Striker
Striker's Beast ModeStriker's Robot Mode
Allegiance: Maximal (Dinobot)
Size: Deluxe
Difficulty of Transformation: Hard
Color Scheme: Goldish brown, orange-red, light blue, grayish blue, and some yellow, neon orange, light orange, light green, black, off-white, dark blue, marigold, and silvery gray-blue
Rating: 7.8

    Beast mode is a stegosaurus. This toy is a repaint of one of the Japanese Beast Wars toys, Sabreback. The only part remolded is the robot chest, so that the spark orb can be placed in it. This mode is very nicely detailed, with several wrinkles and creases etched into the plastic. The color scheme is also very cool, and makes this toy stand out. One of the downsides, though, is that you can't really move and parts in this mode except for the mode- no neck or mouth articulation, etc, which gives this mode a very limited set of poses. The only major extra in this mode, besides the obvious "robot mode" colorations here and there, is the robot mode feet pads that are attached to the back of the back feet. These look very odd, and not much of an attempt was made to cover them up.
    The first appearance one may get from Striker's robot mode is that Striker is that he's some kind of native Indian. His face certainly looks like it, with a serious expression molded into it, and a large hat seemingly made of feathers. Another feature that adds to this is the long "ponytail" made from the stegosaurus plates on his back. Yet another neat feature is that these plates can move individually! By utilizing his feature you can move the plates around so that they look like Indian-style "bows" to keep Striker's "hair" in place. A very nice idea! The detailing in this mode remains just as excellent as it was in the beast mode, with robot wires and pumps molded onto the inside of the organic beast mode parts. An interesting molding feature is that Striker's legs are half-organic and half-robotic! This mode does have its disadvantages, though. The most noticeable extras are the two long "flesh" plates jutting upward from Striker's robot shoulders. Surprisingly, as big and odd-looking as these plates are, they don't get in the way much, because they move with the arm. The two extras that get in the way the most are the two "flesh" plates on Striker's hips- since these are connected to the body, and not to the legs, themselves, these tend to hinder movement in the legs a little. Striker's weapon is pretty neat- pull back on the large stegosaurus plate on the top, and the tail weapon opens, revealing a blaster that looks somewhat like the center of a flower. While this doesn't look exactly threatening, you could pretend it shot toxic spores or something like that. One of the downsides to this weapon, though, is that it won't stay open when you push the plate back- it automatically closes once you let go of it, and when it isn't opened, it looks kinda dumb. It looks like Striker is holding a humongous tail for a weapon.
    A very nice transformer in both modes. It has its flaws, but not many. My personal favorite of the first wave of deluxe Dinobots. Highly recommended.



Striker Bio:
FUNCTION: Ground Combat Specialist
MOTTO: "When I get you in my clutches, you're gonna need crutches!"
Striker is a frontline one-robot wrecking crew. Incredibly loyal to the Maximal cause. His hide is constructed of specially treated poly-alloy armor, and plates across his back serve as secondary energy receptors. His tail makes the most useful weapon; can cause seismic variations in the gravitational field by slamming it to the ground, sending Vehicons crashing to the surface at break-neck speed. Tail also contains unique grappling rocket, which penetrates all Vehicon armor.
Strength: 9.0
Intelligence: 6.9
Speed: 6.2
Endurance: 8.8
Rank: 7.5
Courage: 8.4
Firepower: 7.4
Skill: 8.2

Review by Beastbot

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