Skullgrin (Generations)
Vehicle ModeRobot Mode
Allegiance: Decepticon
Size: Deluxe
Difficulty of Transformation: Medium
Color Scheme: Light gray, light chalky gray, dull fuchsia, charcoal black, and some light metallic bronze, silver, off-white, dark metallic gunmetal gray, and light red
Rating: 9.2

(NOTE: Because this is a repaint, this is not a full-blown review. This mainly covers any changes made to the mold and the color scheme, and merely compares it to Generations Darkmount. For a review on the mold itself, read the review of Generations Darkmount here.)

    Generations Skullgrin is a rather interesting combination of homages. He's an homage-- or update, whichever you prefer-- of the 1988 G1 Pretender of the same name. The alternate mode of a tank is taken from his "inner shell" vehicle mode, while his general color scheme and look is taken from his more well-known Pretender shell, which was a monster with a ram skull-like face. The overall color scheme works fairly well on a tank. A fairly dull pasty white gray is the main color, though it's not the overly done milky shade of the color we see on so many Transformers these days. It's more a dull bone color-- which is, of course, very appropriate. It complements the couple bits of actual bone-white plastic on the figure fairly well, and the charcoal black, while not a particularly attractive color, works decently as a dark contrast color. To keep Skullgrin from getting too monochrome, though, another secondary color is a nice shade of fuchsia, which really pops out exceptionally well in robot mode. In vehicle mode, sadly, there's not enough of it that shows through for my liking. However, the bronze paint apps do help highlight a few areas on the toy, and the silver works nicely against the charcoal black plastic (though not so much against the gray plastic). The metallic gunmetal gray paint used to the tank treads also looks quite nice-- I wish it or the bronze was used a bit more liberally in the tank mode to spice things up there a little.
    Skullgrin's only mold change is that he has a new head, designed to be a more "robotic" version of his Pretender ram skull-head. It looks marvelous, unique, and incredibly evil. Definitely one of the high spots of the figure. The angle of the horns also calls to mind the mold's scythe-weapon, which is a neat touch there. (To note, just like Darkmount, Skullgrin CAN transform into that lame "turret" mode-- however, I omitted a picture of that for A. space reasons, and B. it's dumb and best forgotten about.)
    Generations Skullgrin is an oddly fitting remold, with a fantastic head and a fitting color scheme that comes together quite well in robot mode-- though his tank mode is a tad monochromatic and plain, though by no means bad. Recommended just as much as Darkmount (mainly because of the head mold and creativity in making this Skullgrin more than the colors themselves)-- which one I'd recommend more depends on whether you like predominantly light or dark color schemes more.



Skullgrin Bio:
The ruthless, methodical intelligence for which Skullgrin is known is only a front. Inside of him rages the spark of a mad beast, straining to break free. He rarely engages in combat, so afraid is he that the heat of battle will drive him into a frenzy from which he will never emerge. Though he is a Decepticon, he still fears the destruction of which he is capable.
Strength: 8.0
Intelligence: 9.0
Speed: 4.0
Endurance: 7.0
Rank: 7.0
Courage: 4.0
Fireblast: 8.0
Skill: 5.0

Review by Beastbot

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