Scattorshot
Vehicle ModeVehicle Mode, Key Gimmick activatedRobot Mode
Allegiance: Autobot
Size: Scout (Basic)
Homeworld: Earth
Cyber Key Code: s67k
Difficulty of Transformation: Easy
Color Scheme: Dark bluish black, pale greenish tan, moderately dark blue, light milky gray, and some glossy black, silver, dull metallic gold, and dull yellow
Rating: 7.8

    Scattorshot's vehicle mode is an artillery vehicle. And for a Scout, this guy's packin', I'll tell you what! Two big push-missiles, a double-barreled gun, and if you insert his Cyber Key into the rear of the vehicle, a missile launcher folds out! Pretty nifty gimmick for such a small toy. (And small he is, even for a Cybertron scout.) His rear platform can also rotate around so he can fire at any Decepticons trying to attack him from the sides. The detailing on Scattorshot is also pretty good, too-- lots of nice mechanical paneling and armor plate detailing on this dude. He's also got a good amount of paint detailing, too-- love the dull gold used on his missile rack and rear treads especially. The blue, gray, black, and tan color scheme also goes together very well, to the point where I think Scattorshot has the best color scheme out of any of the first two Scout waves of Cybertron. The only real problem I have with this mode is that his tan robot shoulder panels are rather noticeable on the sides of the vehicle mode-- making them blue like the surrounding plastic would have eliminated this effect, I don't see why Hasbro didn't.
    Scattorshot's robot mode also looks rather cool, even if the transformation has the "been there, done that" feeling to it. His proportions are generally pretty good, though his chest does stick out too much, and it's hollow, so a side view of him doesn't look nearly as good as a front view. And his still continues his vehicle mode's schtick of having tons of weapons-- his double-barreled gun is now handheld in this mode, and he now has little rotary machine-gun-like details on his shoulders-- nifty! His missile backpack can lift up behind his head for aiming, though this offsets his balance and makes it impossible for him to stand like this. His head sculpt I have to admit I'm not fond of, though. The large goggles on his forehead look too much like goofy eyes, whereas his actual optic visor is black just like his forehead, making it hard to discern where exactly his eyes are. Scattorshot has great articulation in his arms-- he can move at the shoulders (at two points), and his elbows are on ball joints. He can also swivel at the neck. However, his leg articulation (or rather, his lack of it) is probably the toy's most annoying flaw-- he can only move side-to-side at the hips and knees, with no forward or backward movement at all. This rather limits the posing you can do with him.
    Scattorshot is a good basic with a great vehicle mode, even if he is small and has a severe lack of leg articulation in robot mode. He's not the best the Cybertron line has to offer, but he's far from the worst.



Scattorshot Bio:
Possibly the most neurotic Autobot ever created, Scattorshot always gets the job done. As the right hand 'bot to Jetfire in protecting Earth, he worries so much about messing up in front of his legendary commander that he sets a nearly impossible standard for himself. Despite his nervous clumsiness, he somehow never seems to fail, but his good luck just serves as proof to him that somewhere in the universe is a huge stone of bad karma just waiting for the right moment to come crashing down on him.
Strength: 6.0
Intelligence: 7.0
Speed: 5.0
Endurance: 6.0
Rank: 4.0
Courage: 6.0
Fireblast: 8.5
Skill: 8.0

Review by Beastbot

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