportionally; it's a bit too bulky and long, particularly
in the midsection near the base of the barrel, which makes Shockwave look
a bit too lopsided (his gun-twirling gimmick still works in this mode).
The spikes from his middle arm also don't really have any place to go in
this mode, and just sort sit there sticking out of the middle of his gun-arm
without contributing anything aesthetically. Since his vehicle mode is
more or less his robot mode in a yoga position, not much new coloration
is revealed in this mode, though the metallic violet on the shoulders is
a great complement & contrast color that I wish was used more often
on the figure. Shockwave's "Beast Hunter" armor pieces connect to his chest
and his shoulders-- it's not as quite an effective placement as in his
vehicle mode, but they still look pretty decent, and I do like the cyclopean
monster-eye now on his chest. For articulation, Shockwave can move at the
neck, shoulders (at two points), elbows (at two points on his normal arm,
at three points on his gun-arm), inwards at the wrist on his normal arm,
and at the hips (at three points), knees (at two points), and slightly
back-and-forth at the ankles. Thus, given how well-balanced he is, he can
strike a lot of cool poses, with no waist articulation and the aforementioned
slight shoulder movement restriction because of his backpack being the
only limitations here.
Beast Hunters voyager
Shockwave has an incredibly solid, intimidating robot mode that has a ton
of personality, as well as some nice bits of mold detailing, awesome Beast
Hunter armor bits, and a fun cannon-twirling gimmick. However, this comes
at the cost of a very weak, gappy vehicle mode that only resembles a tank
because of the big gun on top. The Beast Hunter armor parts help to alleviate
this some, but his is one of my least favorite vehicle modes out of the
entire Prime line-- as such, if you want this toy it's best to leave him
in robot mode the vast majority of the time. You'll want this more because
of the character than because he's a "solidly engineered" Transformer.
(Continued from Chapter 10, Deluxe
Smokescreen)
With Megatron gone missing, Shockwave
makes the decision to end his Predacon cloning program. A force of Predacons,
united under Predaking could spell doom for the Decepticons as well as
the Autobots. He is in the middle of shutting down his Hyperevolution laboratory
when he spots an Autobot spy hiding in the shadows among the still-occupied
chambers. A plan forms in his precise and brilliant mind: Destroy the Autobot
and the lab, and lay the blame for the annihilation of the cloning program
at the feet of Optimus Prime and his soldiers. Such an event would drive
Predaking into a rage that would doubtless utterly consume the Autobots
in its fury.
(Continued in Chapter 12, Deluxe
Skystalker)
Hyperflux Cannon:
-Spinning panels gather ambient cosmic
energy to power blast.
-Missiles create miniature black holes
on impact, totally destroying any target.
-Energy collection vortex also creates
a heat shield around Shockwave that deflects incoming fire.
Strength: 9.0
Intelligence: 10.0
Speed: 3.0
Endurance: 8.0
Rank: 8.0
Courage: 9.0
Fireblast: 10.0
Skill: 10.0
Review by Beastbot