Transformers: Battlegrounds Playstation 4 Video Game Review

Publisher: Outright Games
Developer: Coatsink
ESRB Rating: E10+
Release Date: October 23, 2020

    Hasbro's first non-microtransactional mobile game in years was released JUST before the next generation of consoles was made available, so TECHNICALLY it's current-gen, but that was pretty close. Anyways, it's also their first non-mobile game in even longer to be based on an actual cartoon-- that is, Transformers: Cyberverse. The game was released to almost no fanfare, looks very simplistic graphics-wise, and was at a relatively discount price when released ($40 U.S., compared to the normal $60). Almost no game details were released before the game was actually out, and the packaging didn't even have any actual new art, but just art re-used from toy packaging and various other Cyberverse products. So you'd be forgiven for not even giving this game a second glance... but SHOULD you? Well, you'll already giving it a second glance by reading this review, so let's see.
    Looking at screencaps, it generally doesn't look that impressive, and like borderline "shovelware". And indeed, by PS4 standards this game is VERY below-par, especially for a retail-release and not some small cheap indie game. The graphics look like they could easily be accomplished by a PS2, with the models simplified even compared to the relatively cheap Cyberverse cartoon. The environments are fairly basically detailed as well, and there's no humans at all-- the humans have been "evacuated" pre-game, so you're free to wander around towns and villages with no "collateral damage" to worry about. Although things still look decent when in the default "mostly overhead" view when playing, when zoomed in on the models for cutscenes you can see that the graphics don't cut it for a modern title, not remotely. For cutscenes the models don't even talk or express themselves much, there's just dialogue boxes on the bottom (that are thankfully voiced by the same voice actors from the cartoon). The interface itself is basic, but in comparision to the in-game graphics it's pretty smooth-looking, with pretty slick high-def art, so that's good.
    The story is incredibly basic, and seems to follow an alternate plot after Season 2 of the cartoon begins-- everyone from the Ark is awake, and halfway through the game you find the Allspark only for Megatron to take it and threaten Cybertron's existence with it. Yawn. Haven't we heard this story before many, many, many times? There's really only even 1 remotely original twist in the plot, otherwise it's pretty straightforward. Additionally, although it GENERALLY fits into Season 2, it doesn't really line up completely with ANY part of the cartoon. For example, Windblade comments on Bumblebee getting his voice box just fixed, which would put it before the beginning of Season 2, but Wheeljack comments later on their adventures on the moon, which happened after Season 2 began and 'Bee already had his voice back. Most notably, although the Allspark is involved, Cheetor is nowhere to be seen-- instead it's found in some random desert ruin. The action ends up in Cybertron at the end, which shouldn't happen given the events of much of the latter half of Season 2. Additionally, basically no Season 2-and-on characters are present. So the story doesn't really fit anywhere, which is weird for a game BASED ON the cartoon.
    As for the gameplay itself, it's been described as "XCOM-like", which is accurate in terms of it being turn-based gameplay on a grid, with each character on your side taking their turn before the enemy all takes their turns. Cover also helps a lot in keeping you out of your enemy's eyesight (and visa versa), and like in XCOM, you have a certain number of "action points". Each character can attack only once per turn-- with stronger attacks taking more action points-- and moving a certain distance also takes a certain number of action points. So you can decide not to fight and just move a pretty long distance in one turn (this is normally the only time when anyone will transform into their alt modes); use a really strong attack but not move; or do a weaker attack and move a shorter distance. Many characters can also be put on "overwatch" instead of attacking if enemies are too far away, so that as soon as someone comes into your view (or you into an enemy's), they get an automatic shot off before the 'Bot can finish their turn.
    That said, it's a bit simpler than XCOM-- as you'd expect for a game aimed at kids-- and with several differences. For one, there is no partial cover-- you're either fully covered or not. In addition to that more simplistic take, there's no % chance of hitting someone-- if they're within your range, and you target them, you're going to hit them, and you'll always do the same amount of damage (which is listed with the attack). If you don't use all of your action points in a turn, remaining action points will be converted into Energon, which will be stored in a handy-dandy Energon meter on the side of the screen. (You'll also get a small amount of Energon for doing actions, but not at the same high rate.) When the Energon meter is half full, it unlocks a "special move" for each of the Transformers on the battlefield (depending on the mission, you have anywhere from 1-6 in play at once, with 3 being the normal number). When the Energon meter is completely full, a stronger version of the special move is unlocked. Whenever a Transformer uses a partial or fully-strengthened special move, the Energon meter is subtracted the relevant amount. It should be noted that using a special move does NOT take any action points, which makes them especially handy when you need to take out a lot of 'Cons in a turn.

    Unlike with XCOM, instead of having a constantly rotating cast of characters, you only have 6 Autobots you can play in the campaign. 2 are scouts-- Bumblebee and Windblade, which are appropriately speedy and can deal some nice long-range damage. 2 are brawlers-- Optimus Prime and Grimlock, who move fairly slow but can deal a good amount of damage. (Grimlock, by the way, is the only one who stays in his alt mode the whole time you're in battle, only transforming to robot mode for cutscenes.) 2 are support characters-- Arcee and Wheeljack, who can do some unique kinds of damage but are generally focused on being healers for the other 'Bots.
    Admittedly, having only six characters to play as in a Transformers game is a bit anemic, and the relatively low budget definitely shows through here. However, each Autobot can be changed up significantly-- as you move through the campaign, you'll unlock and be able to purchase with Energon (gained automatically at the end of a mission) a veritable smorgasbord of new regular attacks and special moves for each, expanding their capabilities and allowing you to tune each 'Bot to how you want to play. You'll unlock area attacks, moves that do damage/heal everyone as you drive along, very powerful melee moves, moves that can inflict unique status effects, and the like. You can also switch out between the various abilities any time between missions, so you're not "stuck" with a particular set of abilities after you choose them. This can take a fair amount of the sting out of only being about to play as 6 different Autobots. Of course, given the storyline, death in this game doesn't mean permadeath-- they're just out for the remainder of the mission.
    There are three different difficulties for the game-- Easy, Medium, and Hard, predictably-- and as opposed to most games, they're actually accurate. No "Easy" modes that are actually hard, here. The main campaign consists of 4 acts of at least 4 and up to 6 missions each, for a total of 20 missions. Most missions consist of a "travel" phase where you have to get to a certain point with weak Decepticons spawning continuously, and you have to toe the line between taking them out before they get too numerous/deadly and not getting too focused on them to the point where this phase never ends. After you reach a point, after a short cutscene you'll usually engage in a boss battle with one or more named Decepticons, usually with more hit points and stronger attacks than an individual Autobot has. These are usually the hardest part of the mission, but the game only permanently saves progress at the end of each mission, which can be annoying. It temporarily saves progress at the midpoint when you switch to the second portion of the mission, so if you die in the second half you can re-start from the middle, but if you exit out of the mission entirely you'll have to replay the whole thing again-- and missions usually took me 30-45 minutes to beat (though I was playing mostly on Hard). Aggravatingly, you can't restart from the mid-point checkpoint manually-- even if you know you're about to lose, you have to wait until everyone's dead before you can re-load. Why such a simple feature was excluded is baffling to me.
    The whole campaign takes a decent 10-15 hours to complete, which is decent for a campaign, but beyond the four different environments there really isn't enough variety. There's only three-- THREE-- different types of non-named enemies (regular Decepticon scouts, stronger Decepticon brawlers, and Seekers). Having so few enemy types makes things get rather same-ish by the halfway point of the campaign. This is compounded by the fact that-- except for Megatron-- you fight basically every other boss Decepticon at least twice, usually three times. This includes named Decepticons with dialogue like Shadow Striker, Soundwave, Starscream, Slipstream, and Shockwave, as well as "redecoes" of the main three Decepticon enemy types as various second-tier Transformers, like Ramjet and Dirge from the Seekers, Roadtrap and Offroad from the brawlers, etc. The latter never talk, but just serve as slighly-more-difficult variations on their enemy types, often with attacks that will inflict some status effects on you. (These include shock, which will do 1 damage to a TF a turn; decreasing your attack or defense; or disallowing a TF to move or attack the next turn.)
    Beyond the campaign, there's an "arcade mode" where up to 2 players can play against each other locally. Normally Player 1 will play as the Autobots and Player 2 will play as some Decepticon unnamed enemies, but there is one mode where Player 1 plays as the Decepticons (any of the 6 forementioned Decepticons with dialogue in the campaign). In this mode, you're instead able to fight against the named Autobots and take them down. The Decepticons have cool abilities, but compared to the Autobots in the campaign, theirs are fixed. It's a shame you can only play as them in this one version of the arcade mode, but it is what it is. The other modes of the Arcade mode are: 1. Energon Capture, where you battle it out for keeping control of Energon points spread over the map; 2. Capture the Flag, where you have to take the enemy flag back to your base 3 times before the enemy can do the same to you; 3. Two different modes that are basically Survival in all but name. In one you face unlimited waves of enemies, in another you try to kill as many as possible in 10 turns. They use the same maps and general mechanics, and aren't really that different. If you don't have a second player, AI takes over for Player 2. The AI is generally decent, but for some reason in a certain situation where Energon mists slowly move over the map (they auto-kill any TFs caught in them), they act really dumb and just ignore the mists even if they're right next to them, basically killing themselves. Beating a stage in arcade mode unlocks the next-hardest version of it (Easy-Medium-Hard, just like in the campaign).
    To tie up some loose ends, the sounds mostly consist of a few crashes, shots, and bangs, and the voice cast (which again, is the same as in the cartoon). So it does the job, but that's about it. Same with the music-- it's there, and it's not bad, but it's not something you're going to get stuck in your head. It's pretty background-y and doesn't really take center stage at any point during the game. As for the camera controls, for the most part you're almost top-down, at a slight angle-- this is default, at least. You can use the right stick on your controller to zoom in or change the camera angle, with Transformers hidden from your view behind objects outlined in light blue, which is certainly helpful. However, looking at the battlefield from a more horizontal view will show you how quickly the environment ends outside of the allowed battlefield-- it almost immediately dissolves into a blue nothingness, which just looks bad. There couldn't even be generic terrain you put in past a certain point? Meh. Additionally, the camera auto-focuses on enemies when they move, which you'd expect-- but it's kinda glitchy and jumpy when it does so. It's kinda off-putting, though you can hold down a button to fast-forward through the enemy's turn, thankfully.
    There is some DLC for the game, but it's mostly just extra skins*. Gold skins, Energon skins-- not even new models, really, and one more Arcade Mode type-- though I haven't purchased said DLC, so I can't comment on that last type of Arcade Mode. It doesn't seem remotely worth the money to me.

    Transformers: Battlegrounds may at first look like it's a very crummy shovelware game-- and it definitely has a very limited budget-- but there is a bit *ahem* more than meets the eye to this game. There certainly could be more of a variety of TFs to play as, environments, models, and enemies, but with the figurative popsicle sticks and glue Coatsink was given for this game, they pulled off something that is actually an okay Transformers game. It's got solid, easy-to-understand rules, pulling off of the XCOM-style of games while adding in its own unique touches like the Energon meter and special moves. Because of the repetiveness of the game given how few types of enemies there are, I'd recommend getting it during a good sale-- say, 40-50% off-- but at that it's absolutely worth your time and money.

Graphics: 4/10
Music: 7/10
Gameplay: 17/20
Storyline: 3/10
Level Design: 7/10
Cutscenes: 6/10
Controls: 17/20
Replayability: 6/10
Technical Issues -2

Overall Rating:65/100 Above Average

*The day before I was about to publish this review, a substantial bit of DLC for the game-- "Shattered Spacebridges"-- hit for $10 U.S. Although I have not played it, looking at the overview it appears to add a randomized campaign to the game, wherein you have quick "runs" through each campaign of several missions, with each mission focusing on getting a piece of the spacebridge and then putting them all together in the end to get back to your dimension. Compared to the main campaign, you don't normally heal between missions, and you have to more thoughtfully decide how to upgrade each of your Autobots, as you won't be able to afford everything by the end of these mini-campaigns. Because of the randomized nature, mutliple runs are encouraged. However, other than a few new maps, little actual new material has been added to the game, so it doesn't affect my overall review.

Back to Storage Closet