Scarem
Scarem's Beast ModeScarem's Robot Mode
Allegiance: Predacon
Size: Basic
Difficulty of Transformation: Easy
Color Scheme: Chrome dark blue, orange, and green, with patches of dark green, brown, and red
Rating: 7.0

    Beast mode is a beetle with enourmous jaws. Although looking seriously abnormal, he looks fierce and cool at the same time, like most of the other Transmetals 2. This is one of the few insects that can stand up on its insect legs in its beast mode. One of the side effects to this, however, is that the legs are oddly jointed, but this is no big loss. The wings, although separate pieces, cannot open in this mode, because of the way that this toy is built.
    His robot mode is seriously fierce. Although his name could be better, his arms are like mantis claws and his face is extremely detailed. His legs look kind of weird, though, since they are two of his insect legs connected together. However, you can also split his legs apart so it looks like he has four legs. His shoulder blades are enourmous in this mode, but they don't get in the way much. His spark orb is located under a panel in his chest.
    A good transformer, although he is slightly deformed in beast mode.



Scarem Bio:
FUNCTION: Ground Commando
Megatron’s cloning experiments have added a new and sinister member to the Predacon ranks: Scarem. A cold, calculating, cyber-organic beetle, Scarem can travel at extremely high speeds over any type of terrain - even when upside-down. His body shell withstands an incredible amount of firepower. When on the attack, Scarem’s ultra aggressive fighting methods are nearly impossible to stop. Now, the Maximals must use everything at their disposal to stop the vicious assault of Scarem.
Strength: 5.6
Intelligence: 6.2
Speed: 5.3
Endurance: 8.2
Rank: 2.9
Courage: 9.1
Firepower: 4.2
Skill: 6.5

Review by Beastbot

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